Pandora: use SDL_malloc

This commit is contained in:
Sylvain 2021-11-22 16:43:49 +01:00 committed by Sam Lantinga
parent 10ffcbb115
commit 79b37cc55f

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@ -612,7 +612,7 @@ PND_gl_createcontext(_THIS, SDL_Window * window)
#ifdef WIZ_GLES_LITE #ifdef WIZ_GLES_LITE
if( !hNativeWnd ) { if( !hNativeWnd ) {
hNativeWnd = (NativeWindowType)malloc(16*1024); hNativeWnd = (NativeWindowType)SDL_malloc(16*1024);
if(!hNativeWnd) if(!hNativeWnd)
printf( "Error: Wiz framebuffer allocatation failed\n" ); printf( "Error: Wiz framebuffer allocatation failed\n" );
@ -819,7 +819,7 @@ PND_gl_deletecontext(_THIS, SDL_GLContext context)
#ifdef WIZ_GLES_LITE #ifdef WIZ_GLES_LITE
if( hNativeWnd != 0 ) if( hNativeWnd != 0 )
{ {
free(hNativeWnd); SDL_free(hNativeWnd);
hNativeWnd = 0; hNativeWnd = 0;
printf( "SDL: Wiz framebuffer released\n" ); printf( "SDL: Wiz framebuffer released\n" );
} }