Added check for failure of D3D_ActivateRenderer()

This commit is contained in:
Sam Lantinga 2017-12-08 11:34:32 -08:00
parent 127841f315
commit cac4e31261

View File

@ -1077,7 +1077,9 @@ D3D_SetRenderTargetInternal(SDL_Renderer * renderer, SDL_Texture * texture)
static int static int
D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{ {
D3D_ActivateRenderer(renderer); if (D3D_ActivateRenderer(renderer) < 0) {
return -1;
}
return D3D_SetRenderTargetInternal(renderer, texture); return D3D_SetRenderTargetInternal(renderer, texture);
} }