Commit Graph

138 Commits

Author SHA1 Message Date
Ozkan Sezer
b6aaefc791 SDL_evdev.c: undefine _THIS before redefining it.
src/core/linux/SDL_evdev.c:104:1: warning: "_THIS" redefined
In file included from src/core/linux/../../events/SDL_events_c.h:26,
                 from src/core/linux/SDL_evdev.c:45:
src/core/linux/../../events/../video/SDL_sysvideo.h:146:1: warning: this is the location of the previous definition
2018-08-29 11:04:02 +03:00
Sam Lantinga
09ab752aa3 Implement SDL_HapticStopEffect on Android (thanks Rachel!) 2018-08-24 10:41:57 -07:00
Sam Lantinga
a003fa0a05 Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!) 2018-08-23 14:05:25 -07:00
Sam Lantinga
6f758ad25f Moved SDL_IsTablet() to a cross-platform API function 2018-08-21 20:03:54 -07:00
Sam Lantinga
109544ca04 Add SDL_IsTablet() to Android and iOS SDL. 2018-08-21 11:23:47 -07:00
Ryan C. Gordon
f59b0056d3 evdev: On sudden termination, make sure keyboard isn't lost (thanks, Tadek!)
"In release 2.0.6, when Linux evdev keyboard support has been moved to a
separate source file, a feature was added to disable normal keyboard event
processing to prevent "spilling" keystrokes to background virtual console.

This feature has one unpleasant side effect: if application fails to call
`SDL_Exit` before termination or crashes with fatal signal, console is left
in unusable state with keyboard not working and no possibility to switch
virtual console. If user has a chance, he can login remotely and restore
keyboard with `kbd_mode`, otherwise the only option is to reboot the machine.

This patch fixes that problem by intercepting fatal signals (with `sigaction`)
and process termination (with `atexit`), to restore keyboard state, if it
wasn't properly restored with `SDL_Exit`.

The function registered with `atexit` also restores original signal handlers,
to prevent leaving invalid handlers after SDL library is unloaded, if it was
loaded dynamically with `dlopen`.

No signal handlers or `atexit` function are installed if SDL boolean hint
`SDL_HINT_NO_SIGNAL_HANDLERS` is `SDL_TRUE`.

Additionally, if environment variable `SDL_INPUT_LINUX_KEEP_KBD` exists,
keyboard initialization function completely skips disabling keyboard. This
can be useful for debugging."

Fixes Bugzilla #4193.
2018-08-07 16:56:46 -04:00
Ryan C. Gordon
b5a420cb11 dbus: Deal with undefined behavior with va_args.
Parse out a copy of the varargs ourselves to get to the reply portion, since
the original passed to D-Bus might modify or not modify the caller's copy,
depending on system ABI.
2018-07-13 17:53:24 -04:00
Sam Lantinga
ff8c9538bc Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
a515853569 Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
9924a8e392 Fixed bug 4094 - No SDL_TEXTEDITING after pressing Alt key on Raspberry Pi Linux
This was reproducible by running an SDL app on the console from an ssh login. In this case the terminal wasn't owned by the user running the app, so we were using the default keymap, which didn't have state transitions defined for ctrl and alt, so once we entered that state keypresses would no longer transition out of that state, nor would they generate text.

As a workaround, we'll just reset to the default shift state if that happens, which means we'll get text for keys pressed while ctrl is held down, but I don't think that's a big problem.

Note that in this case we also can't mute the keyboard, so the keypresses go to the console, which probably isn't what you want...
2018-06-14 00:51:45 -07:00
Sam Lantinga
fe196db774 Track android device panel width & height as well as window surface & height.
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.

Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
2018-06-07 17:07:03 -07:00
Sam Lantinga
113801b790 Added SDL_IsChromebook() to determine if we're running on a Chromebook. 2018-06-05 12:46:13 -07:00
Sam Lantinga
2dedbc7262 Add Android support for relative mouse mode to SDL. 2018-06-05 12:46:11 -07:00
Sam Lantinga
f536fbea71 Reimplemented Android cursor API support using reflection so it builds with older SDKs 2018-03-16 11:08:53 -07:00
Sam Lantinga
e20d4173bf Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
2018-03-15 18:22:48 -07:00
Sam Lantinga
d401a77eff Fixed bug 4102 - define _WIN32_WINNT_WIN7 if not already defined
Ozkan Sezer

The following patch defines _WIN32_WINNT_WIN7 if it is not already
defined in core/windows/SDL_windows.c,  similar to what is already
there for _WIN32_WINNT_VISTA.
2018-03-10 21:22:42 -08:00
Sam Lantinga
9e651b6915 Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
Ryan C. Gordon
ed64d54dfd windows: added WIN_IsWindows7OrGreater(). 2018-02-21 21:36:10 -05:00
sezero
40b27fd51b revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h  into generic function
pointer typedefs.
2018-02-12 17:00:00 +03:00
Sam Lantinga
f6366c09e2 Fixed bug 3920 - IBus not work with SDL 2.0.7
cjacker

After updating from 2.0.5 to 2.0.7, Ibus not work anymore(fcitx still works).

Compare with 2.0.5, there are two issues in SDL_ibus.c.

1, SetupConnection always return SDL_FALSE in 2.0.7.

2, 'SetCapabilities' method should be called on 'ibus_conn'.

