Mac OS X: Make OpenGL context selection more robust, avoid software fallback.

Fixes Bugzilla #2197.
This commit is contained in:
Ryan C. Gordon 2014-03-01 20:46:45 -05:00
parent 3e541f306d
commit 99583397e6

View File

@ -35,17 +35,14 @@
#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
#ifndef kCGLPFAOpenGLProfile
#define kCGLPFAOpenGLProfile 99
#ifndef NSOpenGLPFAOpenGLProfile
#define NSOpenGLPFAOpenGLProfile 99
#endif
#ifndef kCGLOGLPVersion_Legacy
#define kCGLOGLPVersion_Legacy 0x1000
#ifndef NSOpenGLProfileVersionLegacy
#define NSOpenGLProfileVersionLegacy 0x1000
#endif
#ifndef kCGLOGLPVersion_GL3_Core
#define kCGLOGLPVersion_GL3_Core 0x3200
#endif
#ifndef kCGLOGLPVersion_GL4_Core
#define kCGLOGLPVersion_GL4_Core 0x4100
#ifndef NSOpenGLProfileVersion3_2Core
#define NSOpenGLProfileVersion3_2Core 0x3200
#endif
@implementation SDLOpenGLContext : NSOpenGLContext
@ -164,8 +161,6 @@ Cocoa_GL_UnloadLibrary(_THIS)
SDL_GLContext
Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
{
const int wantver = (_this->gl_config.major_version << 8) |
(_this->gl_config.minor_version);
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
NSAutoreleasePool *pool;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
@ -175,16 +170,16 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
SDLOpenGLContext *context;
NSOpenGLContext *share_context = nil;
int i = 0;
const char *glversion;
int glversion_major;
int glversion_minor;
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
SDL_SetError ("OpenGL ES is not supported on this platform");
return NULL;
}
/* Sadly, we'll have to update this as life progresses, since we need to
set an enum for context profiles, not a context version number */
if (wantver > 0x0401) {
SDL_SetError ("OpenGL > 4.1 is not supported on this platform");
if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) && (data->osversion < 0x1070)) {
SDL_SetError ("OpenGL Core Profile is not supported on this platform version");
return NULL;
}
@ -192,19 +187,11 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
/* specify a profile if we're on Lion (10.7) or later. */
if (data->osversion >= 0x1070) {
NSOpenGLPixelFormatAttribute profile = kCGLOGLPVersion_Legacy;
NSOpenGLPixelFormatAttribute profile = NSOpenGLProfileVersionLegacy;
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) {
if (wantver == 0x0302) {
profile = kCGLOGLPVersion_GL3_Core;
} else if ((wantver == 0x0401) && (data->osversion >= 0x1090)) {
profile = kCGLOGLPVersion_GL4_Core;
} else {
SDL_SetError("Requested GL version is not supported on this platform");
[pool release];
return NULL;
}
profile = NSOpenGLProfileVersion3_2Core;
}
attr[i++] = kCGLPFAOpenGLProfile;
attr[i++] = NSOpenGLPFAOpenGLProfile;
attr[i++] = profile;
}
@ -284,9 +271,33 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
Cocoa_GL_DeleteContext(_this, context);
SDL_SetError ("Failed making OpenGL context current");
return NULL;
}
glversion = (const char *)glGetString(GL_VERSION);
if (glversion == NULL) {
Cocoa_GL_DeleteContext(_this, context);
SDL_SetError ("Failed getting OpenGL context version");
return NULL;
}
if (SDL_sscanf(glversion, "%d.%d", &glversion_major, &glversion_minor) != 2) {
Cocoa_GL_DeleteContext(_this, context);
SDL_SetError ("Failed parsing OpenGL context version");
return NULL;
}
if ((glversion_major < _this->gl_config.major_version) ||
((glversion_major == _this->gl_config.major_version) && (glversion_minor < _this->gl_config.minor_version))) {
Cocoa_GL_DeleteContext(_this, context);
SDL_SetError ("Failed creating OpenGL context at version requested");
return NULL;
}
_this->gl_config.major_version = glversion_major;
_this->gl_config.minor_version = glversion_minor;
return context;
}