Rolling back GameCube HIDAPI support

It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
This commit is contained in:
Sam Lantinga 2019-06-19 15:54:21 -07:00
parent 56e2b9a4ee
commit be6cda9f95
16 changed files with 176 additions and 826 deletions

View File

@ -421,7 +421,6 @@
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />

View File

@ -360,7 +360,6 @@
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />

View File

@ -468,9 +468,6 @@
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@ -657,7 +654,6 @@
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@ -1062,7 +1058,6 @@
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F3E3C55C223DEC6C007D243C /* SDL_hidapi_gamecube.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_gamecube.c; sourceTree = "<group>"; };
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@ -1463,7 +1458,6 @@
F3BDD78A20F51C8D004ECBF3 /* hidapi */ = {
isa = PBXGroup;
children = (
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F3BDD78E20F51CB8004ECBF3 /* SDL_hidapi_ps4.c */,
F3BDD78C20F51CB8004ECBF3 /* SDL_hidapi_switch.c */,
F3BDD78B20F51CB8004ECBF3 /* SDL_hidapi_xbox360.c */,
@ -2518,7 +2512,6 @@
52ED1E24222889500061FCE0 /* SDL_uikitevents.m in Sources */,
52ED1E25222889500061FCE0 /* yuv_rgb.c in Sources */,
52ED1E26222889500061FCE0 /* SDL_uikitopengles.m in Sources */,
F3E3C55F224065AE007D243C /* SDL_hidapi_gamecube.c in Sources */,
52ED1E27222889500061FCE0 /* SDL_uikitvideo.m in Sources */,
52ED1E28222889500061FCE0 /* SDL_uikitview.m in Sources */,
52ED1E29222889500061FCE0 /* SDL_displayevents.c in Sources */,
@ -2647,7 +2640,6 @@
F3E3C7122241389A007D243C /* SDL_uikitevents.m in Sources */,
F3E3C7132241389A007D243C /* yuv_rgb.c in Sources */,
F3E3C7142241389A007D243C /* SDL_uikitopengles.m in Sources */,
F3E3C7152241389A007D243C /* SDL_hidapi_gamecube.c in Sources */,
F3E3C7162241389A007D243C /* SDL_uikitvideo.m in Sources */,
F3E3C7172241389A007D243C /* SDL_uikitview.m in Sources */,
F3E3C7182241389A007D243C /* SDL_displayevents.c in Sources */,
@ -2824,7 +2816,6 @@
FAB598BD1BB5C31600BE72C5 /* SDL_hints.c in Sources */,
FAB598BE1BB5C31600BE72C5 /* SDL_log.c in Sources */,
FAB598BF1BB5C31600BE72C5 /* SDL.c in Sources */,
F3E3C55E223DEC6C007D243C /* SDL_hidapi_gamecube.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -2895,7 +2886,6 @@
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AA13B35A1FB8B46400D9FEE6 /* yuv_rgb.c in Sources */,
FD689F1F0E26E5D900F90B21 /* SDL_uikitopengles.m in Sources */,
F3E3C55D223DEC6C007D243C /* SDL_hidapi_gamecube.c in Sources */,
FD689F210E26E5D900F90B21 /* SDL_uikitvideo.m in Sources */,
FD689F230E26E5D900F90B21 /* SDL_uikitview.m in Sources */,
A7C19D2A212E552C00DF2152 /* SDL_displayevents.c in Sources */,

View File

@ -919,9 +919,6 @@
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@ -1252,7 +1249,6 @@
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@ -1932,7 +1928,6 @@
A704170C20F09AA600A82227 /* hidapi */ = {
isa = PBXGroup;
children = (
F3E3C558223DEBC7007D243C /* SDL_hidapi_gamecube.c */,
A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */,
A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */,
A704171320F09AC900A82227 /* SDL_hidapi_xbox360.c */,
@ -2707,7 +2702,6 @@
04BD005B12E6671800899322 /* SDL_syshaptic.c in Sources */,
04BD005F12E6671800899322 /* SDL_haptic.c in Sources */,
4D1664551EDD60AD003DE88E /* SDL_cocoavulkan.m in Sources */,
F3E3C559223DEBC7007D243C /* SDL_hidapi_gamecube.c in Sources */,
04BD006612E6671800899322 /* SDL_sysjoystick.c in Sources */,
04BD007012E6671800899322 /* SDL_joystick.c in Sources */,
04BD008812E6671800899322 /* SDL_sysloadso.c in Sources */,
@ -2846,7 +2840,6 @@
04BD026D12E6671800899322 /* SDL_quit.c in Sources */,
04BD026F12E6671800899322 /* SDL_touch.c in Sources */,
04BD027112E6671800899322 /* SDL_windowevents.c in Sources */,
F3E3C55A223DEBC7007D243C /* SDL_hidapi_gamecube.c in Sources */,
04BD027412E6671800899322 /* SDL_rwopsbundlesupport.m in Sources */,
04BD027512E6671800899322 /* SDL_rwops.c in Sources */,
04BD027612E6671800899322 /* SDL_syshaptic.c in Sources */,
@ -2985,7 +2978,6 @@
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DB31401117554B71006C0E22 /* SDL_touch.c in Sources */,
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F3E3C55B223DEBC7007D243C /* SDL_hidapi_gamecube.c in Sources */,
DB31401317554B71006C0E22 /* SDL_rwopsbundlesupport.m in Sources */,
DB31401417554B71006C0E22 /* SDL_rwops.c in Sources */,
DB31401517554B71006C0E22 /* SDL_syshaptic.c in Sources */,

View File

@ -565,17 +565,6 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
/**
* \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
/**
* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
*

