Commit Graph

500 Commits

Author SHA1 Message Date
Sam Lantinga
1bd120266f Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds 2020-02-04 15:42:49 -08:00
David Ludwig
65fd633694 FIX for SDL-4927: CFRetain+CFRelease a game controller's IOKit object
This fixes a crash whereby SDL could crash on macOS/Darwin, if and when a
USB game controller gets unplugged.  SDL was not retaining a reference
to the controller's OS/IOKit-provided 'device object', and was capable
of trying to use it, after a device was hot-unplugged.
2020-01-30 18:03:34 -05:00
Sam Lantinga
02108cf7e5 Added missing files from previous commit 2020-02-04 15:27:25 -08:00
Sam Lantinga
1684606fdf Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers
There is now a thread that handles all HIDAPI rumble requests and a lock that guarantees that we're not reading and writing the device at the same time.
2020-02-04 15:26:56 -08:00
Sam Lantinga
6efebf1768 Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests. 2020-02-04 12:48:53 -08:00
Sjoerd Simons
976eee77cc Correct joystick hat indexes on linux
The index and indices were swapped; Which is fine as long as there are
no gaps in the ABS_HAT* event availability but otherwise things do get confused.

Signed-off-by: Sjoerd Simons <sjoerd.simons@collabora.co.uk>
2020-02-04 07:23:44 -08:00
Sam Lantinga
212609b3f2 Map the right pad on the Steam Controller to the right stick in the game controller API 2020-01-31 14:09:23 -08:00
Sam Lantinga
39a498c940 Build the hidapi framework and weak link it on Mac OS X 2020-01-31 13:09:20 -08:00
Sam Lantinga
91121ee4bb Weak link the hidapi framework on iOS and tvOS 2020-01-31 10:45:04 -08:00
Sam Lantinga
0641711e9f Added missing file from previous commit 2020-01-29 20:09:59 -08:00
Sam Lantinga
355f0b54ec Added support for the Steam Controller on mobile devices 2020-01-29 20:09:11 -08:00
Sam Lantinga
c9c89783cb Miscellaneous pending fixes 2020-01-29 20:09:08 -08:00
Sam Lantinga
43b377b077 Fixed wired PS4 controller support on Android 2020-01-28 17:11:17 -08:00
Ryan C. Gordon
059de38c2c darwin: Don't pass NULL device refs to IOHIDDeviceGetValue().
Possibly fixes Bugzilla #4961.
2020-01-27 15:44:48 -05:00
Sam Lantinga
7ea3f5b464 Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
meyraud705

