Commit Graph

11345 Commits

Author SHA1 Message Date
Sam Lantinga
d77eb8a8d5 Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!)
Fixes https://github.com/libsdl-org/SDL/issues/3450

(cherry picked from commit b7c6fec10a152e47f8fa18350134188b75e9df0b)
2023-02-08 14:31:05 -08:00
Sam Lantinga
3fb9118cb6 Note the Google Stadia controller doesn't support rumble over Bluetooth
(cherry picked from commit 50575ed2233b9924198e10c9a261c10323d9089e)
2023-02-08 14:31:05 -08:00
Sam Lantinga
71fb4e3d76 Fixed mis-detecting the share button on the Xbox controller over NDIS
(cherry picked from commit 00e02de77b615d5faf94af709760fd0f2e749a39)
2023-02-08 14:31:05 -08:00
Sam Lantinga
2518e32de8 Dynamically update the serial number if it isn't available at first
This happens for Xbox One controllers using newer firmware connected over NDIS

(cherry picked from commit d1c72bb0bc54fba41ba89930a3ed98f8767be724)
2023-02-08 14:31:01 -08:00
Sam Lantinga
e8938fc66a Enable paddles on the Xbox Elite controller when connected over USB
(cherry picked from commit c4db0725e4cf5eb6ec5239e6f03346958e88b9cf)
2023-02-08 14:27:05 -08:00
Ozkan Sezer
fde6323662 fix build after the Logitech ChillStream patch. 2023-02-07 01:11:02 +03:00
Sam Lantinga
7154605982 Added support for the Logitech ChillStream
(cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
2023-02-06 13:28:44 -08:00
Ozkan Sezer
c68cfcdb2d make sure to not enable SDL_PASSED_BEGINTHREAD_ENDTHREAD for WinRT 2023-02-07 00:21:56 +03:00
Ozkan Sezer
7bf3e28dc6 windows/SDL_systhread.c: remove some dead code. 2023-02-07 00:21:40 +03:00
Sam Lantinga
3fa5a2f794 Fixed warning running a command queue without any vertex operations
(cherry picked from commit f8b41919dac0fb95553f910d02faafc6d7205692)
2023-02-06 11:25:35 -08:00
Sean Ridenour
af5efadd9f Setting the same mouse cursor twice is a no-op
This fixes extremely poor event polling performance on MacOS when using
Dear ImGui, which sets the mouse cursor every frame.
2023-02-05 14:14:54 -05:00
Sam Lantinga
5b5a72e33c Sorted controller list
(cherry picked from commit 1c03ddefc320ec9969d5f81c2c3cb988d94a8b4c)
2023-02-05 08:44:46 -08:00
Antonis Geralis
58fa43e7c3 Added Elecom 8button gamepad
(cherry picked from commit 52cd9fcbb074771804f443e7a9b2e9436485fe83)
2023-02-05 08:44:46 -08:00
Leonardo Brondani Schenkel
4266cf8504 Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
  the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping

lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```

In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
  USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
  controller which is always named "Microsoft X-Box One pad" and the
  GUID starts with 06 (0x06 = BUS_VIRTUAL)

This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.
2023-02-05 08:44:37 -08:00
Ozkan Sezer
4f7f72c257 replaced line comments in public header. 2023-02-04 10:02:10 +03:00
Anonymous Maarten
c5035d8ffd include: add comment documenting the change(s) to SDL_opengl_glext.h 2023-02-04 02:44:37 +01:00
Alynne
92779a5bd8 Adds Stadia BT mapping
(cherry picked from commit 4dea13e02fbfd2ac9eeb0a5cbb35cf5d1d53f549)
2023-02-03 15:02:47 -08:00
Anonymous Maarten
0dc4373aad opengl: make SDL_opengl_glext.h's include compatible with macos
- Mesa defines __gl_glext_h_
- Apple defines __glext_h_
2023-02-03 21:05:54 +01:00
Ozkan Sezer
06b305d232 dynapi: cast GetProcAddress() result to void* 2023-02-03 17:40:40 +03:00
Sam Lantinga
c4a493de97 Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details

