Commit Graph

45 Commits

Author SHA1 Message Date
Ryan C. Gordon
43ad9670e6 Patched to compile on pre-C99 compilers. 2014-10-30 13:44:31 -04:00
Dmitry Rekman
3a916c6d7b X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Fixes Bugzilla #2770.

Thanks to Epic Games for contributing this fix.
2014-10-29 22:55:40 -04:00
Philipp Wiesemann
37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database.
The script was originally written for an SDL_gamecontrollerdb.h which had groups
of mappings separated by single lines starting with a "#". This was changed some
time ago to #endif/#if pairs. Because the script assumed only a single #endif in
the whole file it no longer worked correctly and only processed the first group.
2014-10-29 22:44:35 +01:00
Philipp Wiesemann
0c60f023f5 Removed unnecessary NULL check. 2014-10-29 22:41:01 +01:00
Philipp Wiesemann
2bdc5c9d7a Updated gamecontroller database sorting script to work with Python 3. 2014-10-29 20:35:21 +01:00
Philipp Wiesemann
032b14e7b6 Fixed SDL_AddHintCallback() crashing if no more memory available.
The return value of SDL_malloc() was not checked and NULL therefore not handled.
Also added setting of error message for the other SDL_malloc() in this function.
2014-10-29 20:29:32 +01:00
Philipp Wiesemann
2a46a9df21 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
Nitz

Variable entry going out of scope leaks the storage it points to, at:

        /* Need to add a hint entry for this watcher */
        hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
        if (!hint) {
            return;
        }

Patch is attached.
2014-10-29 20:20:47 +01:00
Philipp Wiesemann
7268eabb9b Added handling of NULL as input for SDL_GameControllerAddMapping(). 2014-10-26 23:28:45 +01:00
Philipp Wiesemann
33a2b58ca4 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before).
2014-10-26 23:22:53 +01:00
Philipp Wiesemann
30d6cec1bb Added handling of NULL as input for SDL_GameControllerMapping().
For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
2014-10-26 17:53:16 +01:00
Philipp Wiesemann
90387dafb4 Removed two wrong documentation comments from gamecontroller source.
No replacement because correct documentation is already in SDL_gamecontroller.h.
2014-10-26 17:46:11 +01:00
Philipp Wiesemann
0a053ed66a Fixed wording in SDL_GameControllerAddMappingsFromRW() error message. 2014-10-26 17:44:00 +01:00
David Ludwig
01f3498c33 WinRT: more keyboard code cleanups
- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names
2014-10-26 12:33:10 -04:00
David Ludwig
e057c7dd12 WinRT: Fixed bug whereby key-detection code could call SDL_Log 2014-10-25 08:54:23 -04:00
David Ludwig
ed2fff6bef WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails 2014-10-25 08:50:41 -04:00
David Ludwig
20b19aac86 WinRT: more keyboard code cleanups
- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading
2014-10-25 08:43:51 -04:00
David Ludwig
a1bac50d1b WinRT: Fixed bug whereby a right-shift key might get reported as left-shift 2014-10-24 22:09:47 -04:00
David Ludwig
e9c79620df WinRT: minor keyboard code cleanup
An internally-used hash table was replaced with a plain switch statement.
2014-10-24 21:25:21 -04:00
Philipp Wiesemann
d5d3721b4d Added new key codes from Android 4.4 (API 20) and 5.0 (API 21). 2014-10-24 19:50:29 +02:00
Brandon Schaefer
a1dcebb209 Remove unused variable. 2014-10-24 06:52:54 -07:00
Brandon Schaefer
04dbc4920e Merge patch for bug 2750. Thanks Sylvain! 2014-10-24 06:50:09 -07:00
Philipp Wiesemann
5f193f0c60 Fixed setting of screen saver state crashing on some version of Android.
Setting Window flags seems to affect Views and must be handled on UI thread.
2014-10-20 22:19:09 +02:00
Gabriel Jacobo
79035b393a Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy 2014-10-20 10:10:39 -03:00
Philipp Wiesemann
ec4dfdfc58 Fixed bug 2476 - Allow custom main() arguments
rettichschnidi

