Commit Graph

137 Commits

Author SHA1 Message Date
Cacodemon345
1899844952
Fix GitHub display of README-android.md 2021-03-21 01:15:14 +06:00
Ivan Epifanov
1e5cc96199 Docs 2021-03-08 09:07:12 -08:00
Cameron Cawley
2f4e9294aa Update the Linux build instructions 2021-02-25 19:24:50 +03:00
Ryan C. Gordon
c4b7e485af docs: README.md points to Discourse instead of the mailing list now. 2021-02-18 11:10:20 -05:00
Ryan C. Gordon
abe2c0f1b1 license: Fixed references to COPYING.txt that are now LICENSE.txt.
Fixes #4108
2021-02-18 11:07:26 -05:00
Cacodemon345
0a58010c0d Fix README-kmsbsd.md Markdown display 2021-02-17 13:11:00 -05:00
Cacodemon345
350e0ae1fd Add documentation for KMSDRM on *BSDs 2021-02-15 15:24:52 -05:00
erik yuzwa
92506462e2 update some copy 2021-02-15 08:35:13 -08:00
erik yuzwa
be17004e67 updated some notes around using a newer IDE 2021-02-15 08:35:13 -08:00
erik yuzwa
7f1b833373 initial work 2021-02-15 08:35:13 -08:00
Erik Yuzwa
82a96afa70
Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069) 2021-02-13 11:49:31 -05:00
Ryan C. Gordon
65fbf36c9e Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
Ryan C. Gordon
4ff51d29c3 Deprecate SDL_GetRevisionNumber and update things for git instead of hg.
Fixes #4063
2021-02-12 14:31:38 -05:00
Ryan C. Gordon
f9046b4cab We're in Git now! Updated docs. 2021-02-11 14:39:08 -08:00
Sylvain Becker
d74779b748 Android: documention update 2021-02-10 10:22:19 -05:00
Ozkan Sezer
20db1471e5 added documentation docs/README-os2.md (based on original readme.os2). 2020-10-14 23:01:06 +03:00
Ryan C. Gordon
d31dac1563 docs: README-linux.md updated for a modern Ubuntu release. 2020-05-14 21:54:51 -04:00
Ryan C. Gordon
ec2d70364a docs: Fixed README-linux.md's line endings and word wrap. 2020-05-14 21:49:29 -04:00
Ryan C. Gordon
2d5de8faf9 docs: Linux systems don't need to install wayland-protocols anymore.
We ship the protocol xml files we need with SDL's sources now.
2020-05-14 21:48:24 -04:00
Ryan C. Gordon
b8590f1aec README-ios: added a note about enabling hidapi. 2018-10-29 15:51:38 -04:00
David Ludwig
3d55a51482 CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
David Ludwig
00bc7f6b96 CMake: document iOS/tvOS support in README-cmake.md 2019-09-23 18:27:14 -04:00
Sylvain Becker
155087d106 Fixed bug 3918 - CMake support for android project 2019-08-11 15:23:37 +02:00
Ethan Lee
225ae6909e Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects 2019-06-09 11:54:51 -04:00
Sylvain Becker
05333a6e9f Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Hugh McMaster
14b385f2bf docs: Replace references to configure.in with configure.ac 2019-03-27 20:58:33 +11:00
Sam Lantinga
390459d83e Updated minimum supported Android version to API 16, to match latest NDK toolchain 2019-01-12 12:11:06 -08:00
Sylvain Becker
d09774a47c Fixed bug 3511 - documentation to end an Android application 2018-12-30 14:23:25 +01:00
Ryan C. Gordon
bc57ac27f9 mir: Removed mir client support.
Fixes Bugzilla #4288.
2018-11-02 21:34:17 -04:00
Sam Lantinga
950f39e23b Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available. 2018-10-29 19:58:59 -07:00
Ryan C. Gordon
b43f427fa6 README-ios: added a note about enabling hidapi. 2018-10-29 15:51:38 -04:00
Sam Lantinga
e381a1599d Updated Android project files and documentation 2018-10-28 10:31:06 -07:00
Sam Lantinga
38ae49880f Updated required Android SDK to API 26, to match Google's new App Store requirements 2018-08-21 20:46:25 -07:00
Ryan C. Gordon
b7e88aaae0 audio: Added ARM NEON versions of audio converters.
These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!
2018-05-16 02:03:06 -04:00
Sam Lantinga
6e01fbb763 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00
Ryan C. Gordon
351d6d4784 audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.

