Commit Graph

120 Commits

Author SHA1 Message Date
Sam Lantinga
c9ada1c142 Made HIDAPI device change notifications available via SDL_hid_device_change_count() 2021-11-11 12:46:10 -08:00
Sam Lantinga
6c4b4ee7a6 Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
2021-11-10 09:41:43 -08:00
Sam Lantinga
0f2bf62935 Fixed building hidapi when libusb is available 2021-11-09 06:20:46 -08:00
Sam Lantinga
b8327a4a48 Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems 2021-11-08 07:19:45 -08:00
Sam Lantinga
f61b10dcf1 Do more robust validation of devices passed to the SDL HIDAPI functions 2021-11-08 06:34:32 -08:00
Ozkan Sezer
dd8c354843 SDL_hidapi.c: avoid possible NULL pointer dereferences. 2021-11-08 17:00:56 +03:00
Sam Lantinga
5b646cd19e Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Sam Lantinga
db18764e41 Use correct relative include path 2021-10-01 16:27:59 -07:00
Sam Lantinga
bf97c5a22f Make sure SDL file descriptors don't leak into child processes 2021-09-08 14:47:40 -07:00
Sam Lantinga
7d66fa209a Fixed double-copy of the report in BlueZ >= 5.56 2021-09-07 17:38:26 -07:00
Sam Lantinga
8b1f8b6ec5 Use the high speed alternate setting on new Microsoft Xbox controllers 2021-08-27 11:14:09 -07:00
Sam Lantinga
a91ab883e9 Fixed building on Windows with cmake, ninja, and clang 2021-08-06 12:28:24 -07:00
Sam Lantinga
f93e9047eb Implemented the timeout in hid_read_timeout() on Android
This fixes detecting PS5 controllers connected over USB
2021-07-08 18:44:50 -07:00
Sam Lantinga
814285d6e3 Workaround for crash on Apple Mac M1 hardware 2021-06-23 09:19:02 -07:00
Sam Lantinga
0e62926ec5 Fixed crash if vendor or product strings are empty 2021-06-10 16:28:32 -07:00
Sam Lantinga
cb5e86353b Fixed crash after reinitializing libusb HID support 2021-06-08 13:15:24 -07:00
Sam Lantinga
6de33c0945 Clarify why we're skipping Game Controller framework supported devices in hid.c 2021-06-03 09:05:33 -07:00
Patrick Hogan
28da6c5ddb Have HIDAPI skip MFI supported HID devices on macOS to avoid duplicate devices. 2021-06-03 09:03:11 -07:00
Steven Noonan
17d8479d98 hidapi/libusb: maintain in-memory cache of vendor/product strings
The get_usb_string call is rather expensive on some USB devices, so we
cache the vendor/product strings for future lookups (e.g. when
hid_enumerate is invoked again later).

This way, we only need to ask libusb for strings for devices we haven't
seen since before we started.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:23 -07:00
Sam Lantinga
3377861ab1 Added support for the Amazon Game Controller to the HIDAPI driver 2021-03-26 11:57:19 -07:00
Sam Lantinga
1133ea0349 Fixed crash on macOS when AirPods are connected 2021-03-22 19:18:57 -07:00
Sam Lantinga
1f7ec3fa4e Added support for the PowerA Xbox One Series X Wired Controller 2021-02-11 17:27:22 -08:00
Ozkan Sezer
bb9e049d1d minor updates to libc function checks 2021-02-10 10:22:19 -05:00
Sam Lantinga
1dc9180fb6 Fixed compiler warnings 2021-02-10 10:22:17 -05:00
Sam Lantinga
d59a926837 Fixed build warning 2021-02-10 10:22:17 -05:00
Sam Lantinga
eb83da0234 Fixed PS4 controllers over Bluetooth on Windows 7 2021-02-10 10:22:17 -05:00
Sam Lantinga
a4db44fa71 The Sharkoon Skiller SGH2 headset hangs in DirectInput enumeration, so avoid it here just in case.
See bug 5485 for details.
2021-02-10 10:22:17 -05:00
Ozkan Sezer
e91f83c1e0 hidapi.h: adjust so that it gives a smaller diff against mainstream 2021-01-24 00:51:25 -05:00
Sam Lantinga
d4794028bb Fixed build 2021-01-24 00:51:25 -05:00
Sam Lantinga
9e45372a2f Fixed build on Android and iOS 2021-01-24 00:51:25 -05:00
Sam Lantinga
bf53651d73 Make sure we only do GameCube adapter initialization if we were able to load libusb 2021-01-24 00:51:24 -05:00
Sam Lantinga
3527b49459 Fixed initializing the Nyko and EVORETRO GameCube adaptors
This requires root on most Linux distributions, as we have to directly send USB messages to the devices to enable input reports.
2021-01-24 00:51:24 -05:00
Ozkan Sezer
07f83cd5a6 hidapi/libusb/hid.c: fix race condition on device close (bug #5484)
From hidapi mainstream git: https://github.com/libusb/hidapi/issues/142
d2c3a9862e

