Cocoa: deal with mouse focus when warping the cursor from outside a window.

Otherwise, you might not get appropriate mouse enter/leave events.

Better fix for Bugzilla #2984.
This commit is contained in:
Ryan C. Gordon 2015-05-31 21:43:36 -04:00
parent 5b2ff76c12
commit 7619ad3430

View File

@ -195,6 +195,21 @@ Cocoa_ShowCursor(SDL_Cursor * cursor)
return 0;
}}
static SDL_Window *
SDL_FindWindowAtPoint(const int x, const int y)
{
const SDL_Point pt = { x, y };
SDL_Window *i;
for (i = SDL_GetVideoDevice()->windows; i; i = i->next) {
const SDL_Rect r = { i->x, i->y, i->w, i->h };
if (SDL_PointInRect(&pt, &r)) {
return i;
}
}
return NULL;
}
static void
Cocoa_WarpMouseGlobal(int x, int y)
{
@ -207,7 +222,7 @@ Cocoa_WarpMouseGlobal(int x, int y)
return;
}
}
CGPoint point = CGPointMake((float)x, (float)y);
const CGPoint point = CGPointMake((float)x, (float)y);
Cocoa_HandleMouseWarp(point.x, point.y);
@ -219,21 +234,22 @@ Cocoa_WarpMouseGlobal(int x, int y)
CGWarpMouseCursorPosition(point);
CGSetLocalEventsSuppressionInterval(0.25);
if (!mouse->relative_mode && mouse->focus) {
/* CGWarpMouseCursorPosition doesn't generate a window event, unlike our
* other implementations' APIs.
*/
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x - mouse->focus->x, y - mouse->focus->y);
/* CGWarpMouseCursorPosition doesn't generate a window event, unlike our
* other implementations' APIs. Send what's appropriate.
*/
if (!mouse->relative_mode) {
SDL_Window *win = SDL_FindWindowAtPoint(x, y);
SDL_SetMouseFocus(win);
if (win) {
SDL_assert(win == mouse->focus);
SDL_SendMouseMotion(win, mouse->mouseID, 0, x - win->x, y - win->y);
}
}
}
static void
Cocoa_WarpMouse(SDL_Window * window, int x, int y)
{
/* pretend we have the mouse focus, even if we don't, so
Cocoa_WarpMouseGlobal() will properly fake a mouse motion event. */
SDL_Mouse *mouse = SDL_GetMouse();
mouse->focus = window;
Cocoa_WarpMouseGlobal(x + window->x, y + window->y);
}