Setting the window size changes the fullscreen display mode, unless a window display mode has been set.

Testing:
* Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well.
This commit is contained in:
Sam Lantinga 2014-06-04 10:57:52 -07:00
parent c15e26d77d
commit 4fd03b9582
2 changed files with 23 additions and 28 deletions

View File

@ -462,15 +462,21 @@ D3D_ActivateRenderer(SDL_Renderer * renderer)
if (data->updateSize) { if (data->updateSize) {
SDL_Window *window = renderer->window; SDL_Window *window = renderer->window;
int w, h; int w, h;
Uint32 window_flags = SDL_GetWindowFlags(window);
SDL_GetWindowSize(window, &w, &h); SDL_GetWindowSize(window, &w, &h);
data->pparams.BackBufferWidth = w; data->pparams.BackBufferWidth = w;
data->pparams.BackBufferHeight = h; data->pparams.BackBufferHeight = h;
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) { if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
data->pparams.BackBufferFormat = SDL_DisplayMode fullscreen_mode;
PixelFormatToD3DFMT(SDL_GetWindowPixelFormat(window)); SDL_GetWindowDisplayMode(window, &fullscreen_mode);
data->pparams.Windowed = FALSE;
data->pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
data->pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
} else { } else {
data->pparams.Windowed = TRUE;
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN; data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
data->pparams.FullScreen_RefreshRateInHz = 0;
} }
if (D3D_Reset(renderer) < 0) { if (D3D_Reset(renderer) < 0) {
return -1; return -1;
@ -565,25 +571,16 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
pparams.hDeviceWindow = windowinfo.info.win.window; pparams.hDeviceWindow = windowinfo.info.win.window;
pparams.BackBufferWidth = w; pparams.BackBufferWidth = w;
pparams.BackBufferHeight = h; pparams.BackBufferHeight = h;
if (window_flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
PixelFormatToD3DFMT(fullscreen_mode.format);
} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
pparams.BackBufferCount = 1; pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD; pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
if (window_flags & SDL_WINDOW_FULLSCREEN) { if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
if ((window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
} else {
pparams.Windowed = FALSE; pparams.Windowed = FALSE;
pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate; pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
}
} else { } else {
pparams.Windowed = TRUE; pparams.Windowed = TRUE;
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
pparams.FullScreen_RefreshRateInHz = 0; pparams.FullScreen_RefreshRateInHz = 0;
} }
if (flags & SDL_RENDERER_PRESENTVSYNC) { if (flags & SDL_RENDERER_PRESENTVSYNC) {

View File

@ -1044,10 +1044,10 @@ SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
fullscreen_mode = window->fullscreen_mode; fullscreen_mode = window->fullscreen_mode;
if (!fullscreen_mode.w) { if (!fullscreen_mode.w) {
fullscreen_mode.w = window->w; fullscreen_mode.w = window->windowed.w;
} }
if (!fullscreen_mode.h) { if (!fullscreen_mode.h) {
fullscreen_mode.h = window->h; fullscreen_mode.h = window->windowed.h;
} }
display = SDL_GetDisplayForWindow(window); display = SDL_GetDisplayForWindow(window);
@ -1688,15 +1688,13 @@ SDL_SetWindowSize(SDL_Window * window, int w, int h)
h = window->max_h; h = window->max_h;
} }
if (window->flags & SDL_WINDOW_FULLSCREEN) {
window->windowed.w = w; window->windowed.w = w;
window->windowed.h = h; window->windowed.h = h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) { if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
SDL_DisplayMode fullscreen_mode; window->last_fullscreen_flags = 0;
if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) { SDL_UpdateFullscreenMode(window, SDL_TRUE);
SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
}
} }
} else { } else {
window->w = w; window->w = w;