View File

@ -1037,11 +1037,6 @@ SDL_JoystickUpdate(void)
/* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
SDL_UnlockJoysticks();
/* Special function for HIDAPI devices, as a single device can provide multiple SDL_Joysticks */
#ifdef SDL_JOYSTICK_HIDAPI
SDL_HIDAPI_UpdateDevices();
#endif /* SDL_JOYSTICK_HIDAPI */
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->attached) {
/* This should always be true, but seeing a crash in the wild...? */
@ -1199,12 +1194,6 @@ SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
}
SDL_bool
SDL_IsJoystickGameCube(Uint16 vendor, Uint16 product)
{
return (GuessControllerType(vendor, product) == k_eControllerType_GameCube);
}
SDL_bool
SDL_IsJoystickXInput(SDL_JoystickGUID guid)
{

View File

@ -66,9 +66,6 @@ extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox One controller */
extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a GameCube controller */
extern SDL_bool SDL_IsJoystickGameCube(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick guid comes from the XInput driver */
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);

View File

@ -152,9 +152,6 @@ extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
/* Special function to update HIDAPI devices */
extern void SDL_HIDAPI_UpdateDevices(void);
#endif /* SDL_sysjoystick_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -57,7 +57,6 @@ typedef enum
k_eControllerType_SwitchJoyConPair = 41,
k_eControllerType_SwitchInputOnlyController = 42,
k_eControllerType_MobileTouch = 43,
k_eControllerType_GameCube = 44,
k_eControllerType_LastController, // Don't add game controllers below this enumeration - this enumeration can change value
// Keyboards and Mice
@ -388,8 +387,6 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x20d6, 0xa711 ), k_eControllerType_SwitchInputOnlyController }, // PowerA Wired Controller Plus
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController }, // HORI Pokken Tournament DX Pro Pad
{ MAKE_CONTROLLER_ID( 0x057e, 0x0337 ), k_eControllerType_GameCube }, // Nintendo Wii U/Switch GameCube USB Adapter
// Valve products - don't add to public list
{ MAKE_CONTROLLER_ID( 0x0000, 0x11fb ), k_eControllerType_MobileTouch }, // Streaming mobile touch virtual controls

