Commit Graph

1483 Commits

Author SHA1 Message Date
Sam Lantinga
0fc3574464 Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL Wiki Bot
0f8f4f6764 Sync SDL3 wiki -> header
(cherry picked from commit 5df3eac925af8491259032ed275c1ec3e0e8e80b)
2023-12-27 14:49:59 -08:00
Ozkan Sezer
ca26cde4e1 SDL_config_os2.h: enable SDL_JOYSTICK_VIRTUAL 2023-12-21 08:55:02 +03:00
Sam Lantinga
7bb0e839a6 Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GameControllerGetSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_CONTROLLERSTEAMHANDLEUPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.

(cherry picked from commit c981a597dc7c69e7532796b3a206071807479d35)
2023-12-20 13:29:57 -08:00
Max Maisel
e7f03de468 Add steam deck detection and HIDAPI driver scaffold. 2023-12-12 12:52:04 -08:00
Sam Lantinga
79a8e8cf04 Make built-in joystick device lists extendable by using hints
Fixes https://github.com/libsdl-org/SDL/issues/8595

(cherry picked from commit 5173b0c2cce5a68f1f72d77b4788f5e1da332719)
2023-12-10 22:52:12 -08:00
Ethan Lee
757c984ddb gamecontroller: Backport 3.0 'type:' field to 2.0 2023-11-30 14:42:56 -08:00
shenleban tongying
be0e303ec8 document the purpose of SDL_SetTextInputRect
(cherry picked from commit 3e6513c77390969cd870726690bf89e39fe91e60)
2023-11-28 12:11:31 -08:00
Anonymous Maarten
5abcfdb93e SDL_stdinc.h: fix compile warning when using SDL_PR[iux]64 on Android 2023-11-23 03:38:59 +01:00
Ozkan Sezer
17e62abb6d revise iconv detection:
- check libiconv with a linkage test with iconv.h included
- check libc iconv with a linkage test with iconv.h included
  and LIBICONV_PLUG defined (in case libiconv header is in
  include path)
- add new configuration option to prefer iconv from libiconv,
  if available, over the libc version, defaults to disabled:
  SDL_LIBICONV for cmake, --enable-libiconv for autotools.
- change FreeBSD specific LIBICONV_PLUG define in SDL_iconv.c
  to configuration result.
2023-11-22 23:29:00 +03:00
Cameron Cawley
67eb03400a Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB 2023-11-20 15:50:51 -08:00
Cameron Cawley
1bb5448fe8 Use the correct pixel formats for OpenGL ES on big endian 2023-11-17 15:03:37 -08:00
Ozkan Sezer
2222f44c94 use format string attributes for functions accepting va_list params, too 2023-11-17 15:56:10 +03:00
Anonymous Maarten
d81d986858
cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
Sam Lantinga
76cc24e34a Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.

(cherry picked from commit 708f18d49ef6975769865d247e2ce4da6ce8da76)
2023-11-14 10:32:52 -08:00
Sam Lantinga
fb92d150d9 Removed unused SDL_OSEvent 2023-11-07 09:15:18 -08:00
Sam Lantinga
e8f4045d0b Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE

Fixes https://github.com/libsdl-org/SDL/issues/2797
2023-11-04 22:24:55 -07:00
Sam Lantinga
4c2eb6b95d Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding
Fxies https://github.com/libsdl-org/SDL/issues/1497

(cherry picked from commit d07a264a9bc42bd2d92ce12fab55f1855d0e8277)
2023-11-04 12:02:18 -07:00
Ryan C. Gordon
32587bd7de
Sync wiki -> header 2023-10-10 10:19:51 -04:00
Anonymous Maarten
a263cc2369 Allow the use of posix_spawn() instead of vfork/execlp()
Backport of #7041

Co-authored-by: elahav <elahav@users.noreply.github.com>
2023-09-30 16:48:51 +02:00
Ryan C. Gordon
25eca09c7e
include: Replaced old Bugzilla URL.
(cherry picked from commit fb137703537411b9aa2206351082b87aba23a843)
2023-09-07 10:53:02 -04:00
Jeremy Demeule
aa7ba62978 metal: Add hint to select low power device instead of the default one (#8182)
On some system like MacBook Pro Intel with AMD card, asking for the default device will always return the AMD GPU.
This is not an issue for 99% of the case when the renderer context is here to provide the maximum performance level like for game.
However, for video application using GPU for 1 quad and 1 texture, using the discrete GPU for that lead to an important power consumption (4 to 8W), heat increase, and fan noise.
With this patch, I successfully amend ffplay to only use the integrated GPU (i.e. the Intel one), instead of the discrete GPU (i.e. the AMD one).
2023-08-31 01:55:18 -07:00
Ethan Lee
24fcb61470 – gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation 2023-08-25 10:41:14 -04:00
David CARLIER
4a0f56b679 SDL_TriggerBreakppoint for riscv arch (both 32/64) version.
`ebreak` acts like int3 for x86, giving control of running process to debuggers.
(cherry picked from commit 723bcd0a8be4e816f6555b6bbbd5e9c26ab27137)
2023-08-13 23:02:02 +03:00
Anonymous Maarten
64f17314a2 MSVC has __declspec(deprecated) 2023-08-09 02:53:48 +02:00
Ryan C. Gordon
8087c0a5d2
include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. 2023-08-06 10:45:11 -04:00
Anonymous Maarten
2b0ca87119 SDL_atomic.h: __ARM_ARCH is not always defined for an arm platform
e.g. riscos toolchain
(cherry picked from commit 8105f1d5b5b83328f4d0017a562674efca821077)
2023-07-26 20:39:20 +03:00
Sam Lantinga
a6228e7aaf Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers 2023-07-08 09:34:58 -07:00
Sam Lantinga
ceece918e4 Updated to version 2.29.0 for development 2023-06-20 11:50:19 -07:00
Sam Lantinga
ffa78e6bea Updated to version 2.28.0 for release 2023-06-20 11:00:20 -07:00
Eric Wasylishen
76392f4fe1 Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)

