Commit Graph

8760 Commits

Author SHA1 Message Date
Sylvain
b88b6b3c23 Remove QueueDrawLines from METAL 2022-01-07 14:10:23 -08:00
Sylvain
9aac55317d Remove QueueDrawLines from GL, GLES, GLES2 2022-01-07 14:10:23 -08:00
Sylvain
8ea8b2e697 Use QueueDrawLine if provided, otherwise use RenderGeometry 2022-01-07 14:10:23 -08:00
Sylvain Becker
c498727471
render: Use RenderGeometry to draw lines
This patch is from @1bsyl

Fixes #5061.
2022-01-07 16:14:28 -05:00
Sam Lantinga
4b38d4c96b Leave the Metal view active on the window when recreating the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/5140

Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ryan C. Gordon
88ac517df0
opengles2: Fix point drawing. 2022-01-07 15:04:04 -05:00
Sam Lantinga
957c48b4c7 Fixed detecting focus change to child dialogs
Fixes https://github.com/libsdl-org/SDL/issues/5157
2022-01-07 10:58:04 -08:00
Sam Lantinga
c477768e6f We only need to add the sentinel at the top of SDL_WaitEventTimeout() 2022-01-06 18:58:30 -08:00
Cameron Gutman
e9134b045a events: Only add sentinels for pumping done inside SDL_WaitEventTimeout()
We don't want to catch explicit SDL_PumpEvents() calls by the application with
our polling check to avoid stale data. If the call to SDL_PumpEvents() produced
no events, there will be a sentinel sitting in the queue that will cause
SDL_PollEvent() to immediately return 0 next time it is called.

Our SDL_WaitEventTimeout() implementation avoids this issue by always popping
an event after calling SDL_PumpEvents(). This will remove the new sentinel if
we didn't get any new events.
2022-01-06 18:35:23 -08:00
Sam Lantinga
954858846d Move special sentinel handling inside SDL_PeepEvents() 2022-01-06 14:05:22 -08:00
Sam Lantinga
2592e6219b Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout() 2022-01-06 14:05:22 -08:00
Sam Lantinga
8ff2166855 Only return from SDL_PollEvent() if the last sentinel is consumed 2022-01-06 14:05:22 -08:00
Sam Lantinga
c9ff90b949 Clarify comment
Co-authored-by: Simon McVittie <smcv@debian.org>
2022-01-06 14:05:22 -08:00
Sam Lantinga
31f8c3ef44 Fixed event pump starvation if the application frequently pushes its own events 2022-01-06 14:05:22 -08:00
Wouter Wijsman
e0c5399119 Don't make psp eboot for testoffscreen 2022-01-06 13:33:17 -08:00
Ryan C. Gordon
5d3f6b0215
wikiheaders.pl: Added support for export to Unix manpages.
This mostly works, but likely needs some tweaking as we examine the output
of various pages.

