Commit Graph

189 Commits

Author SHA1 Message Date
Sam Lantinga
a90be440e8 Added controller mapping for Android TV remotes
Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00
Sam Lantinga
556a854438 Fixed compiler warning on iOS 2017-10-16 15:22:40 -07:00
Sam Lantinga
b647bd0692 The event filter and event watch functions are now thread-safe 2017-10-10 17:41:41 -07:00
Sam Lantinga
d90fce3c9e Exposed the joystick locking functions for multi-threaded access to the joystick API 2017-10-10 11:10:15 -07:00
Sam Lantinga
2657dfae49 Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed 2017-10-09 11:45:15 -07:00
Sam Lantinga
b120fb879a Fixed bug 3865 - [PATCH] Support for GreenAsia Inc. PSX to USB converter as SDL_GameController
Manuel

I would like this small patch merged that adds support for my GreenAsia Inc. PSX to USB converter, so SDL_IsGameController() returns true when using this adaptor.
It's interesting because PSX/PS2 controllers connected using this model won't be detected as gamecontrollers otherwise, only as joysticks.
2017-10-08 10:59:03 -07:00
Sam Lantinga
2fd5235145 Added stubs for simple Steam Controller support 2017-09-22 08:32:31 -07:00
Sam Lantinga
d828647944 Added stubs for simple Steam Controller support 2017-09-22 08:30:52 -07:00
Sam Lantinga
5ab5c9b767 Avoid duplicate joystick axis events 2017-09-22 08:56:09 -07:00
Sam Lantinga
eaab6098eb Only apply the jitter filter to prevent unexpected motion on axes that haven't been touched. 2017-09-21 10:29:17 -07:00
Patrice Mandin
46ec130528 Fix for 3829. Revert adding GameSir G4s, uses same GUID as PS3 controller. 2017-09-14 21:45:14 +02:00
Patrice Mandin
73c85e986c Readd support for GameSir G4s, lost with changeset 11431 2017-09-14 19:33:32 +02:00
Sam Lantinga
ac782d7122 Added support for the PDP Battlefield One Xbox One controller on Linux 2017-09-12 05:53:47 -07:00
Sam Lantinga
0ddac338b0 keep joystick thread from waking unnecessarily, and from possibly blocking for 300ms at shutdown if a joystick was just plugged in
CR: SamL
2017-09-08 07:15:47 -07:00
Alex Szpakowski
20207abf80 macOS: Update controller mapping of Steelseries Stratus XL to account for reversed thumbstick y-axis values (bug #3483). 2017-08-31 22:07:28 -03:00
Sam Lantinga
b54bcb34d0 Fixed bug 3483 - Steelseries Nimbus MFi controller reversed Y-axis analog stick
benjamin.feng

Probable underlying cause: https://bugzilla.libsdl.org/show_bug.cgi?id=3124#c5

"If you download and build the HID Calibrator sample you can see that these are totally legitimate HID devices (except for inverting the Y-axis of joysticks, which is contrary to the HID specification but does make them more compatible with games compiled expecting XBOX controllers)."
2017-08-30 23:30:24 -07:00
Sam Lantinga
8e160a34a7 Convert tabs to spaces in game controller database entries 2017-08-30 23:02:39 -07:00
Sam Lantinga
2a945b44cb Fixed bug 2361 - [Android] Joysticks do not have unique IDs
David Brady

When I attempted to make a mapping file for Android gamepads, I quickly discovered that most of the ones that I have here show up as the same device (Broadcom Bluetooth HID), meaning that it was impossible to make mappings on Android, since every device looked the same.

This patch will check for the existence of the getDescriptor function added in Jelly Bean, and use it if it's there.  The Android Dashboard says that the majority of Android phones should support this function, and doing it this way will not force us to bump up our API version.
2017-08-28 10:03:39 -07:00
Sam Lantinga
0d011ec66d Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
Patrice Mandin
bbd9acdddb Add support for GameSir G4s 2017-08-26 21:20:20 +02:00
Sam Lantinga
de91b1248f Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
2017-08-14 06:28:21 -07:00
Sam Lantinga
ca5c304814 Fixed bug 3744 - missing SDLCALL in several functions
Ozkan Sezer

The attached patch adds missing SDLCALL to several functions, so that
they properly match the headers as intended.
2017-08-13 21:06:52 -07:00
Sam Lantinga
ddeaa6016c Fixed bug 3299 - DirectInput: Incorrect joystick mapping when attaching new joysticks
Jimb Esser

Note: This is using DirectInput, I have to disable XInput as that causes all but the first 4 controllers to be completely ignored by SDL (I can find no way to reconcile XInput devices with DirectInput devices, otherwise I would make a patch that accepts the fifth and later controllers with DirectInput...).  XInput does not seem to have the problem below, only DirectInput.

I plug in 3 identical wireless Xbox 360 controllers, call them J1, J2, J3.  Direct Input shows them as having GUIDs G1, G2, G3.  I unplug J1, then J2 and J3 show up as having GUIDs G1 and G2!  Not so "unique"...  I start my SDL app when just J2 and J3 are plugged in, and open J2 and J3.  Then I plug in a new controller, SDL sees that now G3 exists, assigns that a new SDL joystick instance ID, which I request to be opened, but G3 at this point is J3, which I already had opened!  So I end up with two instances of J3 opened, and none of J1.  "Re-"opening G1 would get the actual handle to the newly attached controller, but there's no current way to know this.  This is clearly a bug or poor design in DirectInput or my wireless receiver drivers, but is a showstopping bug for my 8-20 player games (as soon as any one controller runs out of battery or goes to sleep and gets turned back on, suddenly things are busted requiring a restart (or, at least, a reinitialization of all controllers - the game can't go on)).

