Commit Graph

5615 Commits

Author SHA1 Message Date
Philipp Wiesemann
db878a4336 Linux: Removed not needed platform info from two entries of controller database.
Not needed because entries of this file are selected by conditional compilation.
2015-04-16 22:02:03 +02:00
Philipp Wiesemann
3e1d36299a Fixed typo in internal joystick documentation comments. 2015-04-15 21:29:55 +02:00
Philipp Wiesemann
e6b7b38c6c Emscripten: Simplified implementation of joystick update function.
The function was implemented using four loops but only needed two.
2015-04-15 21:27:10 +02:00
Philipp Wiesemann
86fb92a7da Emscripten: Fixed memory leak if SDL_GetPrefPath() failed. 2015-04-15 21:25:15 +02:00
Philipp Wiesemann
e97fc56209 Android: Fixed lint warning about order of elements in AndroidManifest.xml. 2015-04-13 20:52:38 +02:00
Philipp Wiesemann
0fbd3372d4 WinRT: Fixed format string for error message. 2015-04-13 20:52:18 +02:00
Ryan C. Gordon
3a0270593e Patched to compile on C89 compilers. 2015-04-12 21:02:21 -04:00
Ryan C. Gordon
c539b3f9e9 Make X11 and Wayland ProcessHitTest() code less verbose. 2015-04-12 20:59:48 -04:00
Ryan C. Gordon
d10201be08 Implemented SetWindowHitTest() for Wayland (thanks, x414e54!).
Fixes Bugzilla #2941.
2015-04-12 20:40:06 -04:00
Ryan C. Gordon
c6538cb977 Merged. 2015-04-12 20:28:28 -04:00
Alex Szpakowski
a27fad1e24 Fixed orientation issues in the iOS extended launch screen. 2015-04-12 01:50:28 -03:00
Rohit Nirmal
cf6b9752f9 Ignore some more test binaries. 2015-04-10 22:31:52 -05:00
Philipp Wiesemann
26b4898ac2 Windows: Fixed format string for error message. 2015-04-11 20:43:11 +02:00
Philipp Wiesemann
56c82bc828 Mac: Fixed typo in two error messages. 2015-04-11 20:41:49 +02:00
Ryan C. Gordon
1a73b4eba2 Some Raspberry Pi build fixes (including Raspberry Pi 2 support).
Fixes Bugzilla #2879.
2015-04-11 05:58:37 +00:00
Alex Szpakowski
fe6c797cad Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called. 2015-04-10 23:30:31 -03:00
Ryan C. Gordon
6ae7a20647 Placate static analysis with an assertion. 2015-04-10 21:40:50 -04:00
Ryan C. Gordon
2afa4aeda8 Fixed memory leak in failure case that static analysis found. 2015-04-10 21:15:51 -04:00
Philipp Wiesemann
7bd7221997 PSP: Removed empty statement. 2015-04-10 23:45:13 +02:00
Philipp Wiesemann
ce2d5f70e4 Wayland: Removed empty statement. 2015-04-10 23:44:55 +02:00
Ryan C. Gordon
562414c74c Merged Alex Szpakowski's iOS-improvement branch to default.
Fixes Bugzilla #2798.
Fixes Bugzilla #2212.
Fixes Bugzilla #2826.
Fixes Bugzilla #2661.
Fixes Bugzilla #1885.
Fixes Bugzilla #1578.
Fixes Bugzilla #2751.

(whew!)

Notable changes, from Alex's notes:

- The SDL_WINDOW_ALLOW_HIGHDPI flag is now needed (along with SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize) to use Retina / high DPI resolutions, bringing SDL?s Retina-related behavior on iOS in line with Mac OS X. Window dimensions and display modes are now in the ?points? (non-high DPI) coordinate system rather than pixels, whereas SDL_GL_GetDrawableSize is in pixels.

- Reworked the custom extended launch screen code:
	- It now hides after the first SDL_PumpEvents call rather than SDL_CreateWindow, and it fades out in a similar manner to the system launch screen behavior.
	- It now mirrors the system launch screen behavior when deciding which image to display: it falls back to using the Launch Images dictionary in Info.plist if the iOS 8+ launch screen nib isn?t available, and if the Launch Images dictionary doesn?t exist it uses the old standard launch image names.
	- The extended launch screen can now be disabled via the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h.

- Added support for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.

- Added access to a window view's renderbuffer and framebuffer to syswm.

- Added OpenGL ES debug labels for the Renderbuffer and Framebuffer Objects created with SDL_GL_CreateContext.

- Added support for sRGB OpenGL ES contexts on iOS 7+.

- Updated OpenGL ES contexts to support native-resolution rendering (when SDL_WINDOW_ALLOW_HIGHDPI is enabled) on the iPhone 6 Plus, i.e. 1080x1920 rather than 1242x2208.

- Updated SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext to be more robust.

- Updated SDL windows to display a UIView at all times, even when an OpenGL context is not active. This allows rotation, touch events, and other windowing-related events to work properly without an active OpenGL context. It also makes it easier to use SDL_GetWindowWMInfo after creating a SDL window.

- Updated the iOS-specific Objective-C code to use cleaner and more modern language features and APIs, including ARC instead of manual reference counting.