*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.

Most of the _CreateWindowFramebuffer backends are untested except
for Windows.

Fixes #7047

(cherry picked from commit 67c91353e01f6f2c0cc80c17eeddbad6def7cb01)
2023-06-14 17:23:54 -07:00
Sam Lantinga
d4f9be4416 Updated to version 2.27.1 for release candidate 2023-06-13 19:44:26 -07:00
Sam Lantinga
36033e3832 Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.

See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:54:36 -07:00
Eddy Jansson
2660da6f5c Always allocate zt in output of SDL_iconv_string()
Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.

(cherry picked from commit 5f5abb680523e1adedd3fca2a8e252db01fc1c52)
2023-06-04 05:17:15 -07:00
Alibek Omarov
c395240425 hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2023-06-02 07:41:08 -07:00
Ozkan Sezer
9dea06f5b5 fix mingw build failures in CI with clang-tidy.
(cherry-picked from commit a8a72de6fbcf9afe8a6e8760f31a79a0ed6fed1a)
2023-05-26 23:55:04 +03:00
Sam Lantinga
a2f4783e75 Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!)
Fixes https://github.com/libsdl-org/SDL/pull/5127
2023-05-22 11:30:42 -07:00
Sam Lantinga
69644346ac Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
Fixes https://github.com/libsdl-org/SDL/issues/7160
2023-05-20 11:09:36 -07:00
Sam Lantinga
237348c772 Changed all variadic macros into fixed (thanks @Wohlstand!) 2023-05-10 06:29:35 -07:00
Sam Lantinga
707e9397ca Removed memset_pattern4() from SDL headers
This requires including string.h, which isn't always done, so this commit simplifies dependencies on macOS

Fixes https://github.com/libsdl-org/SDL/issues/3657
2023-04-30 21:38:29 -07:00
Sam Lantinga
6d7269815b Clarified the expected sensor value when a game controller is at rest
(cherry picked from commit 1a20ccb2897fc9b12ad5242f9128cb6bb60368b1)
2023-04-06 09:55:43 -07:00
Wohlstand
2aeac8de51 include: Fixed a C++-style single line comment.
78725dc0cd
2023-03-29 21:43:15 +00:00
Anonymous Maarten
03c239ded9 testsurround: fix channel names
Used table in include/SDL3/SDL_audio.h as reference.

(cherry picked from commit e1b8a032391f4b24453d5bcbe725a35b3894ea5d)
2023-03-28 10:21:35 -07:00
Pierre Wendling
0081174689 Fix clang-tidy error on LLVM 16.
Starting LLVM 16, clang-diagnostic-implicit-function-declaration is
treated as an error.
(cherry picked from commit ea093378a29b786edbaa265045638f66d7f83d8b)
2023-03-27 12:51:21 +03:00
Anonymous Maarten
ae3a34a388 byteswap: Don't use intrinsic byteswap functions with Intel C compiler
It reroutes intrinsic _byteswap_u(short|long|int64) call to libc function.
2023-03-27 06:13:28 +00:00
Sylvain
7d26ba754a Simplify SDL_BLENDMODE_MUL 2023-03-16 20:27:09 +01:00
Ozkan Sezer
22de91a947 Removed guard around the enabled assertions support code
Otherwise, SDL_assert_always() wouldn't work.

Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
Sam Lantinga
d9c07d9ef7 Fixed the documentation for SDL_SetRelativeMouseMode()
(cherry picked from commit fb0c3197e0e4696551822815bdce0e187a0b06fc)
2023-03-08 22:33:23 -08:00
Ryan C. Gordon
7abb748134
Sync wiki -> headers. 2023-02-24 11:47:13 -05:00
Ryan C. Gordon
e6e654e25c
include: Fix symbols in public headers that start with an underscore.
Fixes #7352.
2023-02-20 11:38:26 -05:00