Commit Graph

1515 Commits

Author SHA1 Message Date
Sam Lantinga
d673d8c389 Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D 2014-08-16 23:17:47 -07:00
Sam Lantinga
384c204761 Fixed building on Windows with CMake 2014-08-16 15:18:21 -07:00
Ryan C. Gordon
d72c61d8c7 Haptic: Add some missing haptic types to test, and fix wrong array-sizes.
Thanks, Elias!

Fixes Bugzilla #2686.
(along with the last several commits.)
2014-08-16 16:50:10 -04:00
Ryan C. Gordon
e2bbc17d11 Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:49:00 -04:00
Ryan C. Gordon
57db27909b Haptic: Fix the saturation and deadband parameters' available range.
There was a misconception that Linux's saturation and deadband parameters -
on which the corresponding SDL parameters were based - use only half of the
possible range.

Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:47:42 -04:00
Ryan C. Gordon
a2622ce6e0 Haptic: Explicitly avoid floating point arithmetic if it's not needed.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:42:55 -04:00
Ryan C. Gordon
1db581b4ca Haptic: DInput's POLAR direction actually matches Linux's direction.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:41:25 -04:00
Ryan C. Gordon
3e27013b98 Haptic: Don't interpret a direction of polar 35999 as "unsupported type".
(or linux-direction 0xFFFF)

Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:40:01 -04:00
Philipp Wiesemann
6d9dbf5e1e Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
Philipp Wiesemann
c5aa0d8081 Updated README. 2014-08-15 23:18:57 +02:00
Philipp Wiesemann
e0eb6714cc Fixed enumeration in README. 2014-08-15 23:13:51 +02:00
Sam Lantinga
c6a2382c66 Take advantage of GL_ARB_texture_non_power_of_two when it's available 2014-08-14 21:31:50 -07:00
Philipp Wiesemann
2c1faa40eb Fixed warnings about unused local variables. 2014-08-12 23:37:12 +02:00
Philipp Wiesemann
197a7cae5f Fixed warning about implicit boxing to Java Object. 2014-08-12 23:33:16 +02:00
Philipp Wiesemann
cfaa99bb56 Fixed doxygen warnings and markdown formatting. 2014-08-12 23:28:45 +02:00
Sam Lantinga
05d8780022 Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00
Sam Lantinga
4fe43f408b Added an entry for the new Steam controller XInput emulation mode 2014-08-11 17:24:54 -07:00
Philipp Wiesemann
a9d4a6b81a Fixed typo in source comment. 2014-08-11 23:18:35 +02:00
Philipp Wiesemann
a02521492f Added javadoc comment for consistency. 2014-08-11 23:16:47 +02:00
Philipp Wiesemann
53cf64b09d Fixed doxygen warning and markdown formatting. 2014-08-11 23:13:20 +02:00
Philipp Wiesemann
b33d2b7371 Updated README name in header. 2014-08-11 22:53:03 +02:00
Philipp Wiesemann
09dc9f8b20 Removed 42 from README. 2014-08-11 22:45:08 +02:00
David Ludwig
ff5caa1721 WinRT build fix for ARM platforms
The _xgetbv intrinsic was being used in ARM builds of SDL/WinRT, which was
leading to linker errors.  This commit limits _xgetbv use to the platforms on
which it is available, x86 and x64.
2014-08-10 22:21:21 -04:00
Alex Szpakowski
deceab256e Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary. 2014-08-08 15:14:09 -03:00
Alex Szpakowski
2dac6bf57e Fixed opengl context share groups on iOS. 2014-08-07 00:44:16 -03:00
Sam Lantinga
6fef39d6b8 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 2014-08-06 11:34:54 -07:00
Alex Szpakowski
02b06c6692 Merged default into iOS-improvements 2014-08-06 13:50:50 -03:00
Sam Lantinga
6299daecba The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
This allows you to use the returned context in functions like CVOpenGLESTextureCacheCreate()
2014-08-06 00:28:02 -07:00
Alex Szpakowski
292eedffe8 Merged default into iOS-improvements 2014-08-06 03:32:59 -03:00
Alex Szpakowski
f5543f93b3 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). 2014-08-06 03:24:16 -03:00
Sam Lantinga
2eb7563e35 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. 2014-08-05 21:03:02 -07:00
Alex Szpakowski
362899776e Minor code update for less verbosity 2014-08-06 00:45:11 -03:00
Alex Szpakowski
2096583140 Merged branch default into iOS-improvements 2014-08-04 15:30:53 -03:00
Alfred Reynolds
87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. 2014-07-31 12:46:23 -07:00
Alex Szpakowski
bde54b7f34 Merged 'default' into branch 'iOS-improvements' 2014-07-31 03:14:10 -03:00
Alfred Reynolds
7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. 2014-07-30 17:45:52 -07:00
Ryan C. Gordon
5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
Fixes Bugzilla #2641.
2014-07-30 14:14:19 -04:00
Ryan C. Gordon
c0f9a57f71 Fixed comment typo. 2014-07-30 14:12:54 -04:00
Ryan C. Gordon
c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. 2014-07-30 11:11:48 -04:00
Ryan C. Gordon
e5d49c2033 Added a GetPendingBytes method to the audio backend.
This will (eventually) make SDL_GetQueuedAudioSize() more accurate, and thus
reduce latency. Right now this isn't implemented anywhere, so we assume data
fed to the audio callback is consumed by the hardware and immediately played
to completion.
2014-07-30 11:08:31 -04:00
Ryan C. Gordon
db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
For versions of XAudio2 with an IXAudio2SourceVoice::GetState() that offers a
flags parameter, we can use XAUDIO2_VOICE_NOSAMPLESPLAYED, since we don't
need this information in our current calls. According to MSDN, this makes the
the call about 3x faster.
2014-07-30 09:54:01 -04:00
Sam Lantinga
e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Gabriel Jacobo
f982d08784 Rearrange documentation
1) Moves all READMEs to docs/
2) Renames them to *.md, adds some Markdown with the idea to add a lot more
3) Moves the doxyfile config to doc/ and makes it parse the headers at ../include as well as the md files in docs.
4) Skips SDL_opengl*.h headers from the docs
5) Minor fixes to doxyfile
2014-07-29 09:20:12 -03:00
Alex Szpakowski
caad673f06 Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video. 2014-07-29 00:36:12 -03:00
Alex Szpakowski
31257842ec Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8. 2014-07-29 00:05:48 -03:00
Ryan C. Gordon
0c09ce2b34 Changed local var names in SDL assert macro.
Otherwise, if someone added an assert to a function that has a variable
named "state", the compiler might warn about shadowing a local.
2014-07-28 10:54:25 -04:00
Sam Lantinga
164de2325e Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
Ryan C. Gordon
2230df5525 Remove dependency on C runtime from Windows SDLmain. 2014-07-27 19:52:52 -04:00
Sam Lantinga
a0b68e817d Fixed bug 2537 - _allmul in SDL_lib.c is not working properly 2014-07-27 17:44:10 -07:00
Sam Lantinga
5c6c86912d Fixed uninitialized variable in some cases 2014-07-27 17:43:36 -07:00