I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
2014-10-17 23:36:45 +02:00
Philipp Wiesemann
7cabaebed4 Fixed typo in source comment. 2014-10-17 23:26:02 +02:00
Sam Lantinga
38f94e21c0 Added a platform cleanup function for the Vivante video driver 2014-10-16 09:54:13 -07:00
Gabriel Jacobo
5df970a695 [udev] Fixes #2654, ID_INPUT_KEY devices are ignored.
Also added some references to udev code where these flags are set.
2014-10-16 09:41:42 -03:00
Gabriel Jacobo
29eb6e9b3c [X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)
Discussed in bug #2192, tested with Xvfb in dual head configuration.
2014-10-15 18:33:43 -03:00
David Ludwig
1b341f5875 WinRT build fix 2014-10-15 15:50:35 -04:00
Sam Lantinga
251ca855f7 Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs 2014-10-15 09:18:17 -07:00
Sam Lantinga
f7abb7c4e2 Better error reporting for video drivers with less than full functionality. 2014-10-15 09:14:09 -07:00
Sam Lantinga
3b70f65dc1 Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds 2014-10-15 09:13:36 -07:00
Sam Lantinga
348cf3ee28 Fixed spurious SDL error on shutdown if mouse capture isn't supported 2014-10-15 09:11:15 -07:00
Sam Lantinga
89127c2d70 Fixed input device detection on systems that aren't running the udev daemon 2014-10-15 09:10:50 -07:00
Sam Lantinga
639b39c46c Fixed crash if the event subsystem didn't initialize properly 2014-10-15 09:09:57 -07:00
David Ludwig
20a6c623c3 WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated
Attributes on the host device's rotation were getting applied to offscreen
textures in an invalid manner.  This was causing some apps to look different,
depending on how the device was rotated.
2014-10-14 09:53:46 -04:00
Sam Lantinga
72f703e395 Fixed log typo 2014-10-13 14:10:41 -07:00
Sam Lantinga
557d43e69a Minor cleanups 2014-10-13 10:46:27 -07:00
Gabriel Jacobo
476580576e [Android] Better fix for #2480, pause/resume audio 2014-09-18 11:03:34 -03:00
Ryan C. Gordon
5f9ea7edeb Haptic: Deal with negative periodic magnitudes (thanks, Elias!).
A negative periodic magnitude doesn't exist in Windows' and MacOS' FF APIs

The periodic magnitude parameter of the SDL Haptic API is based on the Linux
 FF API, so it means they are not directly compatible:
    'dwMagnitude' is a 'DWORD', which is unsigned.

Fixes Bugzilla #2701.
2014-09-17 14:49:36 -04:00
Gabriel Jacobo
4544343b3e [Android] Fixes #2480, music does not pause when process backgrounded
This modifies SDL_PauseAudio behavior to pause all audio devices instead of
just the default one (required on Android, at least for testmultiaudio on my
Nexus 4 which reported 2 audio devices).
It also changes SDL_PauseAudioDevice to retain the device lock from pause until
resume in order to save battery in mobile devices.
2014-09-17 11:41:12 -03:00
Ryo Munakata
7798b4d62a video: waylandmouse: handle mmap error properly
Signed-off-by: Ryo Munakata <ryomnktml@gmail.com>
2014-09-09 17:26:16 +09:00
Sam Lantinga
5f39ea89c9 Fixed bug 2415 - Message Boxes aren't implemented on Android
Philipp Wiesemann

I attached a patch for an incomplete implementation of the messagebox parts.

It was not tested on lots of devices yet and features a very fragile workaround to block the calling SDL thread while the dialog is handled on Android's UI thread. Although it works for testmessage.c I assume there are lot of situations were it may fail (standby, device rotation and other changes). Also not all flags and colors are implemented.

On the other hand most uses of the messagebox are to show an error on start and fragility (or working at all) may not matter there.
2014-09-13 02:15:18 -07:00
Sam Lantinga
2bfb3c3e82 Fixed using uninitialized display data in iMX6 initialization 2014-09-12 15:09:33 -07:00
Pierre-Loup A. Griffais
24c86b5501 [X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.

This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.

CR: Sam
2014-09-11 19:24:42 -07:00