The support matrix now looks like:

WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
2017-12-06 12:24:32 -05:00
Sam Lantinga
14452e9550 Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
Sam Lantinga
fa5db3a931 Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
Sam Lantinga
edf0fae139 Updated Android build tools version, which bumped minimum deployment target to API 14
Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
f08480af78 Switched to new style gradle Android application build process 2017-10-23 15:23:43 -07:00
Sam Lantinga
bd5c984ac0 Fixed bug 3850 - incorrect numbering in docs/README-ios.md
Michal

the numbering of the bulletpoints in:
docs/README-ios.md

has been mangled with:
changeset 11365	efd3bc8e5a9b

fix:
    12 2.  Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
    13 4.  Select your desired target, and hit build.

remove:
    28 1. Follow step 1 above.

adapt:
    29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
    30 3. ./iosbuild.sh
2017-09-26 16:27:24 -07:00
Sam Lantinga
12efabcbf0 Added instructions for deploying to older iOS devices (thanks Sylvain!) 2017-09-22 11:13:34 -07:00
David Ludwig
e365968a4c WinRT: minor formatting tweak in README-winrt 2017-09-19 10:33:08 -04:00
David Ludwig
f57ef6ff97 WinRT: noted UWP's inability to work with some game controllers 2017-09-19 10:31:22 -04:00
Sam Lantinga
5c8bde4f7b Updated documentation to note that libvulkan-dev is no longer needed 2017-09-09 07:45:31 -07:00
David Ludwig
2ea09903e6 WinRT: listed VS 2017 optional-component requirements 2017-09-03 16:36:22 -04:00
Sam Lantinga
6c38c9007b Update Android SDK required to API level 16
Sylvain

Some API 16 methods are used (InputDevice: getDescriptor(), getVibrator()), so we need to compile at least with SDK API 16. Hence default.properties and project.properties have been modified to use android-16.

There are also some modification to SDLActivity.java not to use getVibrator() if we run under API 16. And not to check to presence of hasVibrator() if we are under API 11.
-some hard-coded constant can be expandend.
- rename a local variable (hasVibrator to hasVibratorService)
2017-08-31 15:12:08 -07:00
Sam Lantinga
309474765b We don't need the VULKAN_SDK to build SDL with Vulkan support anymore 2017-08-28 19:30:59 -07:00
Sam Lantinga
ce2b16445e Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration 2017-08-28 00:11:38 -07:00
Ryan C. Gordon
25e3a1ec90 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga
148ac5b3cf Added Matt Styles' tutorial on building SDL for Android with Visual Studio 2017-08-19 00:27:11 -07:00
Ryan C. Gordon
76306827ec README-linux.md: added libsndio-dev to the package list. 2017-08-07 00:36:45 -04:00
Philipp Wiesemann
46b77b7322 raspberrypi: Fixed typos in README. 2017-06-24 23:45:34 +02:00
Philipp Wiesemann
a0aff76416 Added missing path in porting README. 2017-05-13 23:01:04 +02:00
Philipp Wiesemann
f1296a8652 Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
Ryan C. Gordon
2ce52bf9e1 README-hg.md: Updated main Mercurial website. 2017-04-01 00:17:15 -04:00
Philipp Wiesemann
7122036d03 Updated file name in porting README. 2017-03-19 22:16:24 +01:00
Charlie Birks
90e302d074 Remove link to emscripten tests
Not updated since early port. Also stopped working when Dropbox
stopped allowing HTML to be parsed.
2017-02-17 10:13:10 +00:00
Ryan C. Gordon
8ad131b78e readme: more HTTPS changes. 2017-02-16 13:55:12 -05:00
Philipp Wiesemann
330f2911c2 WinRT: Fixed typo in README. 2017-01-22 22:15:24 +01:00
Philipp Wiesemann
a812b4eb37 Changed Bugzilla link in README.md to HTTPS like in BUGS.txt. 2017-01-14 21:35:18 +01:00
Ryan C. Gordon
53588ff6b8 README-linux: added notes about libsamplerate. 2017-01-08 14:16:19 -05:00
Philipp Wiesemann
6f1f77b297 Fixed outdated info in README. 2016-10-30 21:01:33 +01:00
Sam Lantinga
54eb9067e1 Fixed bug 3460 - docs/README-macosx.md: g++fat.sh should be g++-fat.sh in universal build command
Elis?e Maurer