Read callback may fire itself on its own even after its been requested
to stop and exactly before the calling code waits for its completion in
indefinite loop.  Explicitly preventing re-fireing the submission loop
fixes the issue.
2021-01-24 00:51:24 -05:00
Ozkan Sezer
327ea97436 hidapi/libusb/hid.c: whitespace tidy-up. 2021-01-24 00:51:24 -05:00
Sam Lantinga
c8a64ad90c Fixed building when SDL_LIBUSB_DYNAMIC is defined 2021-01-07 10:23:55 -08:00
Sam Lantinga
bf754b52bf Valve contributed code is under the Zlib license 2021-01-04 12:17:24 -08:00
Ozkan Sezer
01a2f27679 consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Sam Lantinga
9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Cameron Gutman
414ddc32c5 Do not wait in GetOverlappedResult() in hid_read_timeout()
This is unsafe because the event is auto-reset, therefore the call to
WaitForSingleObject() resets the event which GetOverlappedResult() will
try to wait on.

Even though the overlapped operation is guaranteed to be completed at
the point we call GetOverlappedResult(), it will still wait on the event
handle for a short time to trigger the reset for auto-reset events. This
amounts to roughly a 100 ms sleep each time GetOverlappedResult() is called
for a completed I/O with a non-signalled event.

In the context of HIDAPI, this extra sleep means that callers that loop
on hid_read_timeout() with timeout=0 will loop forever, since the 100 ms
sleep each iteration ensures ReadFile() will always have new data.
2021-01-01 17:34:07 -06:00
Sam Lantinga
f0b6c78733 Fixed Windows XP compatibility with recent hidapi commit 2021-01-02 09:58:08 -08:00
Sam Lantinga
ab55ec4850 Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close
- hidapi already called CancelIo on hid_close but that only cancels pending IO for the current thread. Controller read/writes originate from multiple
  threads (serialized, but on a different thread nonetheless) but device destruction was always done on the main device thread which left any
  pending overlapped reads still running after hidapi's internal read buffer is deallocated leading to intermittent free list corruption.
2021-01-01 11:12:41 -08:00
Sam Lantinga
ff913a22f4 Fixed compile warnings on platforms without hidapi support 2020-12-23 16:16:55 -08:00
Sam Lantinga
047b20e3b6 Fixed compile warnings on platforms without hidapi support 2020-12-23 16:11:16 -08:00
Ozkan Sezer
90456670b5 more "'for' loop initial declarations are only allowed in C99 mode" fixes 2020-12-17 14:11:00 +03:00
Sam Lantinga
14f977348d Fixed whitespace 2020-12-15 14:57:47 -08:00
Sam Lantinga
706f63759c Fixed build for platforms with only libusb hidapi implementations 2020-12-13 01:58:05 -08:00
Sam Lantinga
43aad96681 Fixed bug 5222 - Crash when running with -DHIDAPI=ON
Mathieu Eyraud

SDL dynamically loads libusb but does not check the return value of 'SDL_LoadFunction'.

Also libusb is loaded and initialized several time because 'SDL_hidapi_wasinit' is never set to true.

I made a patch if you want to test:
  - check that 'hid_init' is called once and only once,
  - check return value of 'hid_init',
  - check return value of 'SDL_LoadFunction',
  - check return value of 'SDL_malloc',
  - add some debug logging.
2020-12-08 19:03:50 -08:00
Sam Lantinga
59f28b7f4b Fixed whitespace 2020-12-03 18:17:01 -08:00
Sam Lantinga
9fc4a4c92c Revamped Xbox One HIDAPI init sequence
Added support for querying the controller serial number on newer firmware
2020-11-24 22:25:26 -08:00
Sam Lantinga
5b3616c325 Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
2020-11-23 18:24:05 -08:00