Patch attached.
2018-02-13 08:15:39 -08:00
Sam Lantinga
714085d327 Fixed bug 3950 - Don't always call dbus_shutdown in SDL_DBus
Alexander Larsson

dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it.

For example, i had an issue with this in mGBA, which uses both Qt and SDL, both using libdbus. I had a session bus, but no system bus (this was in a flatpak sandbox), and when SDL_DBus_Init() failed to init the system bus it called dbus_shudown() and continued on. This caused issues for Qt when running due to its session bus connections having disappeared beneath it.
2018-02-13 08:07:52 -08:00
Sam Lantinga
6e01fbb763 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00
Sam Lantinga
6ed184ec69 Added SDL_IsAndroidTV() 2018-02-06 15:03:35 -08:00
Sam Lantinga
90e72bf4e2 Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
2018-01-30 18:08:34 -08:00
Alex Szpakowski
3bfada2e02 Android: resolve symlinks in SDL_AndroidGetInternalStoragePath (thanks Henrique Gemignani and cigumo!)
Fixes issues on modern Android versions when the path is used in code that explicitly doesn't follow symlinks (such as PHYSFS_mkdir).
2018-01-10 19:56:51 -04:00
Sam Lantinga
e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Ryan C. Gordon
027d63bc01 winrt: workaround for pre-UWP builds.
There's probably a better way to do this for legacy platforms, though.
2017-12-31 03:36:54 -05:00
Sam Lantinga
70082db849 Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use.
tomwardio

HAVE_POLL is correctly defined in SDL_config.h when running configure. However, in the only place where it's used, it's undefined at the start of the file.
2017-12-19 11:14:06 -08:00
Ryan C. Gordon
988034fcc7 windows: Fixed a comment. 2017-12-12 22:25:39 -05:00
Sam Lantinga
baae74c857 Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00
Sam Lantinga
88e3562ba0 Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK 2017-11-27 15:07:07 -08:00
Sam Lantinga
50e422adfe Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain

What about getting some return code instead of creating another native function.
2017-11-04 22:03:28 -07:00
Sam Lantinga
758156a765 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
2017-11-04 09:37:29 -07:00
Sam Lantinga
1475e6984a Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain

Some issue with this commit:
https://hg.libsdl.org/SDL/rev/97387a8b88d3

There is a memory allocation missing.
2017-11-01 19:19:21 -07:00
Sam Lantinga
9192c93e90 Fixed bug 3932 - Android, GetDisplayDPI release local reference
Sylvain

When writing JNI code, one has to make sure all local references are released otherwise the app end up crashing.
2017-11-01 17:30:02 -07:00
Sam Lantinga
4478707b0a Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!) 2017-10-31 13:49:59 -07:00
David Ludwig
0e032d5860 WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
This allows C# UWP applications to use SDL2's SDL_WinRTRunApp function.

Kudos to Ethan Lee (flibitijibibo@flibitijibibo.com) for the patch.  Thanks!
2017-10-24 13:21:11 -04:00
Sam Lantinga
213b249094 Added missing keyinfotable.h 2017-10-26 10:42:14 -07:00
Sam Lantinga
8e37bed3b6 android: Fix softkeyboard issue in SDL on Android. 2017-10-26 10:41:38 -07:00
Sam Lantinga
8fd0c22adc Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
This is especially useful for things like the accelerometer hint which could be needed before application main().
2017-10-24 00:17:07 -07:00
Ethan Lee
84fb4893cf Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately 2017-10-10 20:22:15 -04:00
Sam Lantinga
312da2623a Fixed bug 3854 - arguments to dbus_type_is_basic() were incorrect
Aaron

As of 2.0.6, all of my games are failing with the following error:

process 31778: arguments to dbus_type_is_basic() were incorrect, assertion "dbus_type_is_valid (typecode) || typecode == DBUS_TYPE_INVALID" failed in file dbus-signature.c line 322.
This is normally a bug in some application using the D-Bus library.
  D-Bus not built with -rdynamic so unable to print a backtrace

(patch by  Ozkan Sezer)
2017-10-05 09:37:28 -07:00
Brandon Schaefer
e564da78b7 revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
Brandon Schaefer
e27f12e0da wayland: Fix bug 3814 -Wmissing-field-initializers 2017-09-29 10:07:37 -07:00
Sam Lantinga
53b2c91d26 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. 2017-09-22 08:30:46 -07:00
David Ludwig
78b83d3a6d WinRT: build fix when using recent versions of the Windows 10 SDK 2017-09-11 18:20:56 -04:00
Sam Lantinga
aa85436ec7 Fixed compile warning 2017-08-28 14:45:19 -07:00
Sam Lantinga
da84c3bf6e Added a log message for nativeRunMain() 2017-08-28 14:44:21 -07:00
Sam Lantinga
dbb0a2aa74 Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations 2017-08-28 14:34:15 -07:00
Sam Lantinga
2a945b44cb Fixed bug 2361 - [Android] Joysticks do not have unique IDs
David Brady

When I attempted to make a mapping file for Android gamepads, I quickly discovered that most of the ones that I have here show up as the same device (Broadcom Bluetooth HID), meaning that it was impossible to make mappings on Android, since every device looked the same.

This patch will check for the existence of the getDescriptor function added in Jelly Bean, and use it if it's there.  The Android Dashboard says that the majority of Android phones should support this function, and doing it this way will not force us to bump up our API version.
2017-08-28 10:03:39 -07:00