Commit Graph

9194 Commits

Author SHA1 Message Date
Sam Lantinga
d3cc5764c0 Modern CMake doesn't need "LANGUAGE C" for Objective-C
CMake 3.19 fails to compile Objective-C with that property set

Fixes https://github.com/libsdl-org/SDL/issues/5418
2022-03-18 07:36:16 -07:00
Sam Lantinga
1868c5b521 Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
2022-03-17 18:25:50 -07:00
Sam Lantinga
3167ba342d Fixed freeing the Windows blank cursor 2022-03-17 17:58:35 -07:00
Sam Lantinga
0387bf821a Fixed memory leak in WIN_CreateBlankCursor() 2022-03-17 17:55:28 -07:00
Sam Lantinga
5ff42438e3 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga
09b8152fae Use SDL_Log instead of printf 2022-03-17 17:19:21 -07:00
Sam Lantinga
b22ce2b5a8 Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-03-17 17:10:40 -07:00
Sam Lantinga
d406278513 Try not forcing activation when grabbing the mouse in fullscreen windows 2022-03-17 17:01:36 -07:00
Sam Lantinga
4e784fce43 When updating grab state, only activate windows that are grabbed, fullscreen, and shown.
Fixes https://github.com/libsdl-org/SDL/issues/5371
2022-03-17 16:57:33 -07:00
Sam Lantinga
e5f45455c9 Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Sam Lantinga
4e49b78a11 Fixed compile warning and comment typo 2022-03-17 14:44:17 -07:00
Ethan Lee
0bf8ccfb60 video: Add a hint to allow Vulkan surfaces on foreign windows 2022-03-17 14:25:55 -07:00
Sam Lantinga
ecaa22cbe6 Don't warn if anyone peeps for events after quitting the event subsystem
Fixes https://github.com/libsdl-org/SDL/issues/5013
2022-03-17 14:22:51 -07:00
Antoine Fontaine
3318590796 Fix relative mouse input for Unvanquished (unvanquished.net)
Here's an IRC dump that hopefully explains the issue this fixes:

> I'm debugging something odd where, for a libre game,
  unvanquished.net (a FPS), relative mouse input in fullscreen is
  buggy
> it's like, working mostly ok, but it has a weird
  performance/cleanup bug
> after some time in relative mouse input mode, some time as low
  as 15s, usually more, the SDL sends A LOT of relative mouse
  input per frame
> almost all of which have xrel==0 && yrel==0
> by A LOT, I mean that after ~1min, it's usually in the
  thousands per frame
> each frame, a while ( SDL_PollEvent( &e)) loop reads the
  inputs, but it seems SDL is not clearing the list.
> one way to clear the list is to open the in-game console or
  menu, which switches the input mode to absolute, then close it
  which gets a working relative input mode (for some time at least)
> I've shown the issue to be present with SDL2.0.20 but not with
  2.0.14 on my system
> some other players on Arch Linux (SDL2.0.20) report a possibly
  related issue, where some keys seem to be pressed at random
> I've did some bisection on SDL master, and I've found that
  there are actually two commits involved, one breaking it
  totally (no input at all), and one fixing it partially (with
  the problem described above)

First related commit that breaks it totally:

	commit 82793ac279
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Oct 14 14:26:21 2021 -0700

	    Fixed mouse warping while in relative mode

	    We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all

Second related commit, that halfway fixes it:

	commit 31f8c3ef44
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Jan 6 11:27:44 2022 -0800

	    Fixed event pump starvation if the application frequently pushes its own events

Reverting the first commit did fix the issue for me, but would
probably reintroduce the bug it was fixing(?). This patch should
fix it for everyone hopefully.

