Sam Lantinga
ef7261bc41
Updated to version 2.29.2 for RC build
2024-01-22 08:43:05 -08:00
Sam Lantinga
b4f99deb9e
Updated to version 2.29.1 for RC build
2024-01-19 19:58:24 -08:00
Sam Lantinga
ceece918e4
Updated to version 2.29.0 for development
2023-06-20 11:50:19 -07:00
Sam Lantinga
ffa78e6bea
Updated to version 2.28.0 for release
2023-06-20 11:00:20 -07:00
Sam Lantinga
d4f9be4416
Updated to version 2.27.1 for release candidate
2023-06-13 19:44:26 -07:00
Sam Lantinga
ea8f8b6dc3
Updated to version 2.27.0 for development
2022-11-21 16:36:10 -08:00
Sam Lantinga
0bfeed061b
Updated to version 2.26.0 for release
2022-11-21 16:15:58 -08:00
Sam Lantinga
78ea6af2cd
Updated to version 2.25.1 for release candidate
2022-11-17 09:01:35 -08:00
Sam Lantinga
6e9c14e550
Updated to version 2.25.0 for development
2022-08-19 09:38:42 -07:00
Sam Lantinga
8c9beb0c87
Updated to version Updated to version 2.24.0 for release
2022-08-19 08:44:09 -07:00
Sam Lantinga
f1416ef2ba
Updated to version 2.23.2 for release candidate
2022-08-12 20:27:22 -07:00
Sam Lantinga
b004133f08
Updated to version 2.23.1 for pre-release checkpoint
2022-06-16 12:50:19 -07:00
Simon McVittie
cd7c2f1de7
Switch versioning scheme to be the same as GLib and Flatpak
...
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.
For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Sam Lantinga
fa29e2d7f7
Updated to version 2.0.23 for development
2022-04-25 13:45:51 -07:00
Sam Lantinga
505d6a4a05
Update version to 2.0.22 for release
2022-04-08 18:18:56 -07:00
Sam Lantinga
a0e3c884d4
Updated to version 2.0.21 for development
2022-01-17 15:32:27 -08:00
Sam Lantinga
9294634840
Updated to version 2.0.20 for release
2022-01-07 18:29:40 -08:00
Sam Lantinga
5fc901d4f3
Updated to version 2.0.19 for development
2021-11-30 09:58:21 -08:00
Sam Lantinga
7242075b2b
Updated version to 2.0.18 for release
2021-11-26 08:12:45 -08:00
Sam Lantinga
3f6ebffff4
Updated to version 2.0.17 for development
2021-08-10 15:02:36 -07:00
Sam Lantinga
cb1fd30e9a
Updated to version 2.0.16 for release
2021-07-31 13:28:54 -07:00
Sam Lantinga
350f1b0d16
Updated SDL to version 2.0.15 for development
2020-12-22 10:36:15 -08:00
Sam Lantinga
a2098a47b6
Updated SDL to 2.0.14 in preparation for release candidate
2020-12-08 18:56:06 -08:00
Sam Lantinga
93ed3c8baf
Updated SDL to version 2.0.13 for development builds
2020-03-10 18:25:47 -07:00
Sam Lantinga
983bbf9ef3
Backed out changeset 51622f74dc85
2020-03-10 18:35:31 -07:00
Sam Lantinga
4fb06a2a38
Updated SDL to version 2.0.13 for development builds
2020-03-10 18:25:47 -07:00
Sam Lantinga
74ed215618
Updated version to 2.0.12 for release candidate build
2020-03-01 14:58:16 -08:00
Sam Lantinga
3fe2d8368c
Updated SDL development builds to version 2.0.11
2019-09-22 10:37:16 -07:00
Sam Lantinga
67c67f3a6b
Updated version to 2.0.10
2019-06-17 10:13:28 -07:00
Sam Lantinga
bc6c199790
Updated version to 2.0.9
2018-09-26 10:08:14 -07:00
Sam Lantinga
2c5724ef5d
Updated version to 2.0.8 since SDL_image depends on it
2017-11-04 21:58:48 -07:00
Sam Lantinga
0ce23a5498
Updated version to 2.0.7
2017-10-12 08:08:04 -07:00
Sam Lantinga
2dc5d32fab
Updated version to 2.0.6
2017-08-18 18:16:37 -07:00
Sam Lantinga
e45698d218
Updated version to 2.0.5 in preparation for release
2016-09-28 22:24:01 -07:00
Sam Lantinga
b7818d7124
Recommended settings from Xcode 7.3.0
2016-09-16 22:28:12 -07:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00