Fixed bug 2868 - SDL_FillRect can crash if surface's clip-rect is out-of-bounds

Thanks to John Skaller for the research into this, and for the fix!
This commit is contained in:
David Ludwig 2015-02-22 20:34:08 -05:00
parent 8321efba33
commit d6c4296653

View File

@ -251,6 +251,10 @@ SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)
rect = &clipped;
} else {
rect = &dst->clip_rect;
/* Don't attempt to fill if the surface's clip_rect is empty */
if (SDL_RectEmpty(rect)) {
return 0;
}
}
/* Perform software fill */