(cherry picked from commit 673bc5764942e3f645f1ff7d64f3d6a2059e3cdb)
2023-02-02 08:41:57 -08:00
Sam Lantinga
4a87abc966 Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335a87edcb3870b8504247609bea3c04d)
2023-02-02 08:41:36 -08:00
Sam Lantinga
2290d71338 Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f363239b45aedf5f81683fbb6cf52029bc2)
2023-02-01 23:07:47 -08:00
Sasha Szpakowski
17ecb11ed6 macOS: fix initial Metal drawable size in certain multi-display setups
(cherry picked from commit baca26d72701655157c2a1ab678c2d5af0830d53)
2023-02-01 22:42:12 -08:00
Anonymous Maarten
8800d40442 cmake: assume autotools static libraries with lib prefix and .a suffix 2023-02-01 19:05:44 +01:00
Ryan C. Gordon
7ac43cfb6b
Note that version.rc is public domain.
This avoids potential concerns that customizing would qualify a build
of SDL as an "altered source version" under the zlib license.
2023-01-29 11:46:22 -05:00
Matt Durgavich
dfc56cfc0e Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
2023-01-28 15:49:51 -08:00
Ryan C. Gordon
c83428475d
wikiheaders: Link to the SDL3 wiki in the preamble.
Reference Issue #6568.
2023-01-26 14:45:12 -05:00
Ryan C. Gordon
d5680c5d20
wikiheaders: Allow markdown in the wikipreamble string.
Reference Issue #6568.

(cherry picked from commit a089b2ea19404f6dacd083327e13cae888b58993)
2023-01-26 10:23:21 -05:00
Ryan C. Gordon
1069c8931d
wikiheaders: Add a \threadsafety tag to document threading details.
Reference Issue #7140.

(cherry picked from commit 01cba48d18f9002e5aae66d4b009f5f0195dc8d7)
2023-01-26 10:23:08 -05:00
Jiří Malák
507fc462db
SDL_atomic.h: Update SDL_CPUPauseInstruction for Watcom. (#7157)
Appropriate CPU directive can be used in #pragma aux so that it is not
necessary to hardcode instruction bytes.
2023-01-26 17:00:02 +03:00
Anonymous Maarten
d9d84c8d73 ci: test PVR_PSP2 (gles/gl) and gib (gles) 2023-01-25 00:22:50 +01:00
Anonymous Maarten
e927e5d440 vita: add missing static libraries for using gles with pib 2023-01-25 00:22:50 +01:00
Anonymous Maarten
33ec2a5e94 vita: fix reformatting error in SDL_vtagl_pvr.c 2023-01-25 00:22:50 +01:00
Anonymous Maarten
a8a5bd3d6b cmake: allow disabling OpenGL support when building with GLES using PSP2-PVR 2023-01-25 00:22:50 +01:00
ds-sloth
038ccd764a Support MIN/MAX blend on opengles2 2023-01-23 06:09:58 -08:00
Anonymous Maarten
c0445c23bf vita: PVR needs to link to sceIme_stub library 2023-01-23 05:08:59 +01:00
ds-sloth
9670f233cc Support MIN/MAX blend on OpenGL + ES 2023-01-22 13:48:13 -08:00
Frank Praznik
ea179abdb7 wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.

On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.

On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.

(cherry picked from commit 423a82cd4b65cf72668551093bfdf58d49bce9ce)
2023-01-22 08:20:34 -08:00
raphasamp
eabd88ed28 Update SDL_vitagles_pvr.c
This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639ad32865efa4980d07fc24f3f4a1577)
2023-01-22 17:32:50 +03:00
PARTY MAN X
a44b646105 Blacklist Konami Amusement Controllers From HIDAPI.
Fixes issue #7118 by adding all Konami Amusement controllers to the
blacklist.  Additionally, the blacklist is changed to exclude a whole
vendor when the PID 0x0000 is used.
2023-01-21 22:03:57 -08:00
Ozkan Sezer
880ac537a5 typo fix to config.sub,
from https://lists.gnu.org/archive/html/config-patches/2023-01/msg00001.html
2023-01-21 10:15:02 +03:00
Guldoman
7b8f0ba8b7 wayland: Set APPLICATION scancode name to Menu
This mimics the behavior of the other platforms.

(cherry picked from commit 6c06f5ce93c55fe0f5779d5aeb68bec1bd935455)
2023-01-19 15:06:18 -08:00
Ozkan Sezer
73a68c6ea5 regenerated configure script. 2023-01-18 21:56:10 +03:00
Frank Praznik
44dc90dcc8 autotools: Add check for libdecor get min/max functions 2023-01-18 10:32:43 -08:00
Fabian Greffrath
8efa1f8fc6 add support for libsamplerate's "linear" resampling mode
Fixes #6998
2023-01-16 16:31:34 -05:00
Sylvain
5d1e6b28d9
SDL_test_harness: fix memory leak when generated seed 2023-01-16 10:43:28 +01:00
Sylvain
c638b4a682
SDL_CreateAudioStream: check for invalid parameters 2023-01-16 09:26:05 +01:00
Anonymous Maarten
01a4cf8a10 ci: don't require EXTRA_ prefix on input environment variables 2023-01-15 17:29:37 +01:00
Anonymous Maarten
f51f7fbb94 n3ds: fix exported libraries of n3ds 2023-01-15 17:29:37 +01:00
Jon Daniel
b47b6e02fd fix prefix path not resolving symlinks 2023-01-15 01:30:24 +01:00