cocoa: Just update the OpenGL context directly if on the main thread.

This commit is contained in:
Ryan C. Gordon 2020-03-26 13:42:56 -04:00
parent 9354aea198
commit f2ff953ef7

View File

@ -66,7 +66,11 @@
int value = SDL_AtomicSet(&self->dirty, 0); int value = SDL_AtomicSet(&self->dirty, 0);
if (value > 0) { if (value > 0) {
/* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */ /* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */
[super performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:NO]; if ([NSThread isMainThread]) {
[super update];
} else {
[super performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:NO];
}
} }
} }