Fixes #5163.
2022-01-06 15:37:05 -05:00
Ozkan Sezer
75ac944b9c check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available. 2022-01-06 22:24:00 +03:00
Wouter Wijsman
515b5f2a39 Fix build errors in PSP port 2022-01-06 10:17:05 -08:00
Wouter Wijsman
34e34ad5a5 Remove debug code from PSP renderer 2022-01-06 10:17:05 -08:00
stdgregwar
520c89a00a cleaning 2022-01-06 10:17:05 -08:00
stdgregwar
09f4711f40 Fix LRU when destroying texture. 2022-01-06 10:17:05 -08:00
stdgregwar
c3ec62d6a6 PSP lazier blend states, display mode report with 16bit option 2022-01-06 10:17:05 -08:00
stdgregwar
0f5368fe11 PSP cached blending and texturing state, ABGR1555 stencil hack 2022-01-06 10:17:05 -08:00
stdgregwar
fe405eb27b fixed LRU cache code 2022-01-06 10:17:05 -08:00
stdgregwar
c1f152292b Spill render targets to ram on PSP 2022-01-06 10:17:05 -08:00
stdgregwar
77d874e3c0 Attempt to make render to texture work on PSP 2022-01-06 10:17:05 -08:00
Ryan C. Gordon
7967c97618
cmake: Do a more thorough test for the old bcm Raspberry Pi libraries.
Fixes #5132.
2022-01-05 21:02:38 -05:00
Francisco Javier Trujillo Mata
f3255df9c0 Improve audio compatibility in PSP. Now it supports more formats and frequencies 2022-01-05 19:15:41 -05:00
Sam Lantinga
16f5b9e3c3 Filter jitter on Xbox One controllers when using raw input reports 2022-01-05 11:07:52 -08:00
Wouter Wijsman
eca198d519 Don't build an eboot for testgesture for PSP 2022-01-05 08:30:28 -08:00
Wouter Wijsman
cd6cb959c0 Only copy resources to PSP eboot directory if it exists 2022-01-05 08:30:28 -08:00
Wouter Wijsman
9d0b4d85fc Don't build EBOOT files for all tests for PSP 2022-01-05 08:30:28 -08:00
Wouter Wijsman
b2ca62f23a Make sure all tests have the resources they need 2022-01-05 08:30:28 -08:00
Wouter Wijsman
6d46e30fed Remove extra / in PSP GetPrefPath 2022-01-05 08:29:35 -08:00
Wouter Wijsman
33dccbb381 Make sure GetPrefPath also works without org 2022-01-05 08:29:35 -08:00
Cameron Gutman
419ae29d90 joystick: Move WGI driver initialization after Windows driver
WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
2022-01-04 15:53:39 -08:00
Cameron Gutman
d73bd0d2f6 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
The WGI driver will call this regardless of whether our init succeeded.
2022-01-04 15:53:39 -08:00
ulatekh
3ea82eaaff Under MSVC, build project-sources in parallel. 2022-01-04 15:24:31 -08:00
Ozkan Sezer
565ef63873 SDL_rwops.c: simplify foo <= 0 checks to !foo with unsigned types. 2022-01-04 11:40:04 +03:00
Ryan C. Gordon
30f895a5f3
Update os2.yml
Specify the WATCOM environment variable in the "run" command line directly, so the home directory gets correct shell expansion.
2022-01-03 21:55:10 -05:00
Ryan C. Gordon
1d918a283c
Update os2.yml
Whoops, forgot the `-R` on the chmod command.
2022-01-03 21:52:47 -05:00
Ryan C. Gordon
39fc1e87e5
os2.yml: OpenWatcom install fixes
Make everything in Open Watcom install executable (because none of it is, and this is good enough), and make wget less verbose.
2022-01-03 21:51:12 -05:00
Ryan C. Gordon
eb3639d3c5
os2.yml: Fix wget command line
It's a capital O, not lowercase.  :/
2022-01-03 21:47:04 -05:00
Ryan C. Gordon
56813d0203
Create os2.yml
This is a quick test to see if we can cache an OpenWatcom install on a GitHub Actions instance and build for OS/2 with it.
2022-01-03 21:44:17 -05:00
Cameron Gutman
8f924b82d9 kmsdrm: Remove gbm_bo_get_offset()
It is not present on some older libgbm versions that we still
support and has been unused since 85e8adf.
2022-01-03 16:41:03 -06:00
Wouter Wijsman
a201c94833 Build tests for PSP in CI 2022-01-03 13:04:52 -08:00
Wouter Wijsman
fcb638ff90 Copy test resources to correct directory on PSP 2022-01-03 10:39:15 -08:00
Wouter Wijsman
5e84f6384f Rename test directories for PSP and only build PRX if asked 2022-01-03 10:39:15 -08:00
Wouter Wijsman
bf2336078c Make tests build for PSP and make them able to launch 2022-01-03 10:39:15 -08:00
Wouter Wijsman
cd1f24a998 Add forgotten psppower library to link 2022-01-03 10:39:15 -08:00