View File

@ -1,380 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_haptic.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
typedef struct {
SDL_JoystickID joysticks[4];
Uint8 wireless[4];
Uint8 rumbleAllowed[4];
Uint8 rumble[5];
Uint32 rumbleExpiration[4];
/* Without this variable, hid_write starts to lag a TON */
Uint8 rumbleUpdate;
} SDL_DriverGameCube_Context;
static SDL_bool
HIDAPI_DriverGameCube_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
{
return SDL_IsJoystickGameCube(vendor_id, product_id);
}
static const char *
HIDAPI_DriverGameCube_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
/* Give a user friendly name for this controller */
if (SDL_IsJoystickGameCube(vendor_id, product_id)) {
return "Nintendo GameCube Controller";
}
return NULL;
}
static SDL_bool
HIDAPI_DriverGameCube_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id, Uint16 product_id, int *num_joysticks)
{
SDL_DriverGameCube_Context *ctx;
Uint8 packet[37];
Uint8 *curSlot;
Uint8 i;
int size;
Uint8 initMagic = 0x13;
Uint8 rumbleMagic = 0x11;
ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
ctx->joysticks[0] = -1;
ctx->joysticks[1] = -1;
ctx->joysticks[2] = -1;
ctx->joysticks[3] = -1;
ctx->rumble[0] = rumbleMagic;
context->context = ctx;
/* This is all that's needed to initialize the device. Really! */
if (hid_write(context->device, &initMagic, sizeof(initMagic)) <= 0) {
SDL_SetError("Couldn't initialize WUP-028");
SDL_free(ctx);
return SDL_FALSE;
}
/* Add all the applicable joysticks */
while ((size = hid_read_timeout(context->device, packet, sizeof(packet), 0)) > 0) {
if (size < 37 || packet[0] != 0x21) {
continue; /* Nothing to do yet...? */
}
/* Go through all 4 slots */
curSlot = packet + 1;
for (i = 0; i < 4; i += 1, curSlot += 9) {
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
/* Only allow rumble if the adapter's second USB cable is connected */
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
if (ctx->joysticks[i] == -1) {
ctx->joysticks[i] = SDL_GetNextJoystickInstanceID();
*num_joysticks += 1;
SDL_PrivateJoystickAdded(ctx->joysticks[i]);
}
} else {
if (ctx->joysticks[i] != -1) {
SDL_PrivateJoystickRemoved(ctx->joysticks[i]);
*num_joysticks -= 1;
ctx->joysticks[i] = -1;
}
continue;
}
}
}
return SDL_TRUE;
}
static void
HIDAPI_DriverGameCube_QuitDriver(SDL_HIDAPI_DriverData *context, SDL_bool send_event, int *num_joysticks)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context;
Uint8 i;
/* Stop all rumble activity */
for (i = 1; i < 5; i += 1) {
ctx->rumble[i] = 0;
}
hid_write(context->device, ctx->rumble, sizeof(ctx->rumble));
/* Remove all joysticks! */
for (i = 0; i < 4; i += 1) {
if (ctx->joysticks[i] != -1) {
*num_joysticks -= 1;
if (send_event) {
SDL_PrivateJoystickRemoved(ctx->joysticks[i]);
}
}
}
SDL_free(context->context);
}
static SDL_bool
HIDAPI_DriverGameCube_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joysticks)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context;
SDL_Joystick *joystick;
Uint8 packet[37];
Uint8 *curSlot;
Uint32 now;
Uint8 i;
int size;
/* Read input packet */
while ((size = hid_read_timeout(context->device, packet, sizeof(packet), 0)) > 0) {
if (size < 37 || packet[0] != 0x21) {
continue; /* Nothing to do right now...? */
}
/* Go through all 4 slots */
curSlot = packet + 1;
for (i = 0; i < 4; i += 1, curSlot += 9) {
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
/* Only allow rumble if the adapter's second USB cable is connected */
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
if (ctx->joysticks[i] == -1) {
ctx->joysticks[i] = SDL_GetNextJoystickInstanceID();
*num_joysticks += 1;
SDL_PrivateJoystickAdded(ctx->joysticks[i]);
}
joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
/* Hasn't been opened yet, skip */
if (joystick == NULL) {
continue;
}
} else {
if (ctx->joysticks[i] != -1) {
SDL_PrivateJoystickRemoved(ctx->joysticks[i]);
*num_joysticks -= 1;
ctx->joysticks[i] = -1;
}
continue;
}
#define READ_BUTTON(off, flag, button) \
SDL_PrivateJoystickButton( \
joystick, \
button, \
(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
);
READ_BUTTON(1, 0x01, 0) /* A */
READ_BUTTON(1, 0x02, 1) /* B */
READ_BUTTON(1, 0x04, 2) /* X */
READ_BUTTON(1, 0x08, 3) /* Y */
READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
READ_BUTTON(2, 0x01, 8) /* START */
READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
/* These two buttons are for the bottoms of the analog triggers.
* More than likely, you're going to want to read the axes instead!
* -flibit
*/
READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
#undef READ_BUTTON
/* Axis math taken from SDL_xinputjoystick.c */
#define READ_AXIS(off, axis) \
SDL_PrivateJoystickAxis( \
joystick, \
axis, \
(Sint16)(((int)curSlot[off] * 257) - 32768) \
);
READ_AXIS(3, 0) /* LEFTX */
READ_AXIS(4, 1) /* LEFTY */
READ_AXIS(5, 2) /* RIGHTX */
READ_AXIS(6, 3) /* RIGHTY */
READ_AXIS(7, 4) /* TRIGGERLEFT */
READ_AXIS(8, 5) /* TRIGGERRIGHT */
#undef READ_AXIS
}
}
/* Write rumble packet */
now = SDL_GetTicks();
for (i = 0; i < 4; i += 1) {
if (ctx->rumbleExpiration[i] > 0) {
if (SDL_TICKS_PASSED(now, ctx->rumbleExpiration[i]) || !ctx->rumbleAllowed[i]) {
ctx->rumble[i + 1] = 0;
ctx->rumbleExpiration[i] = 0;
ctx->rumbleUpdate = 1;
}
}
}
if (ctx->rumbleUpdate) {
hid_write(context->device, ctx->rumble, sizeof(ctx->rumble));
ctx->rumbleUpdate = 0;
}
/* If we got here, nothing bad happened! */
return SDL_TRUE;
}
static int
HIDAPI_DriverGameCube_NumJoysticks(SDL_HIDAPI_DriverData *context)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context;
int i, joysticks = 0;
for (i = 0; i < 4; i += 1) {
if (ctx->joysticks[i] != -1) {
joysticks += 1;
}
}
return joysticks;
}
static int
HIDAPI_DriverGameCube_PlayerIndexForIndex(SDL_HIDAPI_DriverData *context, int index)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context;
Uint8 i;
for (i = 0; i < 4; i += 1) {
if (ctx->joysticks[i] != -1) {
if (index == 0) {
return i;
}
index -= 1;
}
}
return -1; /* Should never get here! */
}
static SDL_JoystickID
HIDAPI_DriverGameCube_InstanceIDForIndex(SDL_HIDAPI_DriverData *context, int index)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context;
Uint8 i;
for (i = 0; i < 4; i += 1) {
if (ctx->joysticks[i] != -1) {
if (index == 0) {
return ctx->joysticks[i];
}
index -= 1;
}
}
return -1; /* Should never get here! */
}
static SDL_bool
HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context;
SDL_JoystickID instance = SDL_JoystickInstanceID(joystick);
Uint8 i;
for (i = 0; i < 4; i += 1) {
if (instance == ctx->joysticks[i]) {
joystick->nbuttons = 12;
joystick->naxes = 6;
joystick->epowerlevel = ctx->wireless[i] ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
joystick->player_index = i;
return SDL_TRUE;
}
}
return SDL_FALSE; /* Should never get here! */
}
static int
HIDAPI_DriverGameCube_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context;
SDL_JoystickID instance = SDL_JoystickInstanceID(joystick);
Uint8 i, val;
for (i = 0; i < 4; i += 1) {
if (instance == ctx->joysticks[i]) {
if (ctx->wireless[i]) {
return SDL_SetError("Ninteno GameCube WaveBird controllers do not support rumble");
}
if (!ctx->rumbleAllowed[i]) {
return SDL_SetError("Second USB cable for WUP-028 not connected");
}
val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
if (val != ctx->rumble[i + 1]) {
ctx->rumble[i + 1] = val;
ctx->rumbleUpdate = 1;
}
if (val && duration_ms < SDL_HAPTIC_INFINITY) {
ctx->rumbleExpiration[i] = SDL_GetTicks() + duration_ms;
} else {
ctx->rumbleExpiration[i] = 0;
}
return 0;
}
}
return -1; /* Should never get here! */
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
{
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
SDL_TRUE,
HIDAPI_DriverGameCube_IsSupportedDevice,
HIDAPI_DriverGameCube_GetDeviceName,
HIDAPI_DriverGameCube_InitDriver,
HIDAPI_DriverGameCube_QuitDriver,
HIDAPI_DriverGameCube_UpdateDriver,
HIDAPI_DriverGameCube_NumJoysticks,
HIDAPI_DriverGameCube_PlayerIndexForIndex,
HIDAPI_DriverGameCube_InstanceIDForIndex,
HIDAPI_DriverGameCube_OpenJoystick,
HIDAPI_DriverGameCube_Rumble
};
#endif /* SDL_JOYSTICK_HIDAPI_GAMECUBE */
#endif /* SDL_JOYSTICK_HIDAPI */

