kmsdrm: remove redundant modeset_pending flag

this variable was added in commit 2067a7db8e and
ultimately tracks if this is a surface's first present. checking if the current
bo is NULL provides the same functionality and cuts down on a redundant piece
of state potentially getting out of sync in the future
This commit is contained in:
Anthony Pesch 2021-05-23 15:59:20 -04:00 committed by Sam Lantinga
parent 4c965b7a8d
commit fc508eabe2
3 changed files with 42 additions and 56 deletions

View File

@ -141,64 +141,58 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
return 0;
}
/* Do we have a modeset pending? If so, configure the new mode on the CRTC.
Has to be done before next pageflip issues, so the buffer with the
new size is big enough for preventing CRTC from reading out of bounds. */
if (dispdata->modeset_pending) {
if (!windata->bo) {
/* On the first swap, immediately present the new front buffer. Before
drmModePageFlip can be used the CRTC has to be configured to use
the current connector and mode with drmModeSetCrtc */
ret = KMSDRM_drmModeSetCrtc(viddata->drm_fd,
dispdata->crtc->crtc_id, fb_info->fb_id, 0, 0,
&dispdata->connector->connector_id, 1, &dispdata->mode);
dispdata->modeset_pending = SDL_FALSE;
if (ret) {
SDL_LogError(SDL_LOG_CATEGORY_VIDEO, "Could not set videomode on CRTC.");
return 0;
}
/* It's OK to return now if we have done a drmModeSetCrtc(),
it has done the pageflip and blocked until it was done. */
return 1;
}
/* Issue pageflip on the next front buffer.
Remember: drmModePageFlip() never blocks, it just issues the flip,
which will be done during the next vblank, or immediately if
we pass the DRM_MODE_PAGE_FLIP_ASYNC flag.
Since calling drmModePageFlip() will return EBUSY if we call it
without having completed the last issued flip, we must pass the
DRM_MODE_PAGE_FLIP_ASYNC if we don't block on EGL (egl_swapinterval = 0).
That makes it flip immediately, without waiting for the next vblank
to do so, so even if we don't block on EGL, the flip will have completed
when we get here again. */
if (_this->egl_data->egl_swapinterval == 0 && viddata->async_pageflip_support) {
flip_flags |= DRM_MODE_PAGE_FLIP_ASYNC;
}
ret = KMSDRM_drmModePageFlip(viddata->drm_fd, dispdata->crtc->crtc_id,
fb_info->fb_id, flip_flags, &windata->waiting_for_flip);
if (ret == 0) {
windata->waiting_for_flip = SDL_TRUE;
} else {
SDL_LogError(SDL_LOG_CATEGORY_VIDEO, "Could not queue pageflip: %d", ret);
}
/* On subsequent swaps, queue the new front buffer to be flipped during
the next vertical blank
/* Wait immediately for vsync (as if we only had two buffers).
Even if we are already doing a WaitPageflip at the begining of this
function, this is NOT redundant because here we wait immediately
after submitting the image to the screen, reducing lag, and if
we have waited here, there won't be a pending pageflip so the
WaitPageflip at the beggining of this function will be a no-op.
Just leave it here and don't worry.
Run your SDL2 program with "SDL_KMSDRM_DOUBLE_BUFFER=1 <program_name>"
to enable this. */
if (windata->double_buffer) {
if (!KMSDRM_WaitPageflip(_this, windata)) {
SDL_LogError(SDL_LOG_CATEGORY_VIDEO, "Immediate wait for previous pageflip failed");
return 0;
Remember: drmModePageFlip() never blocks, it just issues the flip,
which will be done during the next vblank, or immediately if
we pass the DRM_MODE_PAGE_FLIP_ASYNC flag.
Since calling drmModePageFlip() will return EBUSY if we call it
without having completed the last issued flip, we must pass the
DRM_MODE_PAGE_FLIP_ASYNC if we don't block on EGL (egl_swapinterval = 0).
That makes it flip immediately, without waiting for the next vblank
to do so, so even if we don't block on EGL, the flip will have completed
when we get here again. */
if (_this->egl_data->egl_swapinterval == 0 && viddata->async_pageflip_support) {
flip_flags |= DRM_MODE_PAGE_FLIP_ASYNC;
}
ret = KMSDRM_drmModePageFlip(viddata->drm_fd, dispdata->crtc->crtc_id,
fb_info->fb_id, flip_flags, &windata->waiting_for_flip);
if (ret == 0) {
windata->waiting_for_flip = SDL_TRUE;
} else {
SDL_LogError(SDL_LOG_CATEGORY_VIDEO, "Could not queue pageflip: %d", ret);
}
/* Wait immediately for vsync (as if we only had two buffers).
Even if we are already doing a WaitPageflip at the begining of this
function, this is NOT redundant because here we wait immediately
after submitting the image to the screen, reducing lag, and if
we have waited here, there won't be a pending pageflip so the
WaitPageflip at the beggining of this function will be a no-op.
Just leave it here and don't worry.
Run your SDL2 program with "SDL_KMSDRM_DOUBLE_BUFFER=1 <program_name>"
to enable this. */
if (windata->double_buffer) {
if (!KMSDRM_WaitPageflip(_this, windata)) {
SDL_LogError(SDL_LOG_CATEGORY_VIDEO, "Immediate wait for previous pageflip failed");
return 0;
}
}
}

View File

@ -551,7 +551,6 @@ void KMSDRM_AddDisplay (_THIS, drmModeConnector *connector, drmModeRes *resource
/* Initialize some of the members of the new display's driverdata
to sane values. */
dispdata->modeset_pending = SDL_FALSE;
dispdata->cursor_bo = NULL;
/* Since we create and show the default cursor on KMSDRM_InitMouse(),
@ -1073,7 +1072,6 @@ KMSDRM_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
/* Take note of the new mode to be set, and leave the CRTC modeset pending
so it's done in SwapWindow. */
dispdata->mode = conn->modes[modedata->mode_index];
dispdata->modeset_pending = SDL_TRUE;
for (i = 0; i < viddata->num_windows; i++) {
SDL_Window *window = viddata->windows[i];
@ -1256,9 +1254,6 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
dispdata->mode = dispdata->original_mode;
}
/* Take note to do the modesettng on the CRTC in SwapWindow. */
dispdata->modeset_pending = SDL_TRUE;
/* Create the window surfaces with the size we have just chosen.
Needs the window diverdata in place. */
if ((ret = KMSDRM_CreateSurfaces(_this, window))) {
@ -1348,7 +1343,6 @@ KMSDRM_ReconfigureWindow( _THIS, SDL_Window * window)
/* Recreate the GBM (and EGL) surfaces, and mark the CRTC mode/fb setting
as pending so it's done on SwapWindow. */
KMSDRM_CreateSurfaces(_this, window);
dispdata->modeset_pending = SDL_TRUE;
/* Tell app about the size we have determined for the window,
so SDL pre-scales to that size for us. */

View File

@ -80,8 +80,6 @@ typedef struct SDL_DisplayData
uint64_t cursor_w, cursor_h;
SDL_bool default_cursor_init;
SDL_bool modeset_pending;
} SDL_DisplayData;
typedef struct SDL_WindowData