Commit Graph

5140 Commits

Author SHA1 Message Date
stdgregwar
c1f152292b Spill render targets to ram on PSP 2022-01-06 10:17:05 -08:00
stdgregwar
77d874e3c0 Attempt to make render to texture work on PSP 2022-01-06 10:17:05 -08:00
Francisco Javier Trujillo Mata
f3255df9c0 Improve audio compatibility in PSP. Now it supports more formats and frequencies 2022-01-05 19:15:41 -05:00
Sam Lantinga
16f5b9e3c3 Filter jitter on Xbox One controllers when using raw input reports 2022-01-05 11:07:52 -08:00
Wouter Wijsman
6d46e30fed Remove extra / in PSP GetPrefPath 2022-01-05 08:29:35 -08:00
Wouter Wijsman
33dccbb381 Make sure GetPrefPath also works without org 2022-01-05 08:29:35 -08:00
Cameron Gutman
419ae29d90 joystick: Move WGI driver initialization after Windows driver
WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
2022-01-04 15:53:39 -08:00
Cameron Gutman
d73bd0d2f6 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
The WGI driver will call this regardless of whether our init succeeded.
2022-01-04 15:53:39 -08:00
Ozkan Sezer
565ef63873 SDL_rwops.c: simplify foo <= 0 checks to !foo with unsigned types. 2022-01-04 11:40:04 +03:00
Cameron Gutman
8f924b82d9 kmsdrm: Remove gbm_bo_get_offset()
It is not present on some older libgbm versions that we still
support and has been unused since 85e8adf.
2022-01-03 16:41:03 -06:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sylvain
8622eda9e9
SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 2022-01-02 22:34:56 +01:00
Ozkan Sezer
4b112620a3 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/5162
2022-01-02 19:11:50 +03:00
Francisco Javier Trujillo Mata
13a9cd4797 Adding sysfilesystem driver to PSP 2022-01-02 08:06:04 -08:00
rohlem
0403fa8aa6 X11_WaitEventTimeout: remove unreachable return
If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed.
Otherwise, SDL_WaitEventTimeout would incorrectly return early.
2022-01-02 08:04:13 -08:00
e
d0de4c625a Android: fixes build NDK 21d 2021-12-31 11:12:21 -08:00
Sam Lantinga
8f81699868 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!)
Fixes https://github.com/libsdl-org/SDL/issues/5153
2021-12-31 08:49:28 -08:00
Ryan C. Gordon
e4000c0284
video: SDL_GL_GetAttribute needs to operate on FBO 0.
If a different FBO is bound, this would return incorrect results.

Fixes #5082.
2021-12-31 10:32:39 -05:00
Sam Lantinga
ab6d0d4d50 Fixed undefined behavior in SDL_memset() (thanks andrewrk!)
Fixes https://github.com/libsdl-org/SDL/issues/5147
2021-12-28 15:58:15 -08:00
shinyquagsire23
6a7b63802c Fix macOS cursor jumping to corner on first titlebar click 2021-12-28 13:38:23 -08:00
Edward Li
a35a7d2507 Fix SigSegV from displayInfoInvalidate when changing resolution 2021-12-28 09:33:44 -08:00
Edward Li
1c41b53551 macOS: Calculate correct DPI by not using backingScaleFactor 2021-12-28 09:33:44 -08:00
Alex Szpakowski
724468ae2c GL renderer uses glDrawArrays instead of glBegin/glEnd.
Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
2021-12-27 10:52:47 -05:00
Sylvain
a1e992b110
Fixed bug #5118 - [Android] PointerIcon leak in Cursor API 2021-12-21 22:07:17 +01:00
Ozkan Sezer
840339c49d SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type. 2021-12-18 14:01:02 +03:00
Ozkan Sezer
507d4bcd68 SDL_utf8strlen: run bit-test explicitly on unsigned char 2021-12-18 14:01:02 +03:00
Ozkan Sezer
82fc67ae4d SDL_joystick.c: cast the arguments to nibble() to unsigned char. 2021-12-18 14:01:02 +03:00
Ozkan Sezer
47d3e96b43 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters. 2021-12-18 14:01:02 +03:00
Sam Lantinga
c31a40246d Fix audio memory leaks due to invalid init (thanks Janiszewski!)
SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like
SDL_AddAudioDevice do register events, which will need final cleanup
and only gets fired when events were actually initialised.

