From b8a4b8d1cdccc8c8210f546de320e33971ade260 Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Thu, 6 Oct 2022 02:51:50 +0200 Subject: [PATCH] testautomation_mouse: fix format '%i' expecting 'int' instead of 'Uint32' Emitted by Nintendo 3DS's gcc --- test/testautomation_mouse.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/test/testautomation_mouse.c b/test/testautomation_mouse.c index b99afc1ce..b9e74cb35 100644 --- a/test/testautomation_mouse.c +++ b/test/testautomation_mouse.c @@ -41,21 +41,21 @@ mouse_getMouseState(void *arg) /* Case where x, y pointer is NULL */ state = SDL_GetMouseState(NULL, NULL); SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)"); - SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); + SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state); /* Case where x pointer is not NULL */ x = INT_MIN; state = SDL_GetMouseState(&x, NULL); SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)"); SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x); - SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); + SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state); /* Case where y pointer is not NULL */ y = INT_MIN; state = SDL_GetMouseState(NULL, &y); SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)"); SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y); - SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); + SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state); /* Case where x and y pointer is not NULL */ x = INT_MIN; @@ -64,7 +64,7 @@ mouse_getMouseState(void *arg) SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)"); SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x); SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y); - SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); + SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state); return TEST_COMPLETED; } @@ -87,21 +87,21 @@ mouse_getRelativeMouseState(void *arg) /* Case where x, y pointer is NULL */ state = SDL_GetRelativeMouseState(NULL, NULL); SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)"); - SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); + SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state); /* Case where x pointer is not NULL */ x = INT_MIN; state = SDL_GetRelativeMouseState(&x, NULL); SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)"); SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x); - SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); + SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state); /* Case where y pointer is not NULL */ y = INT_MIN; state = SDL_GetRelativeMouseState(NULL, &y); SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)"); SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y); - SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); + SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state); /* Case where x and y pointer is not NULL */ x = INT_MIN; @@ -110,7 +110,7 @@ mouse_getRelativeMouseState(void *arg) SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)"); SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x); SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y); - SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); + SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state); return TEST_COMPLETED; }