Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds

Daniel Gibson

Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
This commit is contained in:
Sam Lantinga 2018-11-19 21:17:00 -08:00
parent d3fa42b8c4
commit b73703b9c6
4 changed files with 23 additions and 0 deletions

View File

@ -101,6 +101,15 @@ SDL_MostSignificantBitIndex32(Uint32 x)
#endif
}
SDL_FORCE_INLINE SDL_bool
SDL_HasExactlyOneBitSet32(Uint32 x)
{
if (x && !(x & (x - 1))) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}

View File

@ -348,6 +348,12 @@ SDL_WasInit(Uint32 flags)
int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
Uint32 initialized = 0;
/* Fast path for checking one flag */
if (SDL_HasExactlyOneBitSet32(flags)) {
int subsystem_index = SDL_MostSignificantBitIndex32(flags);
return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
}
if (!flags) {
flags = SDL_INIT_EVERYTHING;
}

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@ -1016,6 +1016,10 @@ SDL_JoystickUpdate(void)
int i;
SDL_Joystick *joystick;
if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
return;
}
SDL_LockJoysticks();
if (SDL_updating_joystick) {

View File

@ -505,6 +505,10 @@ SDL_SensorUpdate(void)
int i;
SDL_Sensor *sensor;
if (!SDL_WasInit(SDL_INIT_SENSOR)) {
return;
}
SDL_LockSensors();
if (SDL_updating_sensor) {