View File

@ -108,7 +108,6 @@ typedef struct
} DS4EffectsState_t;
typedef struct {
SDL_JoystickID joystickID;
SDL_bool is_dongle;
SDL_bool is_bluetooth;
SDL_bool audio_supported;
@ -273,8 +272,10 @@ static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id)
return SDL_TRUE;
}
static int HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
static SDL_bool
HIDAPI_DriverPS4_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id, Uint16 product_id, int *num_joysticks)
HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
{
SDL_DriverPS4_Context *ctx;
@ -283,14 +284,14 @@ HIDAPI_DriverPS4_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id, Ui
SDL_OutOfMemory();
return SDL_FALSE;
}
context->context = ctx;
*context = ctx;
/* Check for type of connection */
ctx->is_dongle = (vendor_id == SONY_USB_VID && product_id == SONY_DS4_DONGLE_PID);
if (ctx->is_dongle) {
ctx->is_bluetooth = SDL_FALSE;
} else if (vendor_id == SONY_USB_VID) {
ctx->is_bluetooth = !CheckUSBConnected(context->device);
ctx->is_bluetooth = !CheckUSBConnected(dev);
} else {
/* Third party controllers appear to all be wired */
ctx->is_bluetooth = SDL_FALSE;
@ -313,51 +314,8 @@ HIDAPI_DriverPS4_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id, Ui
}
}
ctx->joystickID = SDL_GetNextJoystickInstanceID();
*num_joysticks += 1;
SDL_PrivateJoystickAdded(ctx->joystickID);
return SDL_TRUE;
}
static void
HIDAPI_DriverPS4_QuitDriver(SDL_HIDAPI_DriverData *context, SDL_bool send_event, int *num_joysticks)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context->context;
*num_joysticks -= 1;
if (send_event) {
SDL_PrivateJoystickRemoved(ctx->joystickID);
}
SDL_free(context->context);
}
static int
HIDAPI_DriverPS4_NumJoysticks(SDL_HIDAPI_DriverData *context)
{
return 1;
}
static int
HIDAPI_DriverPS4_PlayerIndexForIndex(SDL_HIDAPI_DriverData *context, int index)
{
return -1;
}
static SDL_JoystickID
HIDAPI_DriverPS4_InstanceIDForIndex(SDL_HIDAPI_DriverData *context, int index)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context->context;
return ctx->joystickID;
}
static int HIDAPI_DriverPS4_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
static SDL_bool
HIDAPI_DriverPS4_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick)
{
/* Initialize LED and effect state */
HIDAPI_DriverPS4_Rumble(context, joystick, 0, 0, 0);
HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0);
/* Initialize the joystick capabilities */
joystick->nbuttons = 16;
@ -368,9 +326,9 @@ HIDAPI_DriverPS4_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *joys
}
static int
HIDAPI_DriverPS4_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context->context;
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
DS4EffectsState_t *effects;
Uint8 data[78];
int report_size, offset;
@ -428,7 +386,7 @@ HIDAPI_DriverPS4_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick,
SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
}
if (hid_write(context->device, data, report_size) != report_size) {
if (hid_write(dev, data, report_size) != report_size) {
return SDL_SetError("Couldn't send rumble packet");
}
@ -551,25 +509,20 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_
}
static SDL_bool
HIDAPI_DriverPS4_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joysticks)
HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context->context;
SDL_Joystick *joystick = SDL_JoystickFromInstanceID(ctx->joystickID);
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
Uint8 data[USB_PACKET_LENGTH];
int size;
if (joystick == NULL) {
return SDL_TRUE; /* Nothing to do right now! */
}
while ((size = hid_read_timeout(context->device, data, sizeof(data), 0)) > 0) {
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
switch (data[0]) {
case k_EPS4ReportIdUsbState:
HIDAPI_DriverPS4_HandleStatePacket(joystick, context->device, ctx, (PS4StatePacket_t *)&data[1]);
HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[1]);
break;
case k_EPS4ReportIdBluetoothState:
/* Bluetooth state packets have two additional bytes at the beginning */
HIDAPI_DriverPS4_HandleStatePacket(joystick, context->device, ctx, (PS4StatePacket_t *)&data[3]);
HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[3]);
break;
default:
#ifdef DEBUG_JOYSTICK
@ -582,27 +535,29 @@ HIDAPI_DriverPS4_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joysticks
if (ctx->rumble_expiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
HIDAPI_DriverPS4_Rumble(context, joystick, 0, 0, 0);
HIDAPI_DriverPS4_Rumble(joystick, dev, context, 0, 0, 0);
}
}
return (size >= 0);
}
static void
HIDAPI_DriverPS4_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_free(context);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
{
SDL_HINT_JOYSTICK_HIDAPI_PS4,
SDL_TRUE,
HIDAPI_DriverPS4_IsSupportedDevice,
HIDAPI_DriverPS4_GetDeviceName,
HIDAPI_DriverPS4_InitDriver,
HIDAPI_DriverPS4_QuitDriver,
HIDAPI_DriverPS4_UpdateDriver,
HIDAPI_DriverPS4_NumJoysticks,
HIDAPI_DriverPS4_PlayerIndexForIndex,
HIDAPI_DriverPS4_InstanceIDForIndex,
HIDAPI_DriverPS4_OpenJoystick,
HIDAPI_DriverPS4_Rumble
HIDAPI_DriverPS4_Init,
HIDAPI_DriverPS4_Rumble,
HIDAPI_DriverPS4_Update,
HIDAPI_DriverPS4_Quit
};
#endif /* SDL_JOYSTICK_HIDAPI_PS4 */