Sample call stack of a malloc missing its free (Linux + PA):
    SDL_malloc_REAL (SDL_malloc.c:5328)
    SDL_AddEvent (SDL_events.c:445)
    SDL_PeepEvents_REAL (SDL_events.c:531)
    SDL_PushEvent_REAL (SDL_events.c:762)
    SDL_AddAudioDevice (SDL_audio.c:443)
    SourceInfoCallback (SDL_pulseaudio.c:681)
    context_get_source_info_callback (introspect.c:534)
    run_action (pdispatch.c:288)
    pa_pdispatch_run (pdispatch.c:341)
    pstream_packet_callback (context.c:349)
    do_read (pstream.c:1012)

Fixes https://github.com/libsdl-org/SDL/issues/3005
2021-12-17 19:04:39 -08:00
Erik Soma
71e3998d6c Make SDL_VideoInit cleanup when errors occur before video driver creation. 2021-12-17 18:55:49 -08:00
Francisco Javier Trujillo Mata
8ed0cc4300 Fix wrong value for thread priorities following official PSP Docs 2021-12-17 13:57:22 -08:00
Sylvain
44c84c0d8e
GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !) 2021-12-17 17:44:34 +01:00
Sylvain
3a69828e87
Fixed GLES2 back-end on Big Endian Platform (see #5093) 2021-12-17 13:15:39 +01:00
Ozkan Sezer
61107494a1 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters. 2021-12-17 07:40:02 +03:00
Ozkan Sezer
ced442cd38 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter. 2021-12-17 07:33:10 +03:00
Ozkan Sezer
48d1ef8fad another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv. 2021-12-17 07:33:10 +03:00
Ozkan Sezer
dac6516057 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe. 2021-12-17 02:50:40 +03:00
Ozkan Sezer
2052b5bc3e os2messagebox: use proper UCHAR* typecast in assignment, just in case. 2021-12-17 01:10:10 +03:00
Sam Lantinga
ca18bf11ee Don't compare raw mouse button state with windows message button state
When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two.

Fixes https://github.com/libsdl-org/SDL/issues/5108
2021-12-16 12:01:18 -08:00
Sylvain
3d5fcb5da6 Fix warning 2021-12-16 09:19:53 -08:00
Sylvain
4342e6bd21 SDL_render.c: lighten the cast syntax 2021-12-16 09:19:53 -08:00
Sylvain
50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid 2021-12-16 09:19:53 -08:00
Ethan Lee
4c9966eed6
wayland: Add a note for why we check 0,0 for fullscreen configurations 2021-12-16 10:22:27 -05:00
Sylvain
6101499c7c
BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc
Program received signal SIGILL, Illegal instruction.
X11_InitKeyboard (_this=0x1001f8f0)
    at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273
273	    XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
2021-12-16 09:07:31 +01:00
stdgregwar
0b7b0977fc fix PSP texure artifacts 2021-12-15 18:00:28 -08:00
Francisco Javier Trujillo Mata
996f30b0e4 Use lightweight mutex 2021-12-15 13:59:08 -08:00
Francisco Javier Trujillo Mata
0341ec93fe Improve performance when vsync is enabled and the game is not reaching the 60 FPS 2021-12-15 11:29:49 -08:00
Sam Lantinga
67c4b99639 Fixed enabling udev hotplug detection on Linux 2021-12-15 10:39:42 -08:00
Sam Lantinga
c326ff7c6f Re-enabled the O_CLOEXEC definition so config headers can be fixed 2021-12-14 12:42:39 -08:00
Alex Szpakowski
3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
Sam Lantinga
086c74556d Fixed build warning on iOS 2021-12-14 12:08:36 -08:00
Sam Lantinga
b08e57e926 Don't try to create a vbo if we aren't using any vertices 2021-12-14 09:32:05 -08:00
Sylvain
b7885abc44
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
Alex Szpakowski
323ba6c008 d3d11 renderer: reduce vertex bandwidth and calculations. 2021-12-13 15:14:33 -08:00
thfrwn
2b6b69fb12 fix assertion failure in sndio audio caused by the recent hotplugging support 2021-12-13 11:26:35 -08:00
Sylvain
8927d73b1c
RenderGeometry: simplify casting (Thanks Daniel Gibson) 2021-12-12 09:55:23 +01:00
Sylvain
d7f66ba1ec
Remove strict aliasing warning in opengles2 backend 2021-12-11 20:04:53 +01:00
Sylvain
3e43d6e34b
SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing" 2021-12-11 17:19:00 +01:00
David Redondo
e2ade2bfc4 Fix build against wayland 1.20
Fixes #5088
2021-12-10 08:59:20 -08:00
David Gow
9da93d074b video: x11: Set XImage's byte_order field (fix #5081)
If the X server's byte order is different from the client, things might
display in the wrong colour.

