Allow Valve devices in driver check, we know they're well behaved controllers

This commit is contained in:
Sam Lantinga 2020-03-20 21:05:07 -07:00
parent 6e646b6156
commit f55cbdfd96

View File

@ -427,11 +427,13 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
} }
#endif #endif
if (device->usage_page && device->usage_page != USAGE_PAGE_GENERIC_DESKTOP) { if (device->vendor_id != USB_VENDOR_VALVE) {
return NULL; if (device->usage_page && device->usage_page != USAGE_PAGE_GENERIC_DESKTOP) {
} return NULL;
if (device->usage && device->usage != USAGE_JOYSTICK && device->usage != USAGE_GAMEPAD && device->usage != USAGE_MULTIAXISCONTROLLER) { }
return NULL; if (device->usage && device->usage != USAGE_JOYSTICK && device->usage != USAGE_GAMEPAD && device->usage != USAGE_MULTIAXISCONTROLLER) {
return NULL;
}
} }
type = SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol); type = SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);