https://github.com/DaemonEngine/Daemon/issues/600 is the upstream
bug, and contains some early investigation.
2022-03-17 14:00:59 -07:00
Esme Povirk
829e15a490 Ignore unknown WM_SIZE types.
According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW,
based on state changes to other windows. It's not clear under
what circumstances this will happen (I saw some docs indicating
it may require multiple application windows), but it doesn't seem
right to treat them as RESTORED.
2022-03-17 12:51:46 -07:00
uyjulian
a164c9d245 SDL_cocoawindow.m: update fullscreen toggle when SDL_SetWindowResizable called 2022-03-17 12:35:57 -07:00
Sam Lantinga
cc152103ba Fixed warnings when building with cygwin
Fixes https://github.com/libsdl-org/SDL/issues/5025
2022-03-17 11:37:08 -07:00
Sam Lantinga
e8c3ff56e0 Removed problematic call to ISensor_SetEventSink()
Fixes https://github.com/libsdl-org/SDL/issues/5288
2022-03-17 10:01:13 -07:00
Sam Lantinga
bcb0f1de23 Fixed build when events are disabled
Fixes https://github.com/libsdl-org/SDL/issues/5413
2022-03-17 08:52:31 -07:00
pionere
01bfde4520 simplify SetDSerror
- no need to keep the error in a static variable
- always print the error code
- reduce the required stack-size
- reduce the number of snprintf calls (and code size)
2022-03-17 08:44:06 -07:00
Ozkan Sezer
01663238dc testplatform.c: move static asserts out of TestTypes(). 2022-03-17 08:43:27 -07:00
Ozkan Sezer
f0d2747df1 use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available 2022-03-17 08:43:27 -07:00
Ozkan Sezer
dfbe1f7248 SDL_GetBasePath() fixes for OS/2 2022-03-17 03:50:02 +03:00
Sylvain
b2db570ce9
SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 2022-03-16 18:09:40 +01:00
Sylvain
93e7caab9a
SDL_blit_slow: remove one nested 'if()' because of ARGB2101010 handling 2022-03-16 18:08:20 +01:00
Sylvain
56568ffb38
Remove 'reserved identifier' warning 2022-03-16 18:04:40 +01:00
Ozkan Sezer
1c1f5c180f imported two libtool mainstream commits 28fbcb6a and b55b1cc8 2022-03-16 17:15:20 +03:00
pionere
2c6a9c5194 minor optimization (SDL_audiocvt.c) 2022-03-16 07:58:28 -04:00
pionere
85dff3e453 emscripten: obey enable-misc/SDL_MISC settings 2022-03-16 14:55:28 +03:00
staphen
123b9aaa41 Adjust gradle dependencies to enable the build to position assets for the APK 2022-03-15 21:57:25 -07:00
Ozkan Sezer
5905696e66 SDL_audiocvt.c: minor cleanup. 2022-03-15 23:10:04 +03:00
Ozkan Sezer
61a93d3c46 minor whitespace cleanup. 2022-03-15 23:10:02 +03:00
Ozkan Sezer
d1e4367f58 SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined.
Fixes https://github.com/libsdl-org/SDL/issues/5408
2022-03-15 21:41:02 +03:00
Ryan C. Gordon
1ee196b483
INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times.
Reference Issue #5407.
2022-03-15 13:07:55 -04:00
Sylvain
90b13e1488
Merge remote-tracking branch 'refs/remotes/origin/main' 2022-03-15 17:50:57 +01:00
Sylvain
c44966b78b
Fixed bug #2691 - re-enable surface_testCompleteSurfaceConversion for ARGB2101010 2022-03-15 17:48:38 +01:00
Sylvain
f3e86b9fd3
Fixed bug #2199: make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA 2022-03-15 17:46:12 +01:00
Sam Lantinga
67848b6531 Fix name of macOS platform and link to README file 2022-03-15 09:25:01 -07:00
Sylvain Becker
3bebdaccb7 METAL: clip rect w/h must be <= render pass 2022-03-15 10:37:17 +01:00
Wohlstand
7c421fec16 SDL_audiocvt.c: Don't byteswap 8-bit streams
Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files.
2022-03-14 08:41:07 -07:00
Zach Reedy
363c36781d Fixed: Incorrect assumption that mouse button is released when window is allocated 2022-03-14 08:38:25 -07:00
Guus Waals
7495b98141 Make SDL_VIDEO_OPENGL_EGL optional on Android 2022-03-14 13:38:12 +01:00
Sylvain
0ad606b48d
Android: add comment to set render target to NULL when going to background (bug #4041) 2022-03-14 10:43:18 +01:00
Ozkan Sezer
ecc1c871e6 SDL_endian.h: use endian predefs from newer gcc and clang versions.
Closes: https://github.com/libsdl-org/SDL/pull/5403
2022-03-14 10:10:40 +03:00
Ozkan Sezer
ee6bfcdd66 SDL_blit_N.c: removed duplicated const (fixes bug #5401) 2022-03-13 20:56:42 +03:00
Ryan C. Gordon
3ab739afff
cmake: Make test code use proper C main functions.
Fixes #5021.
2022-03-13 12:10:52 -04:00
Ozkan Sezer
072db7b005 SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars. 2022-03-12 01:56:40 +03:00
SDL Wiki Bot
229297d97f Sync wiki -> header 2022-03-11 22:47:04 +00:00
Zach Reedy
d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
Charlie Birks
9de97e19cc emscripten: Don't prevent default on filtered key events 2022-03-11 11:55:41 +00:00