Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().

This commit is contained in:
Ryan C. Gordon 2015-11-14 12:35:45 -05:00
parent 998a54f9c5
commit e6ad29aec8
9 changed files with 67 additions and 0 deletions

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@ -34,6 +34,8 @@ General:
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display * Added SDL_GetDisplayDPI() to get the DPI information for a display
* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick * Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to.
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
Windows: Windows:
* Added support for Windows Phone 8.1 * Added support for Windows Phone 8.1

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@ -171,6 +171,11 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
*/ */
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
/**
* Return the SDL_GameController associated with an instance id.
*/
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
/** /**
* Return the name for this currently opened controller * Return the name for this currently opened controller
*/ */

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@ -106,6 +106,11 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
*/ */
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
/**
* Return the SDL_Joystick associated with an instance id.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
/** /**
* Return the name for this currently opened joystick. * Return the name for this currently opened joystick.
* If no name can be found, this function returns NULL. * If no name can be found, this function returns NULL.

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@ -595,3 +595,5 @@
#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL #define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL #define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL #define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL
#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL

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@ -629,3 +629,5 @@ SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *
#endif #endif
SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_JoystickCurrentPowerLevel,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_JoystickCurrentPowerLevel,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromInstanceID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromInstanceID,(SDL_JoystickID a),(a),return)

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@ -1046,6 +1046,25 @@ SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
return gamecontroller->joystick; return gamecontroller->joystick;
} }
/*
* Find the SDL_GameController that owns this instance id
*/
SDL_GameController *
SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
{
SDL_GameController *gamecontroller = SDL_gamecontrollers;
while (gamecontroller) {
if (gamecontroller->joystick->instance_id == joyid) {
return gamecontroller;
}
gamecontroller = gamecontroller->next;
}
return NULL;
}
/** /**
* Get the SDL joystick layer binding for this controller axis mapping * Get the SDL joystick layer binding for this controller axis mapping
*/ */

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@ -373,6 +373,23 @@ SDL_JoystickInstanceID(SDL_Joystick * joystick)
return (joystick->instance_id); return (joystick->instance_id);
} }
/*
* Find the SDL_Joystick that owns this instance id
*/
SDL_Joystick *
SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
{
SDL_Joystick *joystick = SDL_joysticks;
while (joystick) {
if (joystick->instance_id == joyid) {
return joystick;
}
joystick = joystick->next;
}
return NULL;
}
/* /*
* Get the friendly name of this joystick * Get the friendly name of this joystick
*/ */

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@ -291,6 +291,11 @@ main(int argc, char *argv[])
guid, sizeof (guid)); guid, sizeof (guid));
SDL_Log("Attempting to open device %i, guid %s\n", device, guid); SDL_Log("Attempting to open device %i, guid %s\n", device, guid);
gamecontroller = SDL_GameControllerOpen(device); gamecontroller = SDL_GameControllerOpen(device);
if (gamecontroller != NULL) {
SDL_assert(SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) == gamecontroller);
}
while (keepGoing) { while (keepGoing) {
if (gamecontroller == NULL) { if (gamecontroller == NULL) {
if (!reportederror) { if (!reportederror) {
@ -316,6 +321,9 @@ main(int argc, char *argv[])
keepGoing = SDL_FALSE; keepGoing = SDL_FALSE;
} else if (event.type == SDL_CONTROLLERDEVICEADDED) { } else if (event.type == SDL_CONTROLLERDEVICEADDED) {
gamecontroller = SDL_GameControllerOpen(event.cdevice.which); gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
if (gamecontroller != NULL) {
SDL_assert(SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) == gamecontroller);
}
break; break;
} }
} }

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@ -265,6 +265,7 @@ main(int argc, char *argv[])
SDL_GetError()); SDL_GetError());
} else { } else {
char guid[64]; char guid[64];
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
guid, sizeof (guid)); guid, sizeof (guid));
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick)); SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
@ -292,6 +293,9 @@ main(int argc, char *argv[])
device = atoi(argv[1]); device = atoi(argv[1]);
#endif #endif
joystick = SDL_JoystickOpen(device); joystick = SDL_JoystickOpen(device);
if (joystick != NULL) {
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
}
while ( keepGoing ) { while ( keepGoing ) {
if (joystick == NULL) { if (joystick == NULL) {
@ -317,6 +321,9 @@ main(int argc, char *argv[])
keepGoing = SDL_FALSE; keepGoing = SDL_FALSE;
} else if (event.type == SDL_JOYDEVICEADDED) { } else if (event.type == SDL_JOYDEVICEADDED) {
joystick = SDL_JoystickOpen(device); joystick = SDL_JoystickOpen(device);
if (joystick != NULL) {
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
}
break; break;
} }
} }