The player LED index wraps for PS5 controllers, like it does for other controller types

This commit is contained in:
Sam Lantinga 2022-08-08 23:44:50 -07:00
parent 593d20d9cc
commit 5545be8530

View File

@ -238,8 +238,9 @@ SetLightsForPlayerIndex(DS5EffectsState_t *effects, int player_index)
0x1B
};
if (player_index >= 0 && player_index < SDL_arraysize(lights)) {
if (player_index >= 0) {
/* Bitmask, 0x1F enables all lights, 0x20 changes instantly instead of fade */
player_index %= SDL_arraysize(lights);
effects->ucPadLights = lights[player_index] | 0x20;
} else {
effects->ucPadLights = 0x00;