Commit Graph

6091 Commits

Author SHA1 Message Date
Sam Lantinga
4a800ae149 Created a consolidated define enabling BSD gameport joystick support 2022-08-28 18:20:54 -07:00
Sam Lantinga
42f90c6292 Removed unused path variable 2022-08-28 18:20:54 -07:00
Cameron Gutman
b7c1fbf9f0 WGI: Fix a couple of reference leaks 2022-08-28 17:38:02 -05:00
Sam Lantinga
0db1813049 Applied OpenBSD patch
http://cvsweb.openbsd.org/cgi-bin/cvsweb/~checkout~/ports/devel/sdl2/patches/patch-src_joystick_bsd_SDL_bsdjoystick_c?rev=1.5&content-type=text/plain&hideattic=1
2022-08-28 07:27:01 -07:00
Mathieu Eyraud
b8af865f18 Fix candidate list size for Windows IME
Adjust candidate count so list is not draw bigger that needed. This also fix potential uninitialised read of variable `candsize[i]` if `vertical` is false.
2022-08-28 06:27:24 -07:00
Sam Lantinga
3cbfd75d0f Re-added the CRC to the joystick guid
This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.

Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.

sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.

Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
2022-08-27 19:00:31 -07:00
Francisco Javier Trujillo Mata
b9e3cae572 Add more valid configurations to PS2 audio driver 2022-08-27 18:34:33 -07:00
Sam Lantinga
b188a916ff Fixed uhid device name for non-OpenBSD platforms 2022-08-27 09:46:28 -07:00
Brad Smith
3f93ec470a Add support for OpenBSD's ujoy(4) 2022-08-27 09:45:08 -07:00
Sam Lantinga
9a01eac57d Temporarily disable joystick GUID CRCs 2022-08-26 13:45:05 -07:00
Sam Lantinga
f6c2c22d38 Don't try to use the charging port for the PowerA wireless controller as an input device 2022-08-25 22:25:25 -07:00
Sam Lantinga
f1aa843415 Don't report rumble capability for Nintendo Online controllers 2022-08-25 21:51:43 -07:00
Steven Noonan
9ce9c2530a SDL_windowsmodes: fix WIN_GetDisplayNameVista source identifier number
This was getting the wrong monitor's name because the source identifier
was not being included in the DisplayConfigGetDeviceInfo request.
2022-08-25 18:44:46 -07:00
Anonymous Maarten
ce227aa69e wayland: fix build with SDL_WAYLAND_SHARED=OFF/--enable-wayland-shared=no 2022-08-25 17:15:54 -07:00
Sam Lantinga
679582e702 Fixed crash if there are no devices available 2022-08-25 11:07:20 -07:00
DomGries
40b2499273 Fix building with SDL_DISABLE_WINDOWS_IME
Regression of f317d619cc (diff-bff8f3e638d51e86cb6f0f42e2c527549d649951b7aa5ec4a539e865a5b57027R398)
2022-08-25 06:59:24 -07:00
Sam Lantinga
babaa7d2bd Fixed PS3 accelerometer values on little endian systems 2022-08-24 16:10:47 -07:00
Julio C. Rocha
05983fb8ee Add Mayflash PC043 adapter 2022-08-24 15:34:46 -07:00
Sam Lantinga
e7332cd814 Fixed zero CRC matching in the controller mapping database 2022-08-24 15:28:56 -07:00
Francisco Javier Trujillo Mata
a4f84803c4 Disable fileXio and patch fio 2022-08-24 12:23:56 -07:00
Noel Berry
00452e47fa
Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2022-08-24 11:25:13 -07:00
Sam Lantinga
70c781c803 Fixed build warning because of redefining string functions 2022-08-24 10:25:56 -07:00
antonino
5f79cd1600 Fixed spacing 2022-08-24 10:10:49 -07:00
antonino
dd68eb5c01 free drm prop before returning 2022-08-24 10:10:49 -07:00
Sam Lantinga
970344719a Fixed the Nintendo Switch Pro mappings on iOS/tvOS 2022-08-24 09:39:01 -07:00
Sam Lantinga
1fc7f68118 Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows 2022-08-24 06:38:36 -07:00
Sam Lantinga
645b0f6abf Enable HIDAPI PS3 support by default on macOS 2022-08-24 01:30:29 -07:00
Sam Lantinga
3ed8e219a5 Fixed building HIDAPI libusb support on Windows 2022-08-24 01:25:14 -07:00
Sam Lantinga
3d62ebdbf6 Fixed HIDAPI PS3 support on macOS 2022-08-24 00:34:30 -07:00
Sam Lantinga
aaee6e242c Added missing file 2022-08-23 22:56:48 -07:00
Sam Lantinga
b6f96b69aa Initial HIDAPI driver support for the PS3 controller 2022-08-23 22:45:37 -07:00
Sam Lantinga
50c5d23f7d Round coordinates so very small floating point values don't turn into 0x80000000
e.g. SDL_RenderDrawLineF(renderer, -1e20, -1e20, 10, 10);

