diff --git a/README-android.txt b/README-android.txt index 4a1cfc29f..ae8de0d8a 100644 --- a/README-android.txt +++ b/README-android.txt @@ -433,4 +433,6 @@ Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html Known issues ================================================================================ -- TODO. I'm sure there's a bunch more stuff I haven't thought of +- The number of buttons reported for each joystick is hardcoded to be 36, which +is the current maximum number of buttons Android can report. + diff --git a/src/joystick/android/SDL_sysjoystick.c b/src/joystick/android/SDL_sysjoystick.c index 012512991..e29aced54 100644 --- a/src/joystick/android/SDL_sysjoystick.c +++ b/src/joystick/android/SDL_sysjoystick.c @@ -30,12 +30,35 @@ #include "SDL_events.h" #include "SDL_joystick.h" #include "SDL_hints.h" +#include "SDL_assert.h" #include "../SDL_sysjoystick.h" #include "../SDL_joystick_c.h" #include "../../core/android/SDL_android.h" +#include "android/keycodes.h" + +/* As of platform android-14, android/keycodes.h is missing these defines */ +#ifndef AKEYCODE_BUTTON_1 +#define AKEYCODE_BUTTON_1 188 +#define AKEYCODE_BUTTON_2 189 +#define AKEYCODE_BUTTON_3 190 +#define AKEYCODE_BUTTON_4 191 +#define AKEYCODE_BUTTON_5 192 +#define AKEYCODE_BUTTON_6 193 +#define AKEYCODE_BUTTON_7 194 +#define AKEYCODE_BUTTON_8 195 +#define AKEYCODE_BUTTON_9 196 +#define AKEYCODE_BUTTON_10 197 +#define AKEYCODE_BUTTON_11 198 +#define AKEYCODE_BUTTON_12 199 +#define AKEYCODE_BUTTON_13 200 +#define AKEYCODE_BUTTON_14 201 +#define AKEYCODE_BUTTON_15 202 +#define AKEYCODE_BUTTON_16 203 +#endif #define ANDROID_ACCELEROMETER_INDEX (SYS_numjoysticks - 1) #define ANDROID_ACCELEROMETER_NAME "Android Accelerometer" +#define ANDROID_MAX_NBUTTONS 36 static SDL_Joystick **SYS_Joysticks; static char **SYS_JoystickNames; @@ -44,31 +67,76 @@ static SDL_bool SYS_accelAsJoy; /* Function to convert Android keyCodes into SDL ones. * This code manipulation is done to get a sequential list of codes. + * FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS */ static int keycode_to_SDL(int keycode) { - /* D-Pad key codes (API 1): - * KEYCODE_DPAD_UP=19, KEYCODE_DPAD_DOWN - * KEYCODE_DPAD_LEFT, KEYCODE_DPAD_RIGHT, KEYCODE_DPAD_CENTER + /* FIXME: If this function gets too unwiedly in the future, replace with a lookup table */ + int button = 0; + switch(keycode) + { + /* D-Pad key codes (API 1), these get mapped to 0...4 */ + case AKEYCODE_DPAD_UP: + case AKEYCODE_DPAD_DOWN: + case AKEYCODE_DPAD_LEFT: + case AKEYCODE_DPAD_RIGHT: + case AKEYCODE_DPAD_CENTER: + button = keycode - AKEYCODE_DPAD_UP; + break; + + /* Some gamepad buttons (API 9), these get mapped to 5...19*/ + case AKEYCODE_BUTTON_A: + case AKEYCODE_BUTTON_B: + case AKEYCODE_BUTTON_C: + case AKEYCODE_BUTTON_X: + case AKEYCODE_BUTTON_Y: + case AKEYCODE_BUTTON_Z: + case AKEYCODE_BUTTON_L1: + case AKEYCODE_BUTTON_L2: + case AKEYCODE_BUTTON_R1: + case AKEYCODE_BUTTON_R2: + case AKEYCODE_BUTTON_THUMBL: + case AKEYCODE_BUTTON_THUMBR: + case AKEYCODE_BUTTON_START: + case AKEYCODE_BUTTON_SELECT: + case AKEYCODE_BUTTON_MODE: + button = keycode - AKEYCODE_BUTTON_A + 5; + break; + + + /* More gamepad buttons (API 12), these get mapped to 20...35*/ + case AKEYCODE_BUTTON_1: + case AKEYCODE_BUTTON_2: + case AKEYCODE_BUTTON_3: + case AKEYCODE_BUTTON_4: + case AKEYCODE_BUTTON_5: + case AKEYCODE_BUTTON_6: + case AKEYCODE_BUTTON_7: + case AKEYCODE_BUTTON_8: + case AKEYCODE_BUTTON_9: + case AKEYCODE_BUTTON_10: + case AKEYCODE_BUTTON_11: + case AKEYCODE_BUTTON_12: + case AKEYCODE_BUTTON_13: + case AKEYCODE_BUTTON_14: + case AKEYCODE_BUTTON_15: + case AKEYCODE_BUTTON_16: + button = keycode - AKEYCODE_BUTTON_1 + 20; + break; + + default: + SDL_Log("The button you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL mailing list Android KeyCode %d", keycode); + return -1; + break; + } + + /* This is here in case future generations, probably with six fingers per hand, + * happily add new cases up above and forget to update the max number of buttons. */ - if(keycode < 96) - return keycode-19; - /* Some gamepad buttons (API 9): - * KEYCODE_BUTTON_A=96, KEYCODE_BUTTON_B, KEYCODE_BUTTON_C, - * KEYCODE_BUTTON_X, KEYCODE_BUTTON_Y, KEYCODE_BUTTON_Z, - * KEYCODE_BUTTON_L1, KEYCODE_BUTTON_L2, - * KEYCODE_BUTTON_R1, KEYCODE_BUTTON_R2, - * KEYCODE_BUTTON_THUMBL, KEYCODE_BUTTON_THUMBR, - * KEYCODE_BUTTON_START, KEYCODE_BUTTON_SELECT, KEYCODE_BUTTON_MODE - */ - else if(keycode < 188) - return keycode-91; - /* More gamepad buttons (API 12): - * KEYCODE_BUTTON_1=188 to KEYCODE_BUTTON_16 - */ - else - return keycode-168; + SDL_assert(button < ANDROID_MAX_NBUTTONS); + return button; + } /* Function to scan the system for joysticks. @@ -162,8 +230,8 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) joystick->nbuttons = 0; joystick->naxes = 3; } else { - /* TODO: Get the real number of buttons in the device */ - joystick->nbuttons = 36; + /* FIXME: Get the real number of buttons in the device? */ + joystick->nbuttons = ANDROID_MAX_NBUTTONS; joystick->naxes = Android_JNI_GetJoystickAxes(device_index); }