dos2unix SDL_dynapi_*.h

This commit is contained in:
Ozkan Sezer 2021-03-04 23:50:40 +03:00
parent 34ecd71e80
commit 686935542e
2 changed files with 8 additions and 8 deletions

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@ -795,10 +795,10 @@
#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL #define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL #define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL #define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL #define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL #define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL #define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL #define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
#define SDL_isalpha SDL_isalpha_REAL #define SDL_isalpha SDL_isalpha_REAL
#define SDL_isalnum SDL_isalnum_REAL #define SDL_isalnum SDL_isalnum_REAL
#define SDL_isblank SDL_isblank_REAL #define SDL_isblank SDL_isblank_REAL

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@ -858,10 +858,10 @@ SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SD
SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return) SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return)
#endif #endif
SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return) SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),) SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),) SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return)