make sure to not enable SDL_PASSED_BEGINTHREAD_ENDTHREAD for WinRT

This commit is contained in:
Ozkan Sezer 2023-02-07 00:21:56 +03:00
parent 7bf3e28dc6
commit c68cfcdb2d

View File

@ -35,7 +35,7 @@
#include "SDL_atomic.h" #include "SDL_atomic.h"
#include "SDL_mutex.h" #include "SDL_mutex.h"
#if defined(__WIN32__) || defined(__GDK__) #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__)
#include <process.h> /* _beginthreadex() and _endthreadex() */ #include <process.h> /* _beginthreadex() and _endthreadex() */
#endif #endif
#if defined(__OS2__) /* for _beginthread() and _endthread() */ #if defined(__OS2__) /* for _beginthread() and _endthread() */
@ -88,7 +88,7 @@ typedef enum {
typedef int (SDLCALL * SDL_ThreadFunction) (void *data); typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
#if defined(__WIN32__) || defined(__GDK__) #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__)
/** /**
* \file SDL_thread.h * \file SDL_thread.h
* *