Fixed bug 2418 - Structure SDL_gestureTouch leaking

Leonardo

Structure SDL_gestureTouch gets reallocated for every new added gesture but its never freed.

Proposed patch add the function SDL_GestureQuit() that takes care of doing that and gets called when TouchQuit is called.

Gabriel Jacobo

Thanks for the patch. I think it needs a bit of extra work though, looking at the code in SDL_gesture.c , I see that SDL_numGestureTouches only goes up, I think the right fix here involves adding SDL_GestureDelTouch (hooked into SDL_DelTouch) as well as SDL_GestureQuit (as you posted in your patch).
This commit is contained in:
Sam Lantinga 2017-08-14 13:48:13 -07:00
parent f142a7961e
commit 64dd829b0a
3 changed files with 35 additions and 0 deletions

View File

@ -101,6 +101,12 @@ int SDL_RecordGesture(SDL_TouchID touchId)
return (touchId < 0);
}
void SDL_GestureQuit()
{
SDL_free(SDL_gestureTouch);
SDL_gestureTouch = NULL;
}
static unsigned long SDL_HashDollar(SDL_FloatPoint* points)
{
unsigned long hash = 5381;
@ -457,6 +463,28 @@ int SDL_GestureAddTouch(SDL_TouchID touchId)
return 0;
}
int SDL_GestureDelTouch(SDL_TouchID touchId)
{
int i;
for (i = 0; i < SDL_numGestureTouches; i++) {
if (SDL_gestureTouch[i].id == touchId) {
break;
}
}
if (i == SDL_numGestureTouches) {
/* not found */
return -1;
}
SDL_free(SDL_gestureTouch[i].dollarTemplate);
SDL_zero(SDL_gestureTouch[i]);
SDL_numGestureTouches--;
SDL_gestureTouch[i] = SDL_gestureTouch[SDL_numGestureTouches];
return 0;
}
static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id)
{
int i;

View File

@ -24,9 +24,12 @@
#define SDL_gesture_c_h_
extern int SDL_GestureAddTouch(SDL_TouchID touchId);
extern int SDL_GestureDelTouch(SDL_TouchID touchId);
extern void SDL_GestureProcessEvent(SDL_Event* event);
extern void SDL_GestureQuit(void);
#endif /* SDL_gesture_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -352,6 +352,9 @@ SDL_DelTouch(SDL_TouchID id)
SDL_num_touch--;
SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
/* Delete this touch device for gestures */
SDL_GestureDelTouch(id);
}
void
@ -366,6 +369,7 @@ SDL_TouchQuit(void)
SDL_free(SDL_touchDevices);
SDL_touchDevices = NULL;
SDL_GestureQuit();
}
/* vi: set ts=4 sw=4 expandtab: */