Commit Graph

13 Commits

Author SHA1 Message Date
Ethan Lee
225ae6909e Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects 2019-06-09 11:54:51 -04:00
Ryan C. Gordon
351d6d4784 audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.

The support matrix now looks like:

WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
2017-12-06 12:24:32 -05:00
Sam Lantinga
14452e9550 Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
David Ludwig
e365968a4c WinRT: minor formatting tweak in README-winrt 2017-09-19 10:33:08 -04:00
David Ludwig
f57ef6ff97 WinRT: noted UWP's inability to work with some game controllers 2017-09-19 10:31:22 -04:00
David Ludwig
2ea09903e6 WinRT: listed VS 2017 optional-component requirements 2017-09-03 16:36:22 -04:00
Philipp Wiesemann
330f2911c2 WinRT: Fixed typo in README. 2017-01-22 22:15:24 +01:00
Sam Lantinga
104c9541d9 Converted README documentation to DOS text format 2016-10-07 17:46:58 -07:00
David Ludwig
441359bd5a WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.

A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
2016-05-14 23:29:49 -04:00
David Ludwig
46851a6701 WinRT: another README tweak 2016-04-17 22:56:20 -04:00
David Ludwig
937ae32c7b WinRT: README tweaks 2016-04-17 22:54:45 -04:00
David Ludwig
25abce513d WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.

This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT.  It has been tested on Win10 on a desktop.  In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.

This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
  the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
  the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00