View File

@ -183,7 +183,6 @@ typedef struct
#pragma pack()
typedef struct {
SDL_JoystickID joystickID;
hid_device *dev;
SDL_bool m_bIsUsingBluetooth;
Uint8 m_nCommandNumber;
@ -571,7 +570,7 @@ static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, i
}
static SDL_bool
HIDAPI_DriverSwitch_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id, Uint16 product_id, int *num_joysticks)
HIDAPI_DriverSwitch_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
{
SDL_DriverSwitch_Context *ctx;
Uint8 input_mode;
@ -581,9 +580,9 @@ HIDAPI_DriverSwitch_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id,
SDL_OutOfMemory();
return SDL_FALSE;
}
ctx->dev = context->device;
ctx->dev = dev;
context->context = ctx;
*context = ctx;
/* Initialize rumble data */
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
@ -628,18 +627,6 @@ HIDAPI_DriverSwitch_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id,
}
}
ctx->joystickID = SDL_GetNextJoystickInstanceID();
*num_joysticks += 1;
SDL_PrivateJoystickAdded(ctx->joystickID);
return SDL_TRUE;
}
static SDL_bool
HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context->context;
/* Set the LED state */
SetHomeLED(ctx, 100);
SetSlotLED(ctx, (joystick->instance_id % 4));
@ -653,9 +640,9 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *j
}
static int
HIDAPI_DriverSwitch_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
HIDAPI_DriverSwitch_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context->context;
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
/* Experimentally determined rumble values. These will only matter on some controllers as tested ones
* seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble
@ -860,16 +847,11 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
}
static SDL_bool
HIDAPI_DriverSwitch_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joysticks)
HIDAPI_DriverSwitch_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context->context;
SDL_Joystick *joystick = SDL_JoystickFromInstanceID(ctx->joystickID);
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
int size;
if (joystick == NULL) {
return SDL_TRUE; /* Nothing to do right now! */
}
while ((size = ReadInput(ctx)) > 0) {
switch (ctx->m_rgucReadBuffer[0]) {
case k_eSwitchInputReportIDs_SimpleControllerState:
@ -886,7 +868,7 @@ HIDAPI_DriverSwitch_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joysti
if (ctx->m_nRumbleExpiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, ctx->m_nRumbleExpiration)) {
HIDAPI_DriverSwitch_Rumble(context, joystick, 0, 0, 0);
HIDAPI_DriverSwitch_Rumble(joystick, dev, context, 0, 0, 0);
}
}
@ -894,37 +876,14 @@ HIDAPI_DriverSwitch_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joysti
}
static void
HIDAPI_DriverSwitch_QuitDriver(SDL_HIDAPI_DriverData *context, SDL_bool send_event, int *num_joysticks)
HIDAPI_DriverSwitch_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context->context;
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
/* Restore simple input mode for other applications */
SetInputMode(ctx, k_eSwitchInputReportIDs_SimpleControllerState);
*num_joysticks -= 1;
if (send_event) {
SDL_PrivateJoystickRemoved(ctx->joystickID);
}
SDL_free(context->context);
}
static int
HIDAPI_DriverSwitch_NumJoysticks(SDL_HIDAPI_DriverData *context)
{
return 1;
}
static int
HIDAPI_DriverSwitch_PlayerIndexForIndex(SDL_HIDAPI_DriverData *context, int index)
{
return -1;
}
static SDL_JoystickID
HIDAPI_DriverSwitch_InstanceIDForIndex(SDL_HIDAPI_DriverData *context, int index)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context->context;
return ctx->joystickID;
SDL_free(context);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
@ -933,14 +892,10 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
SDL_TRUE,
HIDAPI_DriverSwitch_IsSupportedDevice,
HIDAPI_DriverSwitch_GetDeviceName,
HIDAPI_DriverSwitch_InitDriver,
HIDAPI_DriverSwitch_QuitDriver,
HIDAPI_DriverSwitch_UpdateDriver,
HIDAPI_DriverSwitch_NumJoysticks,
HIDAPI_DriverSwitch_PlayerIndexForIndex,
HIDAPI_DriverSwitch_InstanceIDForIndex,
HIDAPI_DriverSwitch_OpenJoystick,
HIDAPI_DriverSwitch_Rumble
HIDAPI_DriverSwitch_Init,
HIDAPI_DriverSwitch_Rumble,
HIDAPI_DriverSwitch_Update,
HIDAPI_DriverSwitch_Quit
};
#endif /* SDL_JOYSTICK_HIDAPI_SWITCH */

View File

@ -54,7 +54,6 @@
typedef struct {
SDL_JoystickID joystickID;
Uint8 last_state[USB_PACKET_LENGTH];
Uint32 rumble_expiration;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
@ -282,7 +281,7 @@ static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
}
static SDL_bool
HIDAPI_DriverXbox360_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id, Uint16 product_id, int *num_joysticks)
HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
{
SDL_DriverXbox360_Context *ctx;
@ -301,20 +300,10 @@ HIDAPI_DriverXbox360_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
#endif
context->context = ctx;
*context = ctx;
ctx->joystickID = SDL_GetNextJoystickInstanceID();
*num_joysticks += 1;
SDL_PrivateJoystickAdded(ctx->joystickID);
return SDL_TRUE;
}
static SDL_bool
HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick)
{
/* Set the controller LED */
SetSlotLED(context->device, (joystick->instance_id % 4));
SetSlotLED(dev, (joystick->instance_id % 4));
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
@ -325,28 +314,9 @@ HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *
}
static int
HIDAPI_DriverXbox360_NumJoysticks(SDL_HIDAPI_DriverData *context)
HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return 1;
}
static int
HIDAPI_DriverXbox360_PlayerIndexForIndex(SDL_HIDAPI_DriverData *context, int index)
{
return -1;
}
static SDL_JoystickID
HIDAPI_DriverXbox360_InstanceIDForIndex(SDL_HIDAPI_DriverData *context, int index)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context->context;
return ctx->joystickID;
}
static int
HIDAPI_DriverXbox360_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context->context;
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
#ifdef __WIN32__
SDL_bool rumbled = SDL_FALSE;
@ -399,7 +369,7 @@ HIDAPI_DriverXbox360_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joysti
rumble_packet[4] = (high_frequency_rumble >> 8);
#endif
if (hid_write(context->device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
#endif /* __WIN32__ */
@ -739,31 +709,26 @@ HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev,
#endif /* __MACOSX__ */
static SDL_bool
HIDAPI_DriverXbox360_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joysticks)
HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context->context;
SDL_Joystick *joystick = SDL_JoystickFromInstanceID(ctx->joystickID);
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
Uint8 data[USB_PACKET_LENGTH];
int size;
if (joystick == NULL) {
return SDL_TRUE; /* Nothing to do right now! */
}
while ((size = hid_read_timeout(context->device, data, sizeof(data), 0)) > 0) {
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
#ifdef __WIN32__
HIDAPI_DriverXbox360_HandleStatePacket(joystick, context->device, ctx, data, size);
HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
#else
switch (data[0]) {
case 0x00:
HIDAPI_DriverXbox360_HandleStatePacket(joystick, context->device, ctx, data, size);
HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
break;
#ifdef __MACOSX__
case 0x01:
HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, context->device, ctx, data, size);
HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size);
break;
case 0x02:
HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, context->device, ctx, data, size);
HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size);
break;
#endif
default:
@ -781,7 +746,7 @@ HIDAPI_DriverXbox360_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joyst
if (ctx->rumble_expiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
HIDAPI_DriverXbox360_Rumble(context, joystick, 0, 0, 0);
HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
}
}
@ -789,9 +754,11 @@ HIDAPI_DriverXbox360_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joyst
}
static void
HIDAPI_DriverXbox360_QuitDriver(SDL_HIDAPI_DriverData *context, SDL_bool send_event, int *num_joysticks)
HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context->context;
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
if (ctx->xinput_enabled) {
@ -802,11 +769,7 @@ HIDAPI_DriverXbox360_QuitDriver(SDL_HIDAPI_DriverData *context, SDL_bool send_ev
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
#endif
*num_joysticks -= 1;
if (send_event) {
SDL_PrivateJoystickRemoved(ctx->joystickID);
}
SDL_free(context->context);
SDL_free(context);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
@ -815,14 +778,10 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
SDL_TRUE,
HIDAPI_DriverXbox360_IsSupportedDevice,
HIDAPI_DriverXbox360_GetDeviceName,
HIDAPI_DriverXbox360_InitDriver,
HIDAPI_DriverXbox360_QuitDriver,
HIDAPI_DriverXbox360_UpdateDriver,
HIDAPI_DriverXbox360_NumJoysticks,
HIDAPI_DriverXbox360_PlayerIndexForIndex,
HIDAPI_DriverXbox360_InstanceIDForIndex,
HIDAPI_DriverXbox360_OpenJoystick,
HIDAPI_DriverXbox360_Rumble
HIDAPI_DriverXbox360_Init,
HIDAPI_DriverXbox360_Rumble,
HIDAPI_DriverXbox360_Update,
HIDAPI_DriverXbox360_Quit
};
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */

