From ff735b3c0f6f8917a8c8491e357c41152296eadb Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Mon, 20 Jun 2022 18:29:52 -0400 Subject: [PATCH] SDL_Surface: don't implicitly declare struct SDL_BlitMap. It's just an opaque type, but it's more clear to have it typedef'd outside the containing struct. Fixes #5828. --- include/SDL_surface.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/include/SDL_surface.h b/include/SDL_surface.h index 441237617..838de654e 100644 --- a/include/SDL_surface.h +++ b/include/SDL_surface.h @@ -61,6 +61,8 @@ extern "C" { */ #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) +typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */ + /** * \brief A collection of pixels used in software blitting. * @@ -88,7 +90,7 @@ typedef struct SDL_Surface SDL_Rect clip_rect; /**< Read-only */ /** info for fast blit mapping to other surfaces */ - struct SDL_BlitMap *map; /**< Private */ + SDL_BlitMap *map; /**< Private */ /** Reference count -- used when freeing surface */ int refcount; /**< Read-mostly */