From 55caed2011e3eb8fd93ab6c258100961e107dedc Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 27 Jan 2024 11:56:33 -0800 Subject: [PATCH] Fixed N3DS build (cherry picked from commit 332213163c395bb73ac3969d0a66ee19be1d90ff) --- src/video/SDL_video.c | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index db5099dd9..2ad82fafb 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -435,7 +435,6 @@ int SDL_VideoInit(const char *driver_name) SDL_bool init_keyboard = SDL_FALSE; SDL_bool init_mouse = SDL_FALSE; SDL_bool init_touch = SDL_FALSE; - const char *hint; int i = 0; /* Check to make sure we don't overwrite '_this' */ @@ -567,13 +566,15 @@ int SDL_VideoInit(const char *driver_name) /* In the initial state we don't want to pop up an on-screen keyboard, * but we do want to allow text input from other mechanisms. */ - hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD); - if (!hint) { - SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0"); - } - SDL_StartTextInput(); - if (!hint) { - SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL); + { + const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD); + if (!hint) { + SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0"); + } + SDL_StartTextInput(); + if (!hint) { + SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL); + } } #endif /* !SDL_VIDEO_DRIVER_N3DS */