View File

@ -124,7 +124,6 @@ static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
};
typedef struct {
SDL_JoystickID joystickID;
Uint8 sequence;
Uint8 last_state[USB_PACKET_LENGTH];
Uint32 rumble_expiration;
@ -144,7 +143,7 @@ HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
}
static SDL_bool
HIDAPI_DriverXboxOne_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id, Uint16 product_id, int *num_joysticks)
HIDAPI_DriverXboxOne_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
{
SDL_DriverXboxOne_Context *ctx;
int i;
@ -155,7 +154,7 @@ HIDAPI_DriverXboxOne_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id
SDL_OutOfMemory();
return SDL_FALSE;
}
context->context = ctx;
*context = ctx;
/* Send the controller init data */
for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
@ -163,7 +162,7 @@ HIDAPI_DriverXboxOne_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id
if (!packet->vendor_id || (vendor_id == packet->vendor_id && product_id == packet->product_id)) {
SDL_memcpy(init_packet, packet->data, packet->size);
init_packet[2] = ctx->sequence++;
if (hid_write(context->device, init_packet, packet->size) != packet->size) {
if (hid_write(dev, init_packet, packet->size) != packet->size) {
SDL_SetError("Couldn't write Xbox One initialization packet");
SDL_free(ctx);
return SDL_FALSE;
@ -171,16 +170,6 @@ HIDAPI_DriverXboxOne_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id
}
}
ctx->joystickID = SDL_GetNextJoystickInstanceID();
*num_joysticks += 1;
SDL_PrivateJoystickAdded(ctx->joystickID);
return SDL_TRUE;
}
static SDL_bool
HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick)
{
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
@ -189,41 +178,10 @@ HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *
return SDL_TRUE;
}
static void
HIDAPI_DriverXboxOne_QuitDriver(SDL_HIDAPI_DriverData *context, SDL_bool send_event, int *num_joysticks)
{
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context->context;
*num_joysticks -= 1;
if (send_event) {
SDL_PrivateJoystickRemoved(ctx->joystickID);
}
SDL_free(context->context);
}
static int
HIDAPI_DriverXboxOne_NumJoysticks(SDL_HIDAPI_DriverData *context)
HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return 1;
}
static int
HIDAPI_DriverXboxOne_PlayerIndexForIndex(SDL_HIDAPI_DriverData *context, int index)
{
return -1;
}
static SDL_JoystickID
HIDAPI_DriverXboxOne_InstanceIDForIndex(SDL_HIDAPI_DriverData *context, int index)
{
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context->context;
return ctx->joystickID;
}
static int
HIDAPI_DriverXboxOne_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context->context;
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
/* The Rock Candy Xbox One Controller limits the range of
@ -236,7 +194,7 @@ HIDAPI_DriverXboxOne_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joysti
rumble_packet[8] = (low_frequency_rumble >> 9);
rumble_packet[9] = (high_frequency_rumble >> 9);
if (hid_write(context->device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
@ -309,24 +267,19 @@ HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, S
}
static SDL_bool
HIDAPI_DriverXboxOne_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joysticks)
HIDAPI_DriverXboxOne_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context->context;
SDL_Joystick *joystick = SDL_JoystickFromInstanceID(ctx->joystickID);
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
Uint8 data[USB_PACKET_LENGTH];
int size;
if (joystick == NULL) {
return SDL_TRUE; /* Nothing to do right now! */
}
while ((size = hid_read_timeout(context->device, data, sizeof(data), 0)) > 0) {
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
switch (data[0]) {
case 0x20:
HIDAPI_DriverXboxOne_HandleStatePacket(joystick, context->device, ctx, data, size);
HIDAPI_DriverXboxOne_HandleStatePacket(joystick, dev, ctx, data, size);
break;
case 0x07:
HIDAPI_DriverXboxOne_HandleModePacket(joystick, context->device, ctx, data, size);
HIDAPI_DriverXboxOne_HandleModePacket(joystick, dev, ctx, data, size);
break;
default:
#ifdef DEBUG_JOYSTICK
@ -339,27 +292,29 @@ HIDAPI_DriverXboxOne_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joyst
if (ctx->rumble_expiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
HIDAPI_DriverXboxOne_Rumble(context, joystick, 0, 0, 0);
HIDAPI_DriverXboxOne_Rumble(joystick, dev, context, 0, 0, 0);
}
}
return (size >= 0);
}
static void
HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
{
SDL_free(context);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
{
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
SDL_TRUE,
HIDAPI_DriverXboxOne_IsSupportedDevice,
HIDAPI_DriverXboxOne_GetDeviceName,
HIDAPI_DriverXboxOne_InitDriver,
HIDAPI_DriverXboxOne_QuitDriver,
HIDAPI_DriverXboxOne_UpdateDriver,
HIDAPI_DriverXboxOne_NumJoysticks,
HIDAPI_DriverXboxOne_PlayerIndexForIndex,
HIDAPI_DriverXboxOne_InstanceIDForIndex,
HIDAPI_DriverXboxOne_OpenJoystick,
HIDAPI_DriverXboxOne_Rumble
HIDAPI_DriverXboxOne_Init,
HIDAPI_DriverXboxOne_Rumble,
HIDAPI_DriverXboxOne_Update,
HIDAPI_DriverXboxOne_Quit
};
#endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */

View File

@ -50,10 +50,18 @@
#endif
#endif
struct joystick_hwdata
{
SDL_HIDAPI_DeviceDriver *driver;
void *context;
SDL_mutex *mutex;
hid_device *dev;
};
typedef struct _SDL_HIDAPI_Device
{
SDL_HIDAPI_DriverData devdata;
SDL_mutex *mutex;
SDL_JoystickID instance_id;
char *name;
char *path;
Uint16 vendor_id;
@ -87,9 +95,6 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
&SDL_HIDAPI_DriverXboxOne,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
&SDL_HIDAPI_DriverGameCube,
#endif
};
static SDL_HIDAPI_Device *SDL_HIDAPI_devices;
static int SDL_HIDAPI_numjoysticks = 0;
@ -388,36 +393,6 @@ HIDAPI_ShutdownDiscovery()
#endif
}
static void
HIDAPI_InitDriver(SDL_HIDAPI_Device *device)
{
device->devdata.device = hid_open_path(device->path, 0);
if (!device->devdata.device) {
SDL_SetError("Couldn't open HID device %s", device->path);
device->driver = NULL;
} else {
device->driver->InitDriver(
&device->devdata,
device->vendor_id,
device->product_id,
&SDL_HIDAPI_numjoysticks
);
device->mutex = SDL_CreateMutex();
}
}
static void
HIDAPI_QuitDriver(SDL_HIDAPI_Device *device, SDL_bool send_event)
{
device->driver->QuitDriver(
&device->devdata,
send_event,
&SDL_HIDAPI_numjoysticks
);
hid_close(device->devdata.device);
SDL_DestroyMutex(device->mutex);
device->driver = NULL;
}
const char *
HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id)
@ -630,17 +605,15 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
}
static SDL_HIDAPI_Device *
HIDAPI_GetDeviceByIndex(int device_index)
HIDAPI_GetJoystickByIndex(int device_index)
{
SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
int joysticks;
while (device) {
if (device->driver) {
joysticks = device->driver->NumJoysticks(&device->devdata);
if (device_index < joysticks) {
if (device_index == 0) {
break;
}
device_index -= joysticks;
--device_index;
}
device = device->next;
}
@ -687,12 +660,20 @@ SDL_HIDAPIDriverHintChanged(void *userdata, const char *name, const char *oldVal
while (device) {
if (device->driver) {
if (!device->driver->enabled) {
HIDAPI_QuitDriver(device, SDL_TRUE);
device->driver = NULL;
--SDL_HIDAPI_numjoysticks;
SDL_PrivateJoystickRemoved(device->instance_id);
}
} else {
device->driver = HIDAPI_GetDeviceDriver(device);
if (device->driver) {
HIDAPI_InitDriver(device);
device->instance_id = SDL_GetNextJoystickInstanceID();
++SDL_HIDAPI_numjoysticks;
SDL_PrivateJoystickAdded(device->instance_id);
}
}
device = device->next;
@ -742,6 +723,7 @@ HIDAPI_AddDevice(struct hid_device_info *info)
if (!device) {
return;
}
device->instance_id = -1;
device->seen = SDL_TRUE;
device->vendor_id = info->vendor_id;
device->product_id = info->product_id;
@ -836,8 +818,12 @@ HIDAPI_AddDevice(struct hid_device_info *info)
}
if (device->driver) {
/* It's a joystick device! */
HIDAPI_InitDriver(device);
/* It's a joystick! */
device->instance_id = SDL_GetNextJoystickInstanceID();
++SDL_HIDAPI_numjoysticks;
SDL_PrivateJoystickAdded(device->instance_id);
}
}
@ -854,8 +840,11 @@ HIDAPI_DelDevice(SDL_HIDAPI_Device *device, SDL_bool send_event)
SDL_HIDAPI_devices = curr->next;
}
if (device->driver) {
HIDAPI_QuitDriver(device, send_event);
if (device->driver && send_event) {
/* Need to decrement the joystick count before we post the event */
--SDL_HIDAPI_numjoysticks;
SDL_PrivateJoystickRemoved(device->instance_id);
}
SDL_free(device->name);
@ -942,85 +931,101 @@ HIDAPI_JoystickDetect(void)
static const char *
HIDAPI_JoystickGetDeviceName(int device_index)
{
return HIDAPI_GetDeviceByIndex(device_index)->name;
return HIDAPI_GetJoystickByIndex(device_index)->name;
}
static int
HIDAPI_JoystickGetDevicePlayerIndex(int device_index)
{
SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
int joysticks;
while (device) {
if (device->driver) {
joysticks = device->driver->NumJoysticks(&device->devdata);
if (device_index < joysticks) {
break;
}
device_index -= joysticks;
}
device = device->next;
}
return device->driver->PlayerIndexForIndex(&device->devdata, device_index);
return -1;
}
static SDL_JoystickGUID
HIDAPI_JoystickGetDeviceGUID(int device_index)
{
return HIDAPI_GetDeviceByIndex(device_index)->guid;
return HIDAPI_GetJoystickByIndex(device_index)->guid;
}
static SDL_JoystickID
HIDAPI_JoystickGetDeviceInstanceID(int device_index)
{
SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
int joysticks;
while (device) {
if (device->driver) {
joysticks = device->driver->NumJoysticks(&device->devdata);
if (device_index < joysticks) {
break;
}
device_index -= joysticks;
}
device = device->next;
}
return device->driver->InstanceIDForIndex(&device->devdata, device_index);
return HIDAPI_GetJoystickByIndex(device_index)->instance_id;
}
static int
HIDAPI_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_HIDAPI_Device *device = HIDAPI_GetDeviceByIndex(device_index);
SDL_HIDAPI_Device *device = HIDAPI_GetJoystickByIndex(device_index);
struct joystick_hwdata *hwdata;
if (!device->driver->OpenJoystick(&device->devdata, joystick)) {
hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
if (!hwdata) {
return SDL_OutOfMemory();
}
hwdata->driver = device->driver;
hwdata->dev = hid_open_path(device->path, 0);
if (!hwdata->dev) {
SDL_free(hwdata);
return SDL_SetError("Couldn't open HID device %s", device->path);
}
hwdata->mutex = SDL_CreateMutex();
if (!device->driver->Init(joystick, hwdata->dev, device->vendor_id, device->product_id, &hwdata->context)) {
hid_close(hwdata->dev);
SDL_free(hwdata);
return -1;
}
joystick->hwdata = (struct joystick_hwdata *)device;
joystick->hwdata = hwdata;
return 0;
}
static int
HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_HIDAPI_Device *device = (SDL_HIDAPI_Device *)joystick->hwdata;
struct joystick_hwdata *hwdata = joystick->hwdata;
SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
int result;
SDL_LockMutex(device->mutex);
result = device->driver->Rumble(&device->devdata, joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
SDL_UnlockMutex(device->mutex);
SDL_LockMutex(hwdata->mutex);
result = driver->Rumble(joystick, hwdata->dev, hwdata->context, low_frequency_rumble, high_frequency_rumble, duration_ms);
SDL_UnlockMutex(hwdata->mutex);
return result;
}
static void
HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
{
/* No-op, all updates are done in SDL_HIDAPI_UpdateDevices */
struct joystick_hwdata *hwdata = joystick->hwdata;
SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
SDL_bool succeeded;
SDL_LockMutex(hwdata->mutex);
succeeded = driver->Update(joystick, hwdata->dev, hwdata->context);
SDL_UnlockMutex(hwdata->mutex);
if (!succeeded) {
SDL_HIDAPI_Device *device;
for (device = SDL_HIDAPI_devices; device; device = device->next) {
if (device->instance_id == joystick->instance_id) {
HIDAPI_DelDevice(device, SDL_TRUE);
break;
}
}
}
}
static void
HIDAPI_JoystickClose(SDL_Joystick * joystick)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
driver->Quit(joystick, hwdata->dev, hwdata->context);
hid_close(hwdata->dev);
SDL_DestroyMutex(hwdata->mutex);
SDL_free(hwdata);
joystick->hwdata = NULL;
}
@ -1045,30 +1050,6 @@ HIDAPI_JoystickQuit(void)
hid_exit();
}
void
SDL_HIDAPI_UpdateDevices(void)
{
SDL_HIDAPI_Device *next, *device = SDL_HIDAPI_devices;
SDL_bool succeeded;
while (device) {
if (device->driver) {
SDL_LockMutex(device->mutex);
succeeded = device->driver->UpdateDriver(&device->devdata, &SDL_HIDAPI_numjoysticks);
SDL_UnlockMutex(device->mutex);
if (!succeeded) {
next = device->next;
HIDAPI_DelDevice(device, SDL_TRUE);
device = next;
} else {
device = device->next;
}
} else {
device = device->next;
}
}
}
SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
{
HIDAPI_JoystickInit,