Apparently we can just set the byte_order field to the client's byte
order, and the X server will adjust everything automatically:
https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
2021-12-09 20:40:12 -08:00
Hanseul Jun
e7f84c20bc Fix a typo in comment. 2021-12-09 11:05:23 -08:00
Hanseul Jun
66fbf00e7d Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow. 2021-12-09 11:05:23 -08:00
Valentin Hăloiu
cb8fa5f9c3 wayland: fix keycodes of swapped xkb modifier keys 2021-12-09 09:30:58 -08:00
Ozkan Sezer
615f7b4453 more updates to os2 makefile for libiconv 2021-12-08 23:51:56 +03:00
Ozkan Sezer
8d14e6ea44 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Sylvain
1940d289bf
SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "")
because:
- GeHint return a value pointer.
- SetHint free internally the pointer
- The -now invalid- pointer is re-read

==9363== Invalid read of size 1
==9363==    at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044)
==9363==    by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938)
==9363==    by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332)
==9363==    by 0x401584: main (main.c:421)
==9363==  Address 0x9c24040 is 0 bytes inside a block of size 1 free'd
==9363==    at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==9363==    by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432)
==9363==    by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76)
==9363==    by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
2021-12-08 09:41:33 +01:00
Ozkan Sezer
9409642e08 fix some warnings from vita builds (missing includes)
also some tidy-up to whitespace.
2021-12-07 21:24:24 +03:00
stdgregwar
21d46b7e0c PSP renderer fixed 2021-12-07 20:55:04 +03:00
Sergio Padrino
6f6382f8d0 Fix SDL_GameController API for PSP (#3)
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
2021-12-07 09:04:05 -08:00
Cameron Gutman
da0f76de6d cocoa: Don't round scroll deltas from trackpads
Rounding the scroll deltas from trackpads causes jerky scrolling behavior
by artificially amplifying the effects of very small scroll movements.

We should only round events from devices with discrete scroll wheels,
because we know the smallest unit of movement there is a single tick.
2021-12-07 09:02:35 -08:00
Ozkan Sezer
8cee50eea5 removed stdlib.h from SDL_psp_main.c now that exit() is gone. 2021-12-07 19:32:56 +03:00
Ozkan Sezer
00014dc2ac fix some warnings from psp builds (missing includes.) 2021-12-07 18:47:10 +03:00
Wouter Wijsman
da5dbb4763
Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
  SDL2main was not working for PSP, because it wasn't being activated and
  it wasn't unsetting the main. Besides that a debug screen being started
  was causing issues with joystick input and the sceKernelExitGame calli
  is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Cameron Gutman
2d673e5b56 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES
If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL
events so it's important that we only process one or the other.
2021-12-07 07:00:31 -08:00
Ozkan Sezer
f266d92286 psp/SDL_sysjoystick.c: fix -Wshadow warnings. 2021-12-07 14:04:32 +03:00
Ozkan Sezer
801dcbc5ef SDL_render_sw.c: fix -Wshadow warnings. 2021-12-07 14:04:10 +03:00
Wouter Wijsman
e17a3154ed Fix build issue 2021-12-07 14:03:00 +03:00
Wouter Wijsman
7266cf66c7 Clean up PSP render code to fit C standard used better 2021-12-07 14:03:00 +03:00
Wouter Wijsman
07608bf45f Fix ISO C90 violations in psp render code 2021-12-07 14:03:00 +03:00
Wouter Wijsman
a79b642638 Make SDL2 able to build or PSP with cmake 2021-12-07 14:03:00 +03:00
Wouter Wijsman
21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Sylvain
d09f80ef18
SDL_DrawPointsF: fix error message typo 2021-12-07 11:31:57 +01:00
Sylvain
6dafc85017
SDL_DrawLines: minor simpification:
- scale is  1.0f, don't need to multiply
- typo in error message
- remap SDL_DrawLines to SDL_DrawLinesF
2021-12-07 10:44:12 +01:00
Sylvain
a0818a63e3
Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003) 2021-12-07 10:07:15 +01:00
Cameron Gutman
9ae56cb353 events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields 2021-12-06 21:18:23 -06:00
Ozkan Sezer
03019c912a autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID
Apparently the older versions of libXi doesn't have it.  Fixes the build
break issue reported at:
4b42c05ba1 (commitcomment-61427659)
2021-12-06 20:37:52 +03:00
David Gow
a709b5b602 video: wayland: Handle 0x0 xdg_toplevel_configure in fullscreen
The xdg_shell spec seems to state[1] that xdg_toplevel_configure events can
always provide a 0×0 width/height to signal that the compositor doesn't
care. SDL previously assumed the provided width/height was always valid
for fullscreen windows, and so applied it as-is.

