Commit Graph

17 Commits

Author SHA1 Message Date
Philipp Wiesemann
456901150c Fixed information in touch README and changed identifiers so doxygen links them. 2016-07-27 20:47:31 +02:00
Philipp Wiesemann
696867eed4 Mac: Updated file name in README. 2016-06-25 19:40:02 +02:00
David Ludwig
441359bd5a WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.

A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
2016-05-14 23:29:49 -04:00
Philipp Wiesemann
fe4c3b29d9 iOS: Added brackets to function names in README so that doxygen links them. 2016-05-10 21:15:11 +02:00
David Ludwig
46851a6701 WinRT: another README tweak 2016-04-17 22:56:20 -04:00
David Ludwig
937ae32c7b WinRT: README tweaks 2016-04-17 22:54:45 -04:00
Philipp Wiesemann
ea86c01a86 Fixed markdown formatting in porting README for doxygen output.
The underscores and the newlines for the list were lost before.
2016-04-14 21:10:57 +02:00
Philipp Wiesemann
3555e6e58e Updated info about required Ubuntu version for Mir support in README. 2016-04-01 21:10:43 +02:00
Philipp Wiesemann
4011d991e7 Fixed doxygen warnings about markdown formatting. 2016-02-24 21:05:19 +01:00
Philipp Wiesemann
5ba1fd9bb1 Fixed typo in README for iOS. 2016-01-01 17:41:11 +01:00
Alex Szpakowski
4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 2015-12-31 21:16:43 -04:00
David Ludwig
25abce513d WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.

This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT.  It has been tested on Win10 on a desktop.  In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.

This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
  the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
  the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
Philipp Wiesemann
d79bfa0d18 Added filesystem to list of paths in porting README. 2015-07-31 20:15:39 +02:00
Alex Szpakowski
6ea942dae3 Added MSAA support for OpenGL ES contexts on iOS.
Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
2015-07-19 19:44:40 -03:00
Philipp Wiesemann
9b6f159c3d Emscripten: Corrected build instructions in documentation.
And fixed a typo.
2015-06-26 20:11:41 +02:00
Ryan C. Gordon
437a6d9da9 Updated Mac OS X documentation for fatbuilt.sh -> gcc-fat.sh transition. 2015-06-22 21:30:08 -04:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00