Fixed return value of SDL_GetGrabbedWindow() when we have an internal grab because of mouse relative mode

This commit is contained in:
Sam Lantinga 2021-08-13 11:06:43 -07:00
parent 6aa1498b98
commit 629e9f820a

View File

@ -2809,10 +2809,12 @@ SDL_GetWindowMouseGrab(SDL_Window * window)
SDL_Window *
SDL_GetGrabbedWindow(void)
{
SDL_assert(!_this->grabbed_window ||
((_this->grabbed_window->flags & SDL_WINDOW_MOUSE_GRABBED) != 0) ||
((_this->grabbed_window->flags & SDL_WINDOW_KEYBOARD_GRABBED) != 0));
if (_this->grabbed_window &&
(_this->grabbed_window->flags & (SDL_WINDOW_MOUSE_GRABBED|SDL_WINDOW_KEYBOARD_GRABBED)) != 0) {
return _this->grabbed_window;
} else {
return NULL;
}
}
int