From c6ec5a07f1f461c8fcb0c3bdb0d0c3cf35ded9d2 Mon Sep 17 00:00:00 2001 From: Cameron Gutman Date: Sun, 2 Jan 2022 15:43:35 -0600 Subject: [PATCH] d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device --- src/render/direct3d11/SDL_render_d3d11.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index f8d8c7cf5..cbce5b8b7 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -487,6 +487,11 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) creationFlags |= D3D11_CREATE_DEVICE_DEBUG; } + /* Create a single-threaded device unless the app requests otherwise. */ + if (!SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) { + creationFlags |= D3D11_CREATE_DEVICE_SINGLETHREADED; + } + /* Create the Direct3D 11 API device object and a corresponding context. */ result = D3D11CreateDeviceFunc( data->dxgiAdapter,