Fixed compiler warnings

This commit is contained in:
Sam Lantinga 2017-08-14 20:07:30 -07:00
parent aebe17d34f
commit 9451cd81ae
3 changed files with 22 additions and 22 deletions

View File

@ -2095,35 +2095,37 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
static SDL_BlendMode
SDL_GetShortBlendMode(SDL_BlendMode blendMode)
{
switch (blendMode) {
case SDL_BLENDMODE_NONE_FULL:
if (blendMode == SDL_BLENDMODE_NONE_FULL) {
return SDL_BLENDMODE_NONE;
case SDL_BLENDMODE_BLEND_FULL:
return SDL_BLENDMODE_BLEND;
case SDL_BLENDMODE_ADD_FULL:
return SDL_BLENDMODE_ADD;
case SDL_BLENDMODE_MOD_FULL:
return SDL_BLENDMODE_MOD;
default:
return blendMode;
}
if (blendMode == SDL_BLENDMODE_BLEND_FULL) {
return SDL_BLENDMODE_BLEND;
}
if (blendMode == SDL_BLENDMODE_ADD_FULL) {
return SDL_BLENDMODE_ADD;
}
if (blendMode == SDL_BLENDMODE_MOD_FULL) {
return SDL_BLENDMODE_MOD;
}
return blendMode;
}
static SDL_BlendMode
SDL_GetLongBlendMode(SDL_BlendMode blendMode)
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
if (blendMode == SDL_BLENDMODE_NONE) {
return SDL_BLENDMODE_NONE_FULL;
case SDL_BLENDMODE_BLEND:
return SDL_BLENDMODE_BLEND_FULL;
case SDL_BLENDMODE_ADD:
return SDL_BLENDMODE_ADD_FULL;
case SDL_BLENDMODE_MOD:
return SDL_BLENDMODE_MOD_FULL;
default:
return blendMode;
}
if (blendMode == SDL_BLENDMODE_BLEND) {
return SDL_BLENDMODE_BLEND_FULL;
}
if (blendMode == SDL_BLENDMODE_ADD) {
return SDL_BLENDMODE_ADD_FULL;
}
if (blendMode == SDL_BLENDMODE_MOD) {
return SDL_BLENDMODE_MOD_FULL;
}
return blendMode;
}
SDL_BlendMode

View File

@ -642,7 +642,6 @@ static GLenum GetBlendEquation(SDL_BlendOperation operation)
static SDL_bool
GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);

View File

@ -416,7 +416,6 @@ static GLenum GetBlendEquation(SDL_BlendOperation operation)
static SDL_bool
GLES2_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
{
GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);