diff --git a/VisualC-WinRT/SDL2-WinRT.targets b/VisualC-WinRT/SDL2-WinRT.targets index f0b9e9731..b9f274b1a 100644 --- a/VisualC-WinRT/SDL2-WinRT.targets +++ b/VisualC-WinRT/SDL2-WinRT.targets @@ -2,7 +2,6 @@ - WinRT80 WinRT81 WinPhone80 WinPhone81 diff --git a/build-scripts/winrtbuild.ps1 b/build-scripts/winrtbuild.ps1 index 31ac504b3..1fdd58ae8 100644 --- a/build-scripts/winrtbuild.ps1 +++ b/build-scripts/winrtbuild.ps1 @@ -220,9 +220,15 @@ if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyDLLBuildFai if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true } # Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012: -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true } -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true } -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true } +# +# Win 8.0 auto-building was disabled on 2017-Feb-25, by David Ludwig . +# Steam's OS-usage surveys indicate that Windows 8.0 use is pretty much nil, plus +# Microsoft hasn't supported Windows 8.0 development for a few years now. +# The commented-out lines below may still work on some systems, though. +# +#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true } +#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true } +#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true } # Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013: if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyDLLBuildFail = $true }