This broke SDL applications on KDE/KWin 5.23, which now sends 0×0
configure events (and, in 5.23.3, 1×1 events for some reason), breaking
all SDL applications in fullscreen[2].

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/6
[2]: https://bugs.kde.org/show_bug.cgi?id=444962#c6
2021-12-06 09:09:37 -08:00
ALittleDruid
2f0edc2906 IAudioClient::SetEventHandle Parameter eventHandle Should not be NULL 2021-12-06 09:02:31 -08:00
Ozkan Sezer
a887b8e28b SDL_test_common.c: replaced all printf() calls with SDL_Log()
Otherwise, if one builds libSDL2_test using a new mingw but builds
the test programs using an older mingw, a link failure happens:

/opt/local/x86_64-w64-mingw32/lib/libSDL2_test.a(SDL_test_common.o): In function `printf':
/opt/local/x86_64-w64-mingw32/include/stdio.h:372: undefined reference to `__imp___acrt_iob_func'
collect2: ld returned 1 exit status
2021-12-03 20:03:10 +03:00
Weng Xuetian
5056b29b0f Fix the wrong int size for fcitx capability. 2021-12-03 04:31:24 -08:00
Sylvain
e14d10263c Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect 2021-12-02 10:01:50 +01:00
Sylvain
7828362da9 SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd 2021-12-02 10:01:50 +01:00
Ozkan Sezer
a2b13e585c SDL_iconv_string: avoid memory leak if realloc() fails. 2021-12-02 02:28:24 +03:00
Ozkan Sezer
f14a8bfa4e fix whitespace. 2021-12-01 21:33:02 +03:00
Ozkan Sezer
b71bfdaafb SDL_iconv.c (encodings): mark "WCHAR_T" as ENCODING_UTF16LE for OS/2 too
whcar_t is unsigned short in os/2, like windows
2021-12-01 20:50:40 +03:00
Davis Mosenkovs
66b0a6ee15 workaround for libmali gbm_device_get_fd()
gbm_device_get_fd() in at least some libmali versions duplicates handle.
Other implementations do not do duplication. To prevent handle leak save
drm_fd in SDL_DisplayData.
2021-11-30 16:20:24 -08:00
Ozkan Sezer
662ea5abe4 minor correction after previous patch and minor tidy-up. 2021-12-01 01:40:24 +03:00
Ozkan Sezer
70c5e91d0f os/2 optionally builds against libiconv. 2021-12-01 01:20:10 +03:00
Ozkan Sezer
b20484e803 minor os/2 reorganization for iconv 2021-12-01 01:20:02 +03:00
Sam Lantinga
8c91cf7dba Always create a full 256-entry map in case color values are out of range
Fixes https://github.com/libsdl-org/SDL/issues/5042
2021-11-30 12:37:39 -08:00