Ryan C. Gordon
43674503e1
Patched to compile on C89 compilers.
2015-03-18 10:05:36 -04:00
Ryan C. Gordon
9a83151e9c
PulseAudio: Added multiple device support, other cleanups.
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Thanks to Dominik Frizel for most of the effort on this!
Fixes Bugzilla #2730 .
2015-03-18 09:59:22 -04:00
Ryan C. Gordon
809b7be27f
Cleaning out a silly coding style I used to use.
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Changed all the "return (x);" lines to "return x;"
2015-03-13 12:20:17 -04:00
Ryan C. Gordon
3a53258814
Removed an unnecessary #ifdef.
2015-03-13 00:48:30 -04:00
Philipp Wiesemann
6abd242b93
Emscripten: Fixed throwing JavaScript exception if no audio context available.
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Handling the error in C provides the possibility to just continue without audio.
2015-02-14 00:16:27 +01:00
Philipp Wiesemann
60329e6a1e
Added missing guards.
2015-02-03 21:22:25 +01:00
Philipp Wiesemann
86f87bf755
Added missing guards in implementation for PSP.
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Thanks to Martin Gerhardy for pointing this out.
2015-01-31 22:45:54 +01:00
Philipp Wiesemann
d036ad84ae
Added missing include statements in implementation for PSP.
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SDL_internal.h should be included to support dynamic API and fix warnings.
2015-01-31 22:43:05 +01:00
Philipp Wiesemann
7384f147f8
Fixed names in implementation for PSP.
2015-01-31 10:33:48 +01:00
Philipp Wiesemann
b48e54aafe
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
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Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00