- Updated SDL_HINT_ORIENTATIONS to allow disabling custom orientations if the hint is set with no valid orientation names.

- Fixed several rotation and orientation bugs with windows and display modes, especially in iOS 8+.

- Fixed SDL_SetWindowFullscreen failing to update the status bar visibility on iOS 7+.

- Fixed the orientation of the offset applied to the window?s view when the onscreen keyboard is shown in iOS 8+.

- Fixed SDL_IsScreenKeyboardShown (patch by Phil Hassey.)

- Fixed several major memory leaks caused by missing autorelease pool blocks in the iOS-specific Objective-C code.

- Removed several dead code paths.

- The iOS 7 SDK (Xcode 5) or newer is now required to build SDL for iOS.
2015-04-09 22:28:37 -04:00
Alex Szpakowski
c4035654a9 Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer. 2015-04-09 19:28:00 -03:00
Philipp Wiesemann
67549d3320 Backed out changeset 064a1998a957 2015-04-09 22:14:05 +02:00
Philipp Wiesemann
f87963488b Wayland: Fixed not freeing memory if initialization failed. 2015-04-09 21:13:41 +02:00
Philipp Wiesemann
dc33fb942d Wayland: Fixed accessing not fully initialized subsystem if errors happened.
The VideoInit() implementation returned 0 on errors instead of -1.
2015-04-09 21:13:20 +02:00
Philipp Wiesemann
8a573844c9 Wayland: Fixed accessing not fully initialized window if no memory available.
The CreateWindow() implementation returned 0 on no more memory instead of -1.
2015-04-09 21:11:43 +02:00
Philipp Wiesemann
049ef9a35b Android: Fixed calling a getter method twice. 2015-04-08 22:24:33 +02:00
Philipp Wiesemann
458b94da5f Android: Fixed creating mouse coordinates which are not needed if hint is set. 2015-04-08 22:18:10 +02:00
Philipp Wiesemann
b473d30f19 Android: Fixed not resetting mouse pointer state if hint was changed at runtime. 2015-04-08 22:15:25 +02:00
Alex Szpakowski
fcd0f06a88 Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump. 2015-04-08 15:59:29 -03:00
Alex Szpakowski
1152a75954 Generated dynapi prototypes for the new iPhone functions. 2015-04-08 15:44:07 -03:00
Alex Szpakowski
26c28114ee Merged default into iOS-improvements 2015-04-08 15:35:07 -03:00
Ryan C. Gordon
a210dbcb13 Removed unused variable. 2015-04-08 02:42:29 -04:00
Ryan C. Gordon
53287ad51c X11: Removed code to set "icon" title, since it was never used.
(Leftover from SDL 1.2, which let you specify this?)
2015-04-08 02:31:54 -04:00
Ryan C. Gordon
78026f5492 Patched to compile on Windows. 2015-04-08 02:24:17 -04:00
Ryan C. Gordon
e0ad1021a5 Wayland: Patched to compile. 2015-04-08 02:22:28 -04:00
Ryan C. Gordon
785618afec DirectInput: ignore everything but joysticks and gamepads (thanks, Justin!).
Fixes Bugzilla #2460.
2015-04-08 02:14:59 -04:00
Ryan C. Gordon
6e53bc9b10 SDL_SetWindowTitle() should never set a NULL pointer for the title string.
Various backends reacted differently (or not at all) in the presence of a
NULL pointer. This simplifies things.

Fixes Bugzilla #2902.
2015-04-08 02:00:14 -04:00
Ryan C. Gordon
1339ce71f6 Make SDL_stdinc.h work when compiling with -Wundef (thanks, Ben!).
Fixes Bugzilla #2664.
2015-04-08 01:42:47 -04:00
Ryan C. Gordon
88e85f4ddd Patched to compile on C89 compilers. 2015-04-08 01:40:01 -04:00
Ryan C. Gordon
8da7e8adc9 Log Android hardware at startup (thanks, rettichschnidi!).
Fixes Bugzilla #2653.
2015-04-08 01:37:17 -04:00
Ryan C. Gordon
6a126a48df Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC.
Naturally, this way generates a warning on GCC and Clang instead.  :)
2015-04-07 23:40:01 -04:00
Ryan C. Gordon
9a686aaa56 Wayland: changed a few "SetError(); return -1;" to "return SetError()". 2015-04-07 22:49:56 -04:00
Alex Szpakowski
df98b11c47 Merged default into iOS-improvements 2015-04-06 15:26:37 -03:00
Ryan C. Gordon
f3590aba15 X11: Always specify "True" if setting GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB.
Fixes Bugzilla #2897.
2015-04-06 00:11:58 -04:00
Ryan C. Gordon
83aeb31d12 This function can be static. 2015-04-06 00:10:54 -04:00
Ryan C. Gordon
2f3f328714 Make loading/saving dollar gesture templates endian clean (thanks, Martin!).
Fixes Bugzilla #2674.
2015-04-05 18:59:52 -04:00
Ryan C. Gordon
05a9206a4f Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!).
Fixes Bugzilla #2673.
2015-04-05 18:44:24 -04:00
Ryan C. Gordon
0713c1e53b Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!)
Fixes Bugzilla #2797.
2015-04-05 15:52:37 -04:00
Sam Lantinga
3e4a8ce1c2 Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller 2015-04-01 19:18:56 -07:00