Commit Graph

33 Commits

Author SHA1 Message Date
Sam Lantinga
1dc9180fb6 Fixed compiler warnings 2021-02-10 10:22:17 -05:00
Sam Lantinga
d59a926837 Fixed build warning 2021-02-10 10:22:17 -05:00
Sam Lantinga
eb83da0234 Fixed PS4 controllers over Bluetooth on Windows 7 2021-02-10 10:22:17 -05:00
Sam Lantinga
a4db44fa71 The Sharkoon Skiller SGH2 headset hangs in DirectInput enumeration, so avoid it here just in case.
See bug 5485 for details.
2021-02-10 10:22:17 -05:00
Ozkan Sezer
01a2f27679 consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Cameron Gutman
414ddc32c5 Do not wait in GetOverlappedResult() in hid_read_timeout()
This is unsafe because the event is auto-reset, therefore the call to
WaitForSingleObject() resets the event which GetOverlappedResult() will
try to wait on.

Even though the overlapped operation is guaranteed to be completed at
the point we call GetOverlappedResult(), it will still wait on the event
handle for a short time to trigger the reset for auto-reset events. This
amounts to roughly a 100 ms sleep each time GetOverlappedResult() is called
for a completed I/O with a non-signalled event.

In the context of HIDAPI, this extra sleep means that callers that loop
on hid_read_timeout() with timeout=0 will loop forever, since the 100 ms
sleep each iteration ensures ReadFile() will always have new data.
2021-01-01 17:34:07 -06:00
Sam Lantinga
f0b6c78733 Fixed Windows XP compatibility with recent hidapi commit 2021-01-02 09:58:08 -08:00
Sam Lantinga
ab55ec4850 Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close
- hidapi already called CancelIo on hid_close but that only cancels pending IO for the current thread. Controller read/writes originate from multiple
  threads (serialized, but on a different thread nonetheless) but device destruction was always done on the main device thread which left any
  pending overlapped reads still running after hidapi's internal read buffer is deallocated leading to intermittent free list corruption.
2021-01-01 11:12:41 -08:00
Ozkan Sezer
90456670b5 more "'for' loop initial declarations are only allowed in C99 mode" fixes 2020-12-17 14:11:00 +03:00
Sam Lantinga
5b3616c325 Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
2020-11-23 18:24:05 -08:00
Sam Lantinga
a94fe009c6 Moved comment with the code it covers 2020-11-21 18:40:27 -08:00
Sam Lantinga
49f7be6d0d Fixed compile warning C4127: conditional expression is constant 2020-11-21 18:37:56 -08:00
Sam Lantinga
63b52e8e67 Remove SDL dependency in Windows code 2020-11-21 18:34:32 -08:00
Sam Lantinga
b442e617e9 Fixed adding an extra zero byte for feature reports
At least with PS4 and PS5 controllers DeviceIoControl() returns the correct value
2020-11-21 18:15:55 -08:00
Sam Lantinga
b0b76a61c7 Fixed rumble on PS5 controllers connected to Windows over Bluetooth 2020-11-19 07:12:53 -08:00
Ryan C. Gordon
b3a34c94e0 hid: Add Microsoft Precision Mouse to the joystick blacklist.
Same deal as the Razer keyboards, it hangs the enumeration.
2020-05-06 03:18:25 -04:00
Ryan C. Gordon
85d97410d4 hid: Cleanup Windows joystick blacklist code, to make additions easier. 2020-05-06 03:13:44 -04:00
Ryan C. Gordon
3625b83c63 hid: Add Razer Arctosa keyboard to hid enumeration blacklist.
Hangs SDL, same as the Razer Lycosa.

Fixes Bugzilla #5101.
2020-04-21 01:32:48 -04:00
Ryan C. Gordon
eaaa809e40 hidapi: Blacklist the Razer Lycosa keyboard from enumeration.
It's not a joystick and it hangs device enumeration.
2020-04-15 13:33:09 -04:00
Sam Lantinga
6e646b6156 Removed blacklist entries for devices that aren't game controllers, allow Steam Controllers 2020-03-20 20:53:26 -07:00
Cameron Gutman
5ed71f3bc0 Only enumerate HID devices on Windows that have gamepad HID usages
There are a number of poorly behaved HID devices that time out on attempts to
read various strings. Rather than end up on an endless treadmill of blacklisting
broken devices, reduce our risk by only querying devices that are gamepads.
SDL_hidapijoystick.c already checks these same usages, so we shouldn't
exclude any working HID devices (caveat below).

This also makes HidP_GetPreparsedData() and HidP_GetCaps() failure skip
the device entirely, but that seems desired. If a device can't even return basic
top-level collection data properly, we want nothing to do with that broken device.
If we do find devices that work with HIDAPI joystick and fail these calls, we can
add an exception via VID+PID matching.
2020-03-20 13:44:50 -07:00
Sam Lantinga
19c3484469 Fixed slow enumeration when Apple Cinema HD display 30" is plugged in 2020-03-13 19:19:29 -07:00
Sam Lantinga
96836ec643 Add 500ms max wait time for hid_write to complete on Windows
It appears that with some (presumably) flaky drivers or hardware that the WriteFile in hid_write never completes leading to GetOverlappedResult to block forever waiting for it.
2020-03-03 09:22:43 -08:00
Sam Lantinga
07000bfc33 Fixed bug 5010 - SDL_Init with SDL_INIT_JOYSTICK hangs for 10 seconds when playing audio from another application
Jake Breen

I have tracked it down to a call on
hid_device_info() -> HidD_GetManufacturerString (Line 499 in src\hidapi\windows\hid.c)
2020-03-02 17:31:58 -08:00
Sam Lantinga
5c15e81cfb Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10. 2019-08-22 15:58:00 -07:00
Andrew Eikum
738dff4bbc hidapi: Update repository URLs
Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
2019-07-25 08:05:13 -05:00
Jimb Esser
6a7161dceb Blacklist Corsair device causing hang 2019-07-14 16:48:31 -07:00
Sam Lantinga
1a8e3a0270 HIDAPI: fix bug that caused non-HID class parts of composite devices to have windows HID functions called on them. 2019-03-12 14:44:12 -07:00
Sam Lantinga
b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
2018-10-26 09:27:31 -07:00
Ozkan Sezer
cf7d64f266 hidapi/windows/hid.c: comment out ntdef.h include after windows.h.
not necessary and can cause redefinition errors in some toolchains.
2018-09-28 13:44:10 +03:00
Ozkan Sezer
283680f2c1 hidapi/windows/hid.c: fix misplaced #if 0
VendorID && ProductID are only used by the test main(),
otherwise they are unwanted globals.
2018-09-28 11:04:55 +03:00
Sam Lantinga
f964ce03b4 Fixed mingw-w64 build 2018-09-28 01:00:47 -07:00
Sam Lantinga
4f41f07d43 Added missing files from previous commits 2018-08-09 16:05:48 -07:00