Fixed overflow in trigger rumble calculation

This commit is contained in:
Sam Lantinga 2020-11-12 07:53:01 -08:00
parent 52486d018a
commit e749c1266f

View File

@ -117,7 +117,7 @@ UpdateWindowTitle()
static Uint16 ConvertAxisToRumble(Sint16 axis) static Uint16 ConvertAxisToRumble(Sint16 axis)
{ {
/* Only start rumbling if the axis is past the halfway point */ /* Only start rumbling if the axis is past the halfway point */
const int half_axis = (SDL_JOYSTICK_AXIS_MAX / 2); const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
if (axis > half_axis) { if (axis > half_axis) {
return (Uint16)(axis - half_axis) * 4; return (Uint16)(axis - half_axis) * 4;
} else { } else {