Fixed controller rumble on macOS

Needed to add a strong reference to the haptics engine
This commit is contained in:
Sam Lantinga 2021-07-26 23:27:13 -07:00
parent e94d4b8c9b
commit 46869db01c

View File

@ -1019,23 +1019,23 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
#ifdef ENABLE_MFI_RUMBLE #ifdef ENABLE_MFI_RUMBLE
@interface SDL_RumbleMotor : NSObject @interface SDL_RumbleMotor : NSObject
@property(nonatomic,strong) CHHapticEngine *engine API_AVAILABLE(macos(11.0), ios(13.0), tvos(14.0));
@property(nonatomic,strong) id<CHHapticPatternPlayer> player API_AVAILABLE(macos(11.0), ios(13.0), tvos(14.0));
@property bool active;
@end @end
@implementation SDL_RumbleMotor { @implementation SDL_RumbleMotor {
CHHapticEngine *engine API_AVAILABLE(macos(11.0), ios(13.0), tvos(14.0));
id<CHHapticPatternPlayer> player API_AVAILABLE(macos(11.0), ios(13.0), tvos(14.0));
bool active;
} }
-(void)cleanup -(void)cleanup
{ {
if (self->player != nil) { if (self.player != nil) {
[self->player cancelAndReturnError:nil]; [self.player cancelAndReturnError:nil];
self->player = nil; self.player = nil;
} }
if (self->engine != nil) { if (self.engine != nil) {
[self->engine stopWithCompletionHandler:nil]; [self.engine stopWithCompletionHandler:nil];
self->engine = nil; self.engine = nil;
} }
} }
@ -1043,21 +1043,21 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
{ {
@autoreleasepool { @autoreleasepool {
if (@available(macos 11.0, iOS 14.0, tvOS 14.0, *)) { if (@available(macos 11.0, iOS 14.0, tvOS 14.0, *)) {
NSError *error; NSError *error = nil;
if (self->engine == nil) { if (self.engine == nil) {
return SDL_SetError("Haptics engine was stopped"); return SDL_SetError("Haptics engine was stopped");
} }
if (intensity == 0.0f) { if (intensity == 0.0f) {
if (self->player && self->active) { if (self.player && self.active) {
[self->player stopAtTime:0 error:&error]; [self.player stopAtTime:0 error:&error];
} }
self->active = false; self.active = false;
return 0; return 0;
} }
if (self->player == nil) { if (self.player == nil) {
CHHapticEventParameter *param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:1.0f]; CHHapticEventParameter *param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:1.0f];
CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:param, nil] relativeTime:0 duration:GCHapticDurationInfinite]; CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:param, nil] relativeTime:0 duration:GCHapticDurationInfinite];
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error]; CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error];
@ -1065,22 +1065,22 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]); return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]);
} }
self->player = [self->engine createPlayerWithPattern:pattern error:&error]; self.player = [self.engine createPlayerWithPattern:pattern error:&error];
if (error != nil) { if (error != nil) {
return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]); return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]);
} }
self->active = false; self.active = false;
} }
CHHapticDynamicParameter *param = [[CHHapticDynamicParameter alloc] initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl value:intensity relativeTime:0]; CHHapticDynamicParameter *param = [[CHHapticDynamicParameter alloc] initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl value:intensity relativeTime:0];
[self->player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error]; [self.player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error];
if (error != nil) { if (error != nil) {
return SDL_SetError("Couldn't update haptic player: %s", [error.localizedDescription UTF8String]); return SDL_SetError("Couldn't update haptic player: %s", [error.localizedDescription UTF8String]);
} }
if (!self->active) { if (!self.active) {
[self->player startAtTime:0 error:&error]; [self.player startAtTime:0 error:&error];
self->active = true; self.active = true;
} }
} }
@ -1094,36 +1094,36 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
self = [super init]; self = [super init];
NSError *error; NSError *error;