I scratched my head for a while until I realized there's a typo in the command listed in the instructions for universal Mac builds: https://hg.libsdl.org/SDL/file/3a3a88db1fc2/docs/README-macosx.md#l24

It should say `g++-fat.sh` but instead it says `g++fat.sh`, which makes `./configure` fail with a C++ preprocessor error.
2016-10-19 20:50:33 -07:00
Philipp Wiesemann
1fd2646c60 Android: Split long line in README. 2016-10-15 20:01:50 +02:00
Sam Lantinga
42f85aa29e Fixed building and using fcitx IME support on Linux 2016-10-08 11:30:07 -07:00
Sam Lantinga
d3cbc664d5 Fixed bug 2983 - Update Android.readme to include Tegra Graphics Debugger compatibility tip
Michael Labb?

NVidia has released some pretty nice Tegra profiling tools for their Android devices. The NVidia Tegra Graphics Debugger works by providing an interposer library that intercepts ES2 and EGL calls.  You must link against these libraries.

Unfortunately, this quietly fails with SDL2 because libEGL and libGLES2 are dynamically loaded with dlopen().

NVidia offers a secondary approach to using the Tegra Graphics Debugger: root your device and install a global interposer library.  Almost no devs will try this first if they don?t have a rooted device.

I propose an update to the Android readme that explains why the static linking approach recommended by NVidia doesn?t work.
2016-10-07 17:49:33 -07:00
Sam Lantinga
104c9541d9 Converted README documentation to DOS text format 2016-10-07 17:46:58 -07:00
Ryan C. Gordon
f33c58b004 Updated Linux notes on building with Mir and Wayland support. 2016-09-29 12:04:07 -04:00
Philipp Wiesemann
fc469f6f27 Mac: Fixed markdown formatting in README.
The newlines were lost in doxygen output.
2016-09-21 23:07:08 +02:00
Philipp Wiesemann
456901150c Fixed information in touch README and changed identifiers so doxygen links them. 2016-07-27 20:47:31 +02:00
Philipp Wiesemann
696867eed4 Mac: Updated file name in README. 2016-06-25 19:40:02 +02:00
David Ludwig
441359bd5a WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.

A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
2016-05-14 23:29:49 -04:00
Philipp Wiesemann
fe4c3b29d9 iOS: Added brackets to function names in README so that doxygen links them. 2016-05-10 21:15:11 +02:00
David Ludwig
46851a6701 WinRT: another README tweak 2016-04-17 22:56:20 -04:00
David Ludwig
937ae32c7b WinRT: README tweaks 2016-04-17 22:54:45 -04:00
Philipp Wiesemann
ea86c01a86 Fixed markdown formatting in porting README for doxygen output.
The underscores and the newlines for the list were lost before.
2016-04-14 21:10:57 +02:00
Philipp Wiesemann
3555e6e58e Updated info about required Ubuntu version for Mir support in README. 2016-04-01 21:10:43 +02:00
Philipp Wiesemann
4011d991e7 Fixed doxygen warnings about markdown formatting. 2016-02-24 21:05:19 +01:00
Philipp Wiesemann
5ba1fd9bb1 Fixed typo in README for iOS. 2016-01-01 17:41:11 +01:00
Alex Szpakowski
4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 2015-12-31 21:16:43 -04:00
David Ludwig
25abce513d WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.

This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT.  It has been tested on Win10 on a desktop.  In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.

This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
  the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
  the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
Philipp Wiesemann
d79bfa0d18 Added filesystem to list of paths in porting README. 2015-07-31 20:15:39 +02:00
Alex Szpakowski
6ea942dae3 Added MSAA support for OpenGL ES contexts on iOS.
Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
2015-07-19 19:44:40 -03:00
Philipp Wiesemann
9b6f159c3d Emscripten: Corrected build instructions in documentation.
And fixed a typo.
2015-06-26 20:11:41 +02:00
Ryan C. Gordon
437a6d9da9 Updated Mac OS X documentation for fatbuilt.sh -> gcc-fat.sh transition. 2015-06-22 21:30:08 -04:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00