Commit Graph

109 Commits

Author SHA1 Message Date
David Ludwig
623898f70b WinRT: lots of display and windowing related fixes
This change-set fixes a lot of windowing related bugs, especially with
regards to Windows 8.x apps running on Windows 10 (which was the driver for
this work).  The primary fixes include:
* listed display modes were wrong, especially when launching apps into a
  non-fullscreen space
* reported window flags were often wrong, especially on Windows 10
* fullscreen/windowed mode switches weren't failing (they are not
  programmatically possible in Win 8.x apps).
2015-11-26 00:41:39 -05:00
Sam Lantinga
ebfb2ecb68 don't toggle SDL fullscreen state on OSX if we're destroying the window 2015-11-09 08:55:01 -08:00
Sam Lantinga
eeddb7c534 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state 2015-11-09 08:54:56 -08:00
Sam Lantinga
792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. 2015-11-09 08:54:49 -08:00
Ryan C. Gordon
c5e68d68e7 Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
Otherwise, bad things happen.
2015-10-06 00:10:54 -04:00
Alfred Reynolds
e09d95c36a Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened. 2015-07-29 17:19:11 -07:00
Alfred Reynolds
61c7415071 Add SDL_GetDisplayDPI routine and implement for Windows. 2015-07-29 17:18:56 -07:00
Sam Lantinga
b7aa856c8f Fixed bug 3030 - SDL_RecreateWindow fails to restore title, icon, etc.
Adam M.

It loses the title and icon when window recreation fails. For instance, this may happen when trying to create an OpenGL ES window on a system that doesn't support it. But at that point, the title and icon have already been lost.
2015-06-22 23:36:06 -07:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00