self->engine = [controller.haptics createEngineWithLocality:locality]; self.engine = [controller.haptics createEngineWithLocality:locality];
if (self->engine == nil) { if (self.engine == nil) {
SDL_SetError("Couldn't create haptics engine"); SDL_SetError("Couldn't create haptics engine");
return nil; return nil;
} }
[self->engine startAndReturnError:&error]; [self.engine startAndReturnError:&error];
if (error != nil) { if (error != nil) {
SDL_SetError("Couldn't start haptics engine"); SDL_SetError("Couldn't start haptics engine");
return nil; return nil;
} }
__weak typeof(self) weakSelf = self; __weak typeof(self) weakSelf = self;
self->engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) { self.engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
SDL_RumbleMotor *_this = weakSelf; SDL_RumbleMotor *_this = weakSelf;
if (_this == nil) { if (_this == nil) {
return; return;
} }
_this->player = nil; _this.player = nil;
_this->engine = nil; _this.engine = nil;
}; };
self->engine.resetHandler = ^{ self.engine.resetHandler = ^{
SDL_RumbleMotor *_this = weakSelf; SDL_RumbleMotor *_this = weakSelf;
if (_this == nil) { if (_this == nil) {
return; return;
} }
_this->player = nil; _this.player = nil;
[_this->engine startAndReturnError:nil]; [_this.engine startAndReturnError:nil];
}; };
return self; return self;
@ -1133,13 +1133,13 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
@end @end
@interface SDL_RumbleContext : NSObject @interface SDL_RumbleContext : NSObject
@property(nonatomic,strong) SDL_RumbleMotor *m_low_frequency_motor;
@property(nonatomic,strong) SDL_RumbleMotor *m_high_frequency_motor;
@property(nonatomic,strong) SDL_RumbleMotor *m_left_trigger_motor;
@property(nonatomic,strong) SDL_RumbleMotor *m_right_trigger_motor;
@end @end
@implementation SDL_RumbleContext { @implementation SDL_RumbleContext {
SDL_RumbleMotor *m_low_frequency_motor;
SDL_RumbleMotor *m_high_frequency_motor;
SDL_RumbleMotor *m_left_trigger_motor;
SDL_RumbleMotor *m_right_trigger_motor;
} }
-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor -(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor
@ -1148,10 +1148,10 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
RightTriggerMotor:(SDL_RumbleMotor*)right_trigger_motor RightTriggerMotor:(SDL_RumbleMotor*)right_trigger_motor
{ {
self = [super init]; self = [super init];
self->m_low_frequency_motor = low_frequency_motor; self.m_low_frequency_motor = low_frequency_motor;
self->m_high_frequency_motor = high_frequency_motor; self.m_high_frequency_motor = high_frequency_motor;
self->m_left_trigger_motor = left_trigger_motor; self.m_left_trigger_motor = left_trigger_motor;
self->m_right_trigger_motor = right_trigger_motor; self.m_right_trigger_motor = right_trigger_motor;
return self; return self;
} }
@ -1159,8 +1159,8 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
{ {
int result = 0; int result = 0;
result += [self->m_low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)]; result += [self.m_low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)];
result += [self->m_high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)]; result += [self.m_high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)];
return ((result < 0) ? -1 : 0); return ((result < 0) ? -1 : 0);
} }
@ -1168,9 +1168,9 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
{ {
int result = 0; int result = 0;
if (self->m_left_trigger_motor && self->m_right_trigger_motor) { if (self.m_left_trigger_motor && self.m_right_trigger_motor) {
result += [self->m_left_trigger_motor setIntensity:((float)left_rumble / 65535.0f)]; result += [self.m_left_trigger_motor setIntensity:((float)left_rumble / 65535.0f)];
result += [self->m_right_trigger_motor setIntensity:((float)right_rumble / 65535.0f)]; result += [self.m_right_trigger_motor setIntensity:((float)right_rumble / 65535.0f)];
} else { } else {
result = SDL_Unsupported(); result = SDL_Unsupported();
} }
@ -1179,8 +1179,8 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
-(void)cleanup -(void)cleanup
{ {
[self->m_low_frequency_motor cleanup]; [self.m_low_frequency_motor cleanup];
[self->m_high_frequency_motor cleanup]; [self.m_high_frequency_motor cleanup];
} }
@end @end