Using ST and removing warnings

This commit is contained in:
Francisco Javier Trujillo Mata 2022-10-28 00:52:06 +02:00 committed by Sam Lantinga
parent f2ebedae92
commit a8f019b1f0

View File

@ -210,24 +210,26 @@ static int
PS2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
{
PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
GSPRIMPOINT *verts = (GSPRIMPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMPOINT), 4, &cmd->data.draw.first);
GSPRIMPOINT *vertices = (GSPRIMPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMPOINT), 4, &cmd->data.draw.first);
uint8_t colorR, colorG, colorB, colorA;
gs_rgbaq rgbaq;
int i;
if (!verts) {
if (!vertices) {
return -1;
}
cmd->data.draw.count = count;
const uint8_t ColorR = cmd->data.draw.r >> 1;
const uint8_t ColorG = cmd->data.draw.g >> 1;
const uint8_t ColorB = cmd->data.draw.b >> 1;
const uint8_t ColorA = cmd->data.draw.a >> 1;
const gs_rgbaq rgbaq = color_to_RGBAQ(ColorR, ColorG, ColorB, ColorA);
colorR = cmd->data.draw.r >> 1;
colorG = cmd->data.draw.g >> 1;
colorB = cmd->data.draw.b >> 1;
colorA = cmd->data.draw.a >> 1;
rgbaq = color_to_RGBAQ(colorR, colorG, colorB, colorA, 0.0f);
for (i = 0; i < count; i++, verts++, points++) {
verts->xyz2 = vertex_to_XYZ2(data->gsGlobal, points->x, points->y, 0);
verts->rgbaq = rgbaq;
for (i = 0; i < count; i++, vertices++, points++) {
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, points->x, points->y, 0);
vertices->rgbaq = rgbaq;
}
return 0;
}
@ -240,14 +242,13 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
{
int i;
int count = indices ? num_indices : num_vertices;
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
cmd->data.draw.count = count;
size_indices = indices ? size_indices : 0;
if (texture) {
GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMUVPOINT), 4, &cmd->data.draw.first);
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->driverdata;
GSPRIMSTQPOINT *vertices = (GSPRIMSTQPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMSTQPOINT), 4, &cmd->data.draw.first);
if (!vertices) {
return -1;
@ -273,14 +274,13 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
uv_ = (float *)((char*)uv + j * uv_stride);
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
vertices->uv = vertex_to_UV(ps2_tex, uv_[0] * ps2_tex->Width, uv_[1] * ps2_tex->Height);
vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1);
vertices->stq = vertex_to_STQ(uv_[0], uv_[1]);
vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 1.0f);
vertices++;
}
} else {
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
GSPRIMPOINT *vertices = (GSPRIMPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMPOINT), 4, &cmd->data.draw.first);
if (!vertices) {
@ -305,11 +305,10 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
col_ = *(SDL_Color *)((char*)color + j * color_stride);
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1);
vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 0.0f);
vertices++;
}
}
return 0;
@ -414,18 +413,17 @@ PS2_SetBlendMode(PS2_RenderData *data, int blendMode)
static int
PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd)
{
const PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
const size_t count = cmd->data.draw.count;
PS2_SetBlendMode(data, cmd->data.draw.blend);
if (cmd->data.draw.texture) {
const GSPRIMUVPOINT *verts = (GSPRIMUVPOINT *) (vertices + cmd->data.draw.first);
const GSPRIMSTQPOINT *verts = (GSPRIMSTQPOINT *) (vertices + cmd->data.draw.first);
GSTEXTURE *ps2_tex = (GSTEXTURE *) cmd->data.draw.texture->driverdata;
gsKit_TexManager_bind(data->gsGlobal, ps2_tex);
gsKit_prim_list_triangle_goraud_texture_uv_3d(data->gsGlobal, ps2_tex, count, verts);
gsKit_prim_list_triangle_goraud_texture_stq_3d(data->gsGlobal, ps2_tex, count, verts);
} else {
const GSPRIMPOINT *verts = (GSPRIMPOINT *) (vertices + cmd->data.draw.first);
gsKit_prim_list_triangle_gouraud_3d(data->gsGlobal, count, verts);
@ -438,7 +436,7 @@ PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cm
int
PS2_RenderLines(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd)
{
const PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
const size_t count = cmd->data.draw.count;
const GSPRIMPOINT *verts = (GSPRIMPOINT *) (vertices + cmd->data.draw.first);