Fixes https://github.com/libsdl-org/SDL/issues/6116
2022-08-23 07:42:48 -07:00
Sam Lantinga
b6a3d76225 Look up mappings by GUID in two passes: first with CRC, second without 2022-08-23 07:24:21 -07:00
Sam Lantinga
277b033e78 Refactor joystick GUID creation 2022-08-22 19:44:14 -07:00
antonino
aae566e196 Use SDL_bool 2022-08-22 18:43:43 -07:00
antonino
e3ea9b5b7c restore vrr state on exit 2022-08-22 18:43:43 -07:00
antonino
450e9857cc Use SDL_TRUE and SDL_FALSE 2022-08-22 18:43:43 -07:00
antonino
605b50fcd9 kmsdrm: added missing checks 2022-08-22 18:43:43 -07:00
Sam Lantinga
c1e0873940 Added the CRC of the joystick name to the GUID
This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.

Fixes https://github.com/libsdl-org/SDL/issues/6004
2022-08-22 18:22:35 -07:00
Sam Lantinga
20715fa014 Fixed build errors 2022-08-22 17:09:42 -07:00
Sam Lantinga
92b3c53c92 Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion.
This is currently only implemented on Windows, and "Enhanced pointer
precision" mode is not quite correct.
2022-08-22 16:48:09 -07:00
Sam Lantinga
d166f5ef76 Fixed uninitialized variable warning 2022-08-22 14:10:54 -07:00
Sam Lantinga
b2819e43a7 Send SDL_CONTROLLERDEVICEREMOVED for all joysticks because we don't know after the fact whether it was a game controller.
Fixes https://github.com/libsdl-org/SDL/issues/2092
2022-08-22 13:10:57 -07:00
Sam Lantinga
0e61c106f5 Don't calculate relative mouse motion if we don't have a valid position
Fixes https://github.com/libsdl-org/SDL/issues/1928
2022-08-22 12:49:41 -07:00
slime
b204db1e6b cocoa: change Shape data to use ObjC objects instead of C structs.
Fixes #6089
2022-08-21 14:49:00 -07:00
Frank Praznik
057086e389 wayland: Add high resolution scroll wheel support
Update the Wayland core protocol spec file and add support for the new axis_value120 event to handle high resolution scroll wheels.

The axis_value120 replaces the axis_discrete event, which is no longer sent as of version 8 of the protocol.  Note that unlike the axis_discrete event, no mention in the spec is made regarding how many axis_value120 events may occur per-axis per-frame, so the values are accumulated and committed when the pointer frame event occurs.
2022-08-21 08:54:58 -07:00
Frank Praznik
d731ad769d wayland: Fix include order when building with libdecor
The libdecor header internally includes wayland-client.h, which pulls in the wayland-client-protocol.h file from the system include path and overrides the local one generated from the included Wayland protocol spec files. Move the Wayland protocol header inclusion above the libdecor header inclusion to ensure that the locally generated protocol header is used instead.
2022-08-21 08:54:58 -07:00
Ryan C. Gordon
4ca7b378c5
x11: Specify windowed dimensions when creating fullscreen windows.
This lets the window manager adjust the window correctly if it ever
leaves fullscreen mode.

Fixes #5725.
2022-08-21 11:35:14 -04:00
Sam Lantinga
ffab139646 Fixed minimized window detection when handling WM_WINDOWPOSCHANGED
When minimizing a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_WINDOWPOSCHANGED - IsIconic() is true
WM_MOVE
WM_SIZE - SDL sees minimized state here

When restoring a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_NCPAINT
WM_ERASEBKGND
WM_WINDOWPOSCHANGED - IsIconic() is false
WM_MOVE
WM_SIZE - SDL sees restored state here

On Windows 10 a minimized window has a non-empty client rect, so we were delivering a minimized size before SDL knows that the window is minimized, and then ignoring the restored size when handling the restore message.

The fix is to use IsIconic() which returns the correct window state when WM_WINDOWPOSCHANGED is actually delivered.
2022-08-19 17:28:31 -07:00
Sam Lantinga
5a3adbfdb2 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers 2022-08-19 11:11:25 -07:00