cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!)

Fixes bug #4368
This commit is contained in:
Alex Szpakowski 2018-11-10 20:56:23 -04:00
parent 5029d50ea8
commit c525ff354d

View File

@ -1185,7 +1185,7 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
/* Force the graphics context to clear to black so we don't get a flash of /* Force the graphics context to clear to black so we don't get a flash of
white until the app is ready to draw. In practice on modern macOS, this white until the app is ready to draw. In practice on modern macOS, this
only gets called for window creation and other extraordinary events. */ only gets called for window creation and other extraordinary events. */
self.layer.backgroundColor = NSColor.blackColor.CGColor; self.layer.backgroundColor = CGColorGetConstantColor(kCGColorBlack);
ScheduleContextUpdates((SDL_WindowData *) _sdlWindow->driverdata); ScheduleContextUpdates((SDL_WindowData *) _sdlWindow->driverdata);
SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0); SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
} }