Commit Graph

141 Commits

Author SHA1 Message Date
Sylvain Becker
5c11e5ef92 Android: some simplification, don't need mExitCalledFromJava 2019-01-10 15:48:43 +01:00
Sylvain Becker
66fbfe1d00 Android: nativeQuit for SDLActivity thread
- destroy Android_ActivityMutex
- display any SDL error message that may have occured in this thread,
  since SDL_GetError() is thread specific, and user has no access to it.
2019-01-10 15:43:07 +01:00
Sylvain Becker
dad8161103 Android: only send Quit event to SDLThread if it's not already terminated
And it avoids reporting errors using Android_Pause/ResumeSem that are NULL.
2019-01-10 15:35:46 +01:00
Sylvain Becker
61d37de099 Android: un-needed transition to Pause state.
- Don't need to go into Pause state, since onPause() has been called before.
- Don't need to call nativePause is SDLThread is already ended
2019-01-10 15:29:37 +01:00
Sylvain Becker
8dd915507e Android: prevent a dummy error message sending SDL_DISPLAYEVENT_ORIENTATION
In the usual case, first call to onNativeOrientationChanged() is done before
SDL has been initialised and would just set an error message
"Video subsystem has not been initialized" without sending the event.
2019-01-09 23:19:26 +01:00
Sylvain Becker
68c0e69f0a Android: native_window validity is guaranteed between surfaceCreated and Destroyed
It's currently still available after surfaceDestroyed().
And available (but invalid) between surfaceCreated() and surfaceChanged().

Which means ANativewindow_getWidth/Height/Format() fail in those cases.

https://developer.android.com/reference/android/view/SurfaceHolder.html#getSurface()
2019-01-09 22:41:52 +01:00
Sylvain Becker
59df6d6b13 Android: don't allow multiple instance of SDLActivity
Default launch mode (standard) allows multiple instances of the SDLActivity.
( https://developer.android.com/guide/topics/manifest/activity-element#lmode )

Not sure this is intended in SDL as this doesn't work. There are static
 variables in Java, in C code which make this impossible (allow one android_window) and
 also Audio print errors.

There is also some code added in onDestroy as if it would be able to
re-initialize: https://hg.libsdl.org/SDL/rev/27686adb08c3

Bug Android activity life-cycle seems to show there is not transition to get out
of onDestroy()
https://developer.android.com/reference/android/app/Activity#ActivityLifecycle

( can be tested with "adb shell am start  my.package.org/.MainActivity"
  and "adb shell am start -n  my.package.org/.MainActivity" )

Send me a message if there are real use-case for this !
2019-01-07 17:06:50 +01:00
Sylvain Becker
911f1d3e67 Android: remove SURFACE_TYPE_GPU, deprecated in API level 5.
https://developer.android.com/reference/android/view/SurfaceHolder

This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed.
2019-01-05 22:49:50 +01:00
Sylvain Becker
a95f91bcea Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
2019-01-02 18:06:33 +01:00
Sylvain Becker
a02998a292 Android: make sure surfaceChanged try to enter into 'resumed' state. 2019-01-02 17:41:33 +01:00
Sylvain Becker
4d2b5c791e Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!) 2019-01-02 17:08:01 +01:00
Sam Lantinga
cc39c7a0cb Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
Sylvain

Uneeded use of reflection to access connectGatt method in HIDDeviceBLESteamController.java

The method is API 23

https://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#connectGatt(android.content.Context,%20boolean,%20android.bluetooth.BluetoothGattCallback,%20int)
2018-11-02 17:25:00 -07:00
Sam Lantinga
67a94893c0 Fixed bug 4319 - Android remove reflection for PointerIcon
Sylvain

Since SDL2 min requirement is Android SDK 26, and PointerIcon is 24. We don't need reflection to access it.
2018-11-02 17:22:15 -07:00
Sam Lantinga
e381a1599d Updated Android project files and documentation 2018-10-28 10:31:06 -07:00
Sam Lantinga
b699ddc0a9 Fixed reinitializing the SDL joystick subsystem on Android 2018-10-23 12:40:25 -07:00
Sam Lantinga
d7fa11204f Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!) 2018-10-22 14:55:47 -07:00
Sam Lantinga
e6068b5b15 Handle failure to load hidapi gracefully 2018-10-22 14:55:45 -07:00
Sam Lantinga
3e3ce6e95c Fixed bug 4318 - Android move Haptic code to API26 class
Sylvain

- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
2018-10-16 15:00:43 -07:00
Sam Lantinga
b0c48dd9dd Support vibration magnitude on Android 8.0 (thanks Rachel!) 2018-10-16 08:29:27 -07:00
Sam Lantinga
f5a21ebf0c Added support for surround sound and float audio on Android 2018-10-09 20:12:43 -07:00
Sam Lantinga
4679f6826d Removed unneeded variable qualifiers 2018-10-09 20:12:40 -07:00
Sam Lantinga
337cea4411 Fixed life-cycle issues with two activities sharing HIDDeviceManager 2018-10-08 12:49:30 -07:00
Sam Lantinga
1e728f5075 Close on shutdown, for consistency 2018-10-08 12:49:28 -07:00
Sam Lantinga
e4c9806f4f Trying to track down NullPointerException in USB input thread 2018-10-08 12:49:26 -07:00
Sam Lantinga
a0c53668e6 Allow SDL to use ReLinker if present.
This fixes issues for applications that have a large number of shared libraries
For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
2018-10-04 16:29:17 -07:00
Sam Lantinga
ae5317e844 The Amlogic X96 is a set-top box 2018-10-02 13:17:31 -07:00
Sam Lantinga
679d355317 Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases 2018-10-01 14:52:28 -07:00
Sam Lantinga
e77ec88969 Fixed tablet detection on Android 2018-09-29 02:14:46 -07:00
Sam Lantinga
74638ea3c5 Ensure we wait on the surface resize before returning from setting fullscreen mode. 2018-09-28 20:39:57 -07:00
Sam Lantinga
d40657bfc9 Fixed bug 4270 - Android HIDDeviceManager function needs to be public
Sylvain

Can't run an android app without declaring the JNI interface function as public.
2018-09-25 20:11:52 -07:00
Sam Lantinga
da89b81c3c Fixed rare null pointer dereference 2018-09-24 20:31:24 -07:00
Sam Lantinga
e0fe8f3cb3 Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later) 2018-09-24 11:53:04 -07:00
Sam Lantinga
c179d3948a Fixed NullPointerException if there's no singleton 2018-09-17 12:08:05 -07:00
Sam Lantinga
66294d31df Guard against Steam Controller input when we're shutting down. 2018-09-14 18:31:03 -07:00
Sam Lantinga
a0b3dcc26a Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
Sylvain

The issue is totally reproducible on P8 Lite.

"The dlopen() call doesn't include the app's native library directory. The behavior of  dlopen() by Android is not guaranteed".

Workaround in getMainSharedObject()

Just replace
    return library;
with
    return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
2018-09-05 15:54:46 -07:00
Sam Lantinga
09ab752aa3 Implement SDL_HapticStopEffect on Android (thanks Rachel!) 2018-08-24 10:41:57 -07:00
Sam Lantinga
a003fa0a05 Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!) 2018-08-23 14:05:25 -07:00
Sam Lantinga
38ae49880f Updated required Android SDK to API 26, to match Google's new App Store requirements 2018-08-21 20:46:25 -07:00
Sam Lantinga
c2791fc60d Don't crash if the app doesn't have Bluetooth permissions 2018-08-21 11:59:13 -07:00
Sam Lantinga
2a4999b4bb By default just build for 32-bit ARM and x86 2018-08-21 11:44:08 -07:00
Sam Lantinga
109544ca04 Add SDL_IsTablet() to Android and iOS SDL. 2018-08-21 11:23:47 -07:00
Sam Lantinga
b09b25f6e4 Don't crash if the app doesn't have Bluetooth permissions 2018-08-21 11:07:56 -07:00
Sam Lantinga
ad1e3c2a4c Fixed Android build error 2018-08-21 10:37:26 -07:00
Sam Lantinga
cf823094a2 The MINIX NEO-U1 is now being reported as Android TV 2018-08-09 16:04:25 -07:00
Sam Lantinga
d2042e1ed4 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
fd8e8f9f20 Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!) 2018-07-13 12:55:50 -07:00
Sam Lantinga
ff8c9538bc Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
a515853569 Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
f1d8f5f7fd Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!) 2018-06-18 13:14:00 -07:00
Sam Lantinga
8b574dc43c Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!) 2018-06-18 13:13:58 -07:00