The solution I found is to use HID paths instead of GUIDs to uniquely identify joysticks.  GUIDs are still needed to open a controller, however I have added code to re-find the GUIDs for all joysticks whenever a new joystick is attached or removed.  This does now require opening of all joysticks (instead of just enumerating them), though if your app, like mine, is opening all of them anyway so that any can press a button to join, that doesn't change much (although perhaps they joysticks should be kept open in this case, instead of closed and re-opened).  If your app only ever opens one joystick, this will do more work at startup than it did previously.
2017-08-13 20:42:41 -07:00
Sam Lantinga
ea9bc659f5 Added check for XBOX in addition to Xbox and X-Box 2017-08-13 20:39:00 -07:00
Sam Lantinga
059d9e4627 Fixed bug 2950 - wrong axes values are set on joystick initialization
Edward Rudd

Device: Logitech Rumble Gamepad F510 in Xinput mode.

Upon opening the joystick the values of the axes are queried via PollAllValues are not actually set on the device all the time.

This can easily be seen in the testjoystick or testgamecontroller test programs,as the testjoystick shows all axes in the center until one 'tickles' the triggers., and the testgamecontroller will show the triggers as 'on' until on 'tickles' the triggers.

Upon further research the culprit is the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint. In the default value events are ignored until there is an active window, Thus in cases where the joystick system is initialized and controllers opened before the initial window is created & focuses, the initial values will be incorrect.

Here is my current workaround in the game I'm working on porting..

SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_GameController* gamepad = SDL_GameControllerOpen(index);
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
2017-08-12 17:41:59 -07:00
Sam Lantinga
0a52db54bd Fixed bug 3191 - haptic system on android?
Patch provided by jintiao and Milan Nikolic, thanks!
2017-08-12 08:15:09 -07:00
Sam Lantinga
b425050baf Fixed compiler warnings on Visual Studio 2013 2017-08-12 00:04:46 -07:00
Sam Lantinga
af44a5953a Fixed bug 3672 - Add joystick to controllerdb
Moritz M-H

The following entry needs to be added to the gamecontrollerdb for the Qanba fighter stick under linux
2017-08-09 20:20:35 -07:00
Sam Lantinga
03250690d6 Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad 2017-08-09 12:38:20 -07:00
Sam Lantinga
f15dbc8f63 Fixed Linux build 2017-08-09 12:11:59 -07:00
Sam Lantinga
c49fa37c5b Added SDL hints to filter the set of game controllers reported by SDL 2017-08-09 11:59:29 -07:00
Sam Lantinga
4e43c631b8 Re-added missing entry for the Steam Virtual Gamepad (was Valve Streaming Gamepad) 2017-08-08 20:38:23 -07:00
Patrice Mandin
c544d2b954 Add support for Saitek P990 Dual Analog Pad 2017-08-02 23:42:08 +02:00
Philipp Wiesemann
84aeab17a2 haiku: Changed header paths to be more compatible. 2017-07-29 23:00:14 +02:00
Sam Lantinga
49f846f113 Added support for an XBox One wired controller for Leo L?nnenm?ki 2017-07-11 19:27:50 -07:00
Philipp Wiesemann
22c221f3b0 linux: Changed internal functions to be static. 2017-06-11 22:30:58 +02:00
Philipp Wiesemann
871d43a839 Removed unused hint includes. 2017-06-08 22:40:09 +02:00
Philipp Wiesemann
4b47fa38c3 Removed duplicate includes. 2017-06-04 23:15:47 +02:00
Philipp Wiesemann
cc5b4f450a emscripten: Changed internal functions to be static. 2017-05-12 23:01:17 +02:00
Philipp Wiesemann
60f2848421 haiku: Fixed crash on quit if max number of joysticks was connected. 2017-05-07 21:02:46 +02:00
Sam Lantinga
d7cd653737 Added Steam Controller mappings for Linux and iOS 2017-04-27 15:52:37 -07:00
Sam Lantinga
27023ed2b3 Added support for the Cyborg V.3 Rumble Pad and the Mad Catz FightPad PRO 2017-04-07 03:39:43 -07:00
Sam Lantinga
1eb92f6342 Implemented Linux joystick blacklist
Based on https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py

This fixes a few devices that are not actually joysticks showing up as such in SDL
2017-04-06 06:30:43 -07:00
Sam Lantinga
53f3786bc0 Added support for a number of game controllers, including the Nintendo Switch Pro Controller 2017-04-04 08:43:44 -07:00
Sam Lantinga
00da0824f5 Updated axis/button mapping for Dualshock 3, for upcoming Sony driver changes 2017-03-23 13:53:09 -07:00
Sam Lantinga
763e138903 Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID() 2017-03-09 16:09:16 -08:00
Ryan C. Gordon
ca0bf151d5 Fix some more compiler warnings on armcc. 2017-03-03 16:38:17 -05:00
Sam Lantinga
a9762551cd Added config for the Razer Wildcat on Mac OS X 2017-02-20 11:02:35 -08:00
Sam Lantinga
9428ff19a9 Added support for the Razer Wildcat on Linux 2017-02-17 17:46:58 -08:00
Philipp Wiesemann
8eee82cd84 Windows: Fixed warning about unused variable.
Found by buildbot.
2017-02-03 23:30:43 +01:00