Switch hidapi and xinput also need to check for overflow, attached a patch for them.
2020-01-26 12:48:35 -08:00
Sam Lantinga
adb53d0b1f Fixed disabling the Xbox 360 wireless HIDAPI driver 2020-01-26 10:32:39 -08:00
Sam Lantinga
c9f672fde4 Fixed compiler warnings 2020-01-23 22:24:24 -08:00
Sam Lantinga
2ae41b9c61 Fixed mapping for both versions of the Xbox One Elite Series 2 controller firmware connecting over Bluetooth 2020-01-23 12:53:43 -08:00
Sam Lantinga
48240ac88e Added mapping for the Xbox One controller connected via the wireless dongle using xow 2020-01-23 12:53:41 -08:00
Sam Lantinga
6dc172d093 Turn off rumble on drivers which don't respect the replay.length value 2020-01-23 12:53:39 -08:00
Sam Lantinga
443bce741b Added support for the paddles on the Xbox One Elite Series 1 controller 2020-01-22 11:28:35 -08:00
Sam Lantinga
25c88ea903 The Xbox One 0x01 initialization packet is an ack packet 2020-01-20 13:53:40 -08:00
Sam Lantinga
9c3d1602ab Refactored code so SDL_GetJoystickGameControllerType() is called less during controller detection 2020-01-19 11:43:36 -08:00
Sam Lantinga
ff06801106 Added missing file from previous commit 2020-01-18 11:21:42 -08:00
Sam Lantinga
43aa1fa9e7 Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android 2020-01-18 11:21:14 -08:00
Sam Lantinga
27035425e0 There are multiple bindings for XBox One controller model 1708, depending on firmware revision 2020-01-17 11:09:57 -08:00
Sam Lantinga
bde1a371d1 Added support for the NACON GC-400ES 2020-01-17 11:07:19 -08:00
Sam Lantinga
4e682461cc Reattach the kernel driver after closing USB controllers 2020-01-17 10:43:14 -08:00
Sam Lantinga
a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga
c6817a2c19 Added support for the paddles on the Xbox One Elite Series 2 controller 2020-01-16 15:32:41 -08:00
Sam Lantinga
4e1cc124d2 Improved Xbox One controller initialization 2020-01-16 15:32:39 -08:00
Sam Lantinga
669729a8a0 Improved Xbox One controller initialization sequence
This sequence works across Microsoft, PowerA, PDP, and HORI controllers.
The newer Microsoft XBox firmware requires synchronizing the rumble sequence number, when SDL sees it after the initial connect
The Razer Wildcat controller requires waiting for init responses before continuing the initialization sequence.
The PDP Battlefield 1 controller takes over a second to be ready for initialization, and if initialization is attempted before then, it will fail.
2020-01-15 22:18:31 -08:00
Sam Lantinga
3448600526 Added support for the HORI Fighting Commander 2020-01-15 22:18:29 -08:00
Sam Lantinga
6705e27c9f Added D-PAD bindings for the Linux Steam Controller 2020-01-13 22:05:58 -08:00
Sam Lantinga
cb800d1c27 Fixed compiler warning 2020-01-13 22:05:56 -08:00
Sam Lantinga
7775f7cedf Fixed deadlock in HIDAPI joystick system 2020-01-13 22:05:54 -08:00
Sam Lantinga
3a796d6a58 Free the joystick player index when the joystick is removed 2020-01-13 15:35:54 -08:00
Sam Lantinga
d2cda502cc Send the full Xbox One controller sequence for Microsoft controllers
This switches Bluetooth controllers back into USB report mode for the latest Xbox One S and Xbox One Elite Series 2 firmware
2020-01-12 17:22:24 -08:00
Sam Lantinga
c14a59d999 Worked around an issue where the kernel would lose the force feedback effect 2020-01-11 13:38:50 -08:00
Sam Lantinga
d33b122f4f The Xbox One S Bluetooth controller with older firmware uses b16 as the guide button. The same controller with newer firmware uses b12 as the guide button. Map both buttons so both firmware revisions will work with the same mapping. 2020-01-11 04:34:28 -08:00
Sam Lantinga
5d28c31548 Only initialize Xbox One controllers once they're ready for initialization (or if they are silent until init)
This fixes the Hyperkin Duke Xbox One controller showing the Xbox startup animation every time an SDL application launches
2020-01-09 14:53:34 -08:00
Sam Lantinga
47abe4e3b3 Fixed crash when unplugging a HIDAPI controller 2020-01-09 14:53:30 -08:00
Sam Lantinga
f34795d05f Added support for the updated Hyperkin Duke Xbox One controller 2020-01-08 18:55:53 -08:00
Sam Lantinga
a56aaea139 Fixed handling the 8BitDo M30 in Nintendo Switch mode 2020-01-07 16:47:56 -08:00
Sam Lantinga
f4375e86f9 Added support for the 8BitDo M30 GamePad 2020-01-07 18:43:40 -08:00
Sam Lantinga
eb3d39bc8b Added support for the 8Bitdo FC30 Pro 2020-01-06 12:18:51 -08:00
Sam Lantinga
d9c4be0648 Added support for the Hyperkin Duke controller 2020-01-01 08:13:40 -08:00
Sam Lantinga
4c9628a002 Fixed GameCube controller axis and trigger ranges and X and B button being swapped 2019-12-30 17:56:56 -08:00
Sam Lantinga
8b0660b25a Fixed bug 4918 - SDL failed to build due to error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex with MSVC x64 on Windows
LinGao

We build SDL with Visual studio 2017 compiler on Windows Server 2016, but it failed to build due to error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex with MSVC x64 on Windows on latest default branch. And we found that it can be first reproduced on 0fff06175109 changeset. Could you please help have a look about this issue? Thanks in advance!

Steps to Reproduce:
1.hg clone https://hg.libsdl.org/SDL D:\SDL\src
2.Open a VS 2017 x64 command prompt as admin and browse to D:\SDL
3.msbuild /p:Configuration=Release /p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17134.0 VisualC\SDL.sln /t:Rebuild

Actual result:
 Creating library D:\SDL\src\VisualC\x64\Release\SDL2.lib and object D:\SDL\src\VisualC\x64\Release\SDL2.exp
SDL_joystick.obj : error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex [D:\SDL\src\VisualC\SDL\SDL.vcxproj]
D:\SDL\src\VisualC\x64\Release\SDL2.dll : fatal error LNK1120: 1 unresolved externals [D:\SDL\src\VisualC\SDL\SDL.vcxproj]
Done Building Project "D:\SDL\src\VisualC\SDL\SDL.vcxproj" (Rebuild target(s)) -- FAILED.
2019-12-30 13:18:57 -08:00
Sam Lantinga
a9482a1d60 Added support for the Nintendo GameCube adapter, tested on Steam Link hardware 2019-12-30 09:44:32 -08:00