View File

@ -30,7 +30,6 @@
#define SDL_JOYSTICK_HIDAPI_SWITCH
#define SDL_JOYSTICK_HIDAPI_XBOX360
#define SDL_JOYSTICK_HIDAPI_XBOXONE
#define SDL_JOYSTICK_HIDAPI_GAMECUBE
#ifdef __WINDOWS__
/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
@ -44,38 +43,16 @@
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
#endif
typedef struct _SDL_HIDAPI_DriverData
{
hid_device *device;
void *context;
} SDL_HIDAPI_DriverData;
typedef struct _SDL_HIDAPI_DeviceDriver
{
const char *hint;
SDL_bool enabled;
SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number);
const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
SDL_bool (*InitDriver)(SDL_HIDAPI_DriverData *context,
Uint16 vendor_id, Uint16 product_id, int *num_joysticks);
void (*QuitDriver)(SDL_HIDAPI_DriverData *context,
SDL_bool send_event,
int *num_joysticks);
SDL_bool (*UpdateDriver)(SDL_HIDAPI_DriverData *context,
int *num_joysticks);
int (*NumJoysticks)(SDL_HIDAPI_DriverData *context);
int (*PlayerIndexForIndex)(SDL_HIDAPI_DriverData *context,
int index);
SDL_JoystickID (*InstanceIDForIndex)(SDL_HIDAPI_DriverData *context,
int index);
SDL_bool (*OpenJoystick)(SDL_HIDAPI_DriverData *context,
SDL_Joystick *joystick);
int (*Rumble)(SDL_HIDAPI_DriverData *context,
SDL_Joystick *joystick,
Uint16 low_frequency_rumble,
Uint16 high_frequency_rumble,
Uint32 duration_ms);
SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context);
int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context);
void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context);
} SDL_HIDAPI_DeviceDriver;
@ -85,7 +62,6 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
/* Return true if a HID device is present and supported as a joystick */
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version);