Add coreaudio to the configure script's summary output.

This commit is contained in:
Ryan C. Gordon 2014-06-15 01:19:01 -04:00
parent 446d19c4de
commit 70cebc7d43
2 changed files with 4 additions and 0 deletions

2
configure vendored
View File

@ -23076,6 +23076,7 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
# Set up files for the audio library
if test x$enable_audio = xyes; then
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c"
SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes
fi
# Set up files for the joystick library
@ -23147,6 +23148,7 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
$as_echo "#define SDL_AUDIO_DRIVER_COREAUDIO 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c"
SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes
fi
# Set up files for the joystick library

View File

@ -3028,6 +3028,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
# Set up files for the audio library
if test x$enable_audio = xyes; then
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c"
SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes
fi
# Set up files for the joystick library
@ -3097,6 +3098,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c"
